Portal SAMP
[Ajuda] drift score - Versão de Impressão

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+--- Tópico: [Ajuda] drift score (/showthread.php?tid=2132)



drift score - spongebob - 23/02/2022

o contador de pontos para do nada principalmente quando o angulo do drift e grande e as vezes nem conta , alguem pode apontar o erro ou concertar pra min?
Código:
/* Criando Creditos pelo Rei Ayanami
[FS] Drift Pontos
Não retire meu creditos -_-
Meu discord e Tornado Magnet#1803

NOVOS DRIFT PONTOS TEXTDRAW
*/

#include <a_samp>

#define DRIFT_MINKAT 5.0
#define DRIFT_MAXKAT 30.0
#define DRIFT_SPEED 10.0

#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF

#define Label_X 500
#define Value_X 500
#define TD_Y 180

new DriftTimer[MAX_PLAYERS];
new TimerA,TimerB,TimerC;

new Points[MAX_PLAYERS];
new DriftPointsNow[MAX_PLAYERS];
new PlayerDriftCancellation[MAX_PLAYERS];
new Float:ppos[MAX_PLAYERS][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];

new bool:DriftMode[MAX_PLAYERS]=false;
new DriftBonus[MAX_PLAYERS]=1;
new Float:HealthInit[MAX_PLAYERS]=1000.0;
new bool:AutoFixBool[MAX_PLAYERS]=true;

new Text:TDLabels[3];
new Text:TDValueDrift[MAX_PLAYERS];
new Text:TDValueBonus[MAX_PLAYERS];
new Text:TDValueCash[MAX_PLAYERS];

forward Drift();
forward AngleUpdate();
forward DriftExit(playerid);
forward CheckPlayerState();
forward AutoFix();
public OnFilterScriptInit(){
        TimerA=SetTimer("AngleUpdate", 200, true);
        TimerB=SetTimer("AutoFix", 500, true);
        TimerC=SetTimer("CheckPlayerState", 100, true);
        SetTimer("Atualizar",1000,true);
        LoadTextDraws();
        return 1;
}

public OnFilterScriptExit(){
    KillTimer(TimerA);
    KillTimer(TimerB);
    KillTimer(TimerC);
    return 1;
}

Float:GetPlayerTheoreticAngle(i)
{
        new Float:sin;
        new Float:dis;
        new Float:angle2;
        new Float:x,Float:y,Float:z;
        new Float:tmp3;
        new Float:tmp4;
        new Float:MindAngle;

        if(IsPlayerConnected(i)){

                GetPlayerPos(i,x,y,z);

                dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));

                if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}

                if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
                if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}

                if(ppos[i][1]>y && ppos[i][0]>x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
                }

                if(ppos[i][1]<y && ppos[i][0]>x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatadd(sin, 180), 180.0);
                }

                if(ppos[i][1]<y && ppos[i][0]<x){
                    sin = acos(tmp4/dis);
                    MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
                }

                if(ppos[i][1]>y && ppos[i][0]<x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatadd(sin, 180);
                }
        }

        if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
}

public DriftExit(playerid){
        PlayerDriftCancellation[playerid] = 0;
        new Float:h;
        GetVehicleHealth(GetPlayerVehicleID(playerid),h);
        if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<50000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
        TextDrawHideForPlayer(playerid,TDLabels[0]);
        TextDrawHideForPlayer(playerid,TDLabels[1]);
        TextDrawHideForPlayer(playerid,TDLabels[2]);
        TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
        TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
        TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
        DriftBonus[playerid]=1;
        AutoFixBool[playerid]=true;
        SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);
        DriftPointsNow[playerid] = 0;
}

Float:ReturnPlayerAngle(playerid){
        new Float:Ang;
        if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
        return Ang;
}

public Drift(){
        new Float:Angle1, Float:Angle2, Float:BySpeed;
        new Float:Z;
        new Float:X;
        new Float:Y;
        new Float:SpeedX;
        for(new g=0;g<80;g++){
                GetPlayerPos(g, X, Y, Z);
                SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
                Angle1 = ReturnPlayerAngle(g);
                Angle2 = GetPlayerTheoreticAngle(g);
                BySpeed = floatmul(SpeedX, 12);
                if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
                        if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
                        PlayerDriftCancellation[g] = 0;
                        DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
                        Points[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
                        PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
                }

