Chat Local - ivansamp - 18/09/2021
Estou tentando fazer um chat local com as tegs de adm civil e das orgs mais nehuma com execito
Alguém pode min ajudar?
RE: Chat Local - AlanR - 18/09/2021
Não entendi bem o seu problema, mas isto pode te ajudar:
Citar:Código: if(IsPlayerAdmin(playerid))
{
format(string, sizeof(string), "[ADM]%s(%d) diz: %s", NomePlayer(playerid), playerid,text);
SendClientMessageInRange(35.0, playerid, string,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA);
SetPlayerChatBubble(playerid, text, [color=#333333][size=small][font=Monaco, Consolas, Courier, monospace]0xFFAEB9AA[/font][/size][/color], 35.0, 10000);
}
Code em OnPlayerText.
RE: Chat Local - ivansamp - 18/09/2021
E Um chat local com tegs mn
RE: Chat Local - geek - 18/09/2021
(18/09/2021 08:11)ivansamp Escreveu: E Um chat local com tegs mn oque seria esse chat local?, seria mensagens apenas para jogadores próximos ao raio do
Código: public OnPlayerText(playerid, text[])
{
new string[150];
if(PlayerInfo[playerid][pAdmin] == 1)
{
format(string, sizeof(string), "%d: [Moderador]%s", playerid, text);
ProxDetector(30.0, playerid, string, COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE);
return 0;
}
if(PlayerInfo[playerid][pAdmin] == 2)
{
format(string, sizeof(string), "%d:Administrador %s", playerid, text);
ProxDetector(30.0, playerid, string, COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE);
return 0;
}
return 1;
}
Código: forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);
public ProxDetectorS(Float:radi, playerid, targetid)
{
if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
GetPlayerPos(targetid, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}//not connected
return 1;
}
RE: Chat Local - xbruno1000x - 18/09/2021
Creio que o código do Geek te ajude. Para adicionar novas Tag's basta replicar o código de Admin com a variável do cargo desejado.
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