                if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<50000){
                    if(DriftPointsNow[g]<500){
                        DriftBonus[g]=1;
                    }
                    if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
                        DriftBonus[g]=2;
                    }
                    if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
                        DriftBonus[g]=3;
                    }
                    if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
                        DriftBonus[g]=4;
                    }
                    if(DriftPointsNow[g]>=2500 && DriftPointsNow[g]<4000){
                        DriftBonus[g]=5;
                    }
                    if(DriftPointsNow[g]>=4000 && DriftPointsNow[g]<5000){
                        DriftBonus[g]=6;
                    }
                    if(DriftPointsNow[g]>=5000 && DriftPointsNow[g]<6000){
                        DriftBonus[g]=7;
                    }
                    if(DriftPointsNow[g]>=6000 && DriftPointsNow[g]<7000){
                        DriftBonus[g]=8;
                    }
                    if(DriftPointsNow[g]>=8000 && DriftPointsNow[g]<9000){
                        DriftBonus[g]=9;
                    }
                    if(DriftPointsNow[g]>=9000 && DriftPointsNow[g]<10000){
                        DriftBonus[g]=10;
                    }
                    if(DriftPointsNow[g]>=10000 && DriftPointsNow[g]<11000){
                        DriftBonus[g]=11;
                    }
                    if(DriftPointsNow[g]>=11000 && DriftPointsNow[g]<12000){
                        DriftBonus[g]=12;
                    }
                    if(DriftPointsNow[g]>=12000 && DriftPointsNow[g]<13000){
                        DriftBonus[g]=13;
                    }
                    if(DriftPointsNow[g]>=13000 && DriftPointsNow[g]<14000){
                        DriftBonus[g]=14;
                    }
                    if(DriftPointsNow[g]>=14000 && DriftPointsNow[g]<15000){
                        DriftBonus[g]=15;
                    }
                    if(DriftPointsNow[g]>=15000 && DriftPointsNow[g]<16000){
                        DriftBonus[g]=16;
                    }
                    if(DriftPointsNow[g]>=16000 && DriftPointsNow[g]<17000){
                        DriftBonus[g]=17;
                    }
                    if(DriftPointsNow[g]>=17000 && DriftPointsNow[g]<18000){
                        DriftBonus[g]=18;
                    }
                    if(DriftPointsNow[g]>=18000 && DriftPointsNow[g]<19000){
                        DriftBonus[g]=19;
                    }
                    if(DriftPointsNow[g]>=19000 && DriftPointsNow[g]<20000){
                        DriftBonus[g]=20;
                    }
                    if(DriftPointsNow[g]>=20000 && DriftPointsNow[g]<21000){
                        DriftBonus[g]=21;
                    }
                    if(DriftPointsNow[g]>=21000 && DriftPointsNow[g]<22000){
                        DriftBonus[g]=22;
                    }
                    if(DriftPointsNow[g]>=22000 && DriftPointsNow[g]<23000){
                        DriftBonus[g]=23;
                    }
                    if(DriftPointsNow[g]>=23000 && DriftPointsNow[g]<24000){
                        DriftBonus[g]=24;
                    }
                    if(DriftPointsNow[g]>=24000 && DriftPointsNow[g]<25000){
                        DriftBonus[g]=25;
                    }
                    if(DriftPointsNow[g]>=25000 && DriftPointsNow[g]<26000){
                        DriftBonus[g]=26;
                    }
                    if(DriftPointsNow[g]>=26000 && DriftPointsNow[g]<27000){
                        DriftBonus[g]=27;
                    }
                    if(DriftPointsNow[g]>=27000 && DriftPointsNow[g]<28000){
                        DriftBonus[g]=28;
                    }
                    if(DriftPointsNow[g]>=28000 && DriftPointsNow[g]<29000){
                        DriftBonus[g]=29;
                    }
                    if(DriftPointsNow[g]>=29000 && DriftPointsNow[g]<30000){
                        DriftBonus[g]=30;
                    }
                    if(DriftPointsNow[g]>=30000 && DriftPointsNow[g]<31000){
                        DriftBonus[g]=31;
                    }
                    if(DriftPointsNow[g]>=31000 && DriftPointsNow[g]<32000){
                        DriftBonus[g]=32;
                    }
                    if(DriftPointsNow[g]>=32000 && DriftPointsNow[g]<33000){
                        DriftBonus[g]=33;
                    }
                    if(DriftPointsNow[g]>=33000 && DriftPointsNow[g]<34000){
                        DriftBonus[g]=34;
                    }
                    if(DriftPointsNow[g]>=34000 && DriftPointsNow[g]<35000){
                        DriftBonus[g]=35;
                    }
                    if(DriftPointsNow[g]>=35000 && DriftPointsNow[g]<36000){
                        DriftBonus[g]=36;
                    }
                    if(DriftPointsNow[g]>=36000 && DriftPointsNow[g]<37000){
                        DriftBonus[g]=37;
                    }
                    if(DriftPointsNow[g]>=37000 && DriftPointsNow[g]<38000){
                        DriftBonus[g]=38;
                    }
                    if(DriftPointsNow[g]>=38000 && DriftPointsNow[g]<39000){
                        DriftBonus[g]=39;
                    }
                    if(DriftPointsNow[g]>=39000 && DriftPointsNow[g]<40000){
                        DriftBonus[g]=40;
                    }
                    if(DriftPointsNow[g]>=40000 && DriftPointsNow[g]<41000){
                        DriftBonus[g]=41;
                    }
                    if(DriftPointsNow[g]>=41000 && DriftPointsNow[g]<42000){
                        DriftBonus[g]=42;
                    }
                    if(DriftPointsNow[g]>=42000 && DriftPointsNow[g]<43000){
                        DriftBonus[g]=43;
                    }
                    if(DriftPointsNow[g]>=43000 && DriftPointsNow[g]<44000){
                        DriftBonus[g]=44;
                    }
                    if(DriftPointsNow[g]>=44000 && DriftPointsNow[g]<45000){
                        DriftBonus[g]=45;
                    }
                    if(DriftPointsNow[g]>=45000 && DriftPointsNow[g]<46000){
                        DriftBonus[g]=46;
                    }
                    if(DriftPointsNow[g]>=46000 && DriftPointsNow[g]<47000){
                        DriftBonus[g]=47;
                    }
                    if(DriftPointsNow[g]>=47000 && DriftPointsNow[g]<48000){
                        DriftBonus[g]=48;
                    }
                    if(DriftPointsNow[g]>=48000 && DriftPointsNow[g]<49000){
                        DriftBonus[g]=49;
                    }
                    if(DriftPointsNow[g]>=49000 && DriftPointsNow[g]<50000){
                        DriftBonus[g]=50;
                    }if(DriftPointsNow[g]>=50000){
                        DriftBonus[g]=51;
                    }

                    TextDrawShowForPlayer(g,TDLabels[0]);
                    TextDrawShowForPlayer(g,TDLabels[1]);
                    TextDrawShowForPlayer(g,TDLabels[2]);

                    TextDrawShowForPlayer(g,TDValueDrift[g]);
                    TextDrawShowForPlayer(g,TDValueBonus[g]);
                    TextDrawShowForPlayer(g,TDValueCash[g]);

                    new DPs[128],DBn[128],Cash[128],csh;

                    valstr(DPs,DriftPointsNow[g],false);
                    format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
                    csh=DriftPointsNow[g]*DriftBonus[g];
                    format(Cash,sizeof(Cash),"$%i",csh);

                    new PointsD[20];
                    format(PointsD,sizeof(PointsD),"%d",Points[g]);
                    setproperty(0, "", 1235, PointsD);

                    TextDrawSetString(TDValueDrift[g],DPs);
                    TextDrawSetString(TDValueBonus[g],DBn);
                    TextDrawSetString(TDValueCash[g],Cash);
                }
                SavedPos[ g ][ sX ] = X;
                SavedPos[ g ][ sY ] = Y;
                SavedPos[ g ][ sZ ] = Z;
        }
}


public AngleUpdate(){
        for(new g=0;g<=MAX_PLAYERS;g++){
                new Float:x, Float:y, Float:z;
                if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
                ppos[g][0] = x;
                ppos[g][1] = y;
                ppos[g][2] = z;
        }
}

floatval(Float:val){
        new str[256];
        format(str, 256, "%.0f", val);
        return todec(str);
}

todec(str[]){
        return strval(str);
}

LoadTextDraws(){
    TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Pontos");
    TextDrawColor(TDLabels[0],COLOR_Label);
    TextDrawSetShadow(TDLabels[0],0);
    TextDrawSetOutline(TDLabels[0],1);
    TextDrawLetterSize(TDLabels[0],0.5,2);
    TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
    TextDrawFont(TDLabels[0],1);

    TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
    TextDrawColor(TDLabels[1],COLOR_Label);
    TextDrawSetShadow(TDLabels[1],0);
    TextDrawSetOutline(TDLabels[1],1);
    TextDrawLetterSize(TDLabels[1],0.5,2);
    TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
    TextDrawFont(TDLabels[1],1);

    TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Pagamento");
    TextDrawColor(TDLabels[2],COLOR_Label);
    TextDrawSetShadow(TDLabels[2],0);
    TextDrawSetOutline(TDLabels[2],1);
    TextDrawLetterSize(TDLabels[2],0.5,2);
    TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
    TextDrawFont(TDLabels[2],1);

    new i;
    for(i=0;i<=MAX_PLAYERS;i++){
        TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
        TextDrawColor(TDValueDrift[i],COLOR_Value);
        TextDrawSetShadow(TDValueDrift[i],0);
        TextDrawSetOutline(TDValueDrift[i],1);
        TextDrawLetterSize(TDValueDrift[i],0.5,2);
        TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
        TextDrawFont(TDValueDrift[i],3);

        TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
        TextDrawColor(TDValueBonus[i],COLOR_Value);
        TextDrawSetShadow(TDValueBonus[i],0);
        TextDrawSetOutline(TDValueBonus[i],1);
        TextDrawLetterSize(TDValueBonus[i],0.5,2);
        TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
        TextDrawFont(TDValueBonus[i],3);

        TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
        TextDrawColor(TDValueCash[i],COLOR_Value);
        TextDrawSetShadow(TDValueCash[i],0);
        TextDrawSetOutline(TDValueCash[i],1);
        TextDrawLetterSize(TDValueCash[i],0.5,2);
        TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
        TextDrawFont(TDValueCash[i],3);
    }

    return 1;
}

public CheckPlayerState(){
    new i,cs;

    for(i=0;i<=MAX_PLAYERS;i++){
        cs=GetPlayerState(i);
        if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70 && Points[i]>70){
            new Float:h;
            GetVehicleHealth(GetPlayerVehicleID(i),h);
            if(h<HealthInit[i]){
                KillTimer(DriftTimer[i]);
                Points[i] = Points[i]-DriftPointsNow[i];
                new PointsD[20];
                format(PointsD,sizeof(PointsD),"%d",Points[i]);
                setproperty(0, "", 1235, PointsD);
                GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Bateu!",800,5);
                DriftExit(i);
                DriftMode[i]=false;
            }
        }
        if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
            if(GetVType(GetPlayerVehicleID(i))){
                DriftMode[i]=true;
                GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
                AutoFixBool[i]=false;
                DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);
            }
        }
        else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
            KillTimer(DriftTimer[i]);
            DriftMode[i]=false;
            AutoFixBool[i]=true;
        }
        else{}
    }
    return 1;
}

public AutoFix(){
    new i;
    for(i=0;i<=MAX_PLAYERS;i++){
        if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
            SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
        }
    }
}

GetVType(vid){

    new Convertibles[4]={480, 533, 439, 555};
    new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
    new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
    new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
    new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
    new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
    new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
    new Wagons[5]={418, 404, 479, 458, 561};

    new modelid=GetVehicleModel(vid);
    new i;
    for(i=0;i<3;i++){
            if(Convertibles[i]==modelid) return 1;
    }
    for(i=0;i<25;i++){
            if(Industrial[i]==modelid) return 1;
    }
    for(i=0;i<7;i++){
            if(LowRider[i]==modelid) return 1;
    }
    for(i=0;i<12;i++){
            if(OffRoad[i]==modelid) return 1;
    }
    for(i=0;i<19;i++){
            if(Service[i]==modelid) return 1;
    }
    for(i=0;i<35;i++){
            if(Saloon[i]==modelid) return 1;
    }
    for(i=0;i<20;i++){
            if(Sports[i]==modelid) return 1;
    }
    for(i=0;i<5;i++){
            if(Wagons[i]==modelid) return 1;
    }
    return 0;
}



RE: drift score - DeviceBlack - 27/02/2022

Existe uma função em uma biblioteca chamada "TDW_Vehicles", nela existe a possibilidade de verificar se o veiculo esta drifting, voce pode estuda-la ou usa-la assim mesmo, esta bem aqui