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[Ajuda] TextDraw aparecendo apos logar - Versão de Impressão

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+--- Tópico: [Ajuda] TextDraw aparecendo apos logar (/showthread.php?tid=2336)



TextDraw aparecendo apos logar - Hzim_ - 25/04/2022

Ola, hoje fui logar no meu servidor e percebi que toda a textdraw que eu coloco por ultimo aparece após logar, alguem me ajuda?


Hoje ficou essa caixa preta:


RE: TextDraw aparecendo apos logar - Morfeu_BMW - 25/04/2022

cade o codigo ? pra ajudar melhor.


RE: TextDraw aparecendo apos logar - Hzim_ - 25/04/2022

(25/04/2022 22:07)Morfeu_BMW Escreveu: cade o codigo ? pra ajudar melhor.

Código:
stock CarregarTextdraws(playerid)
{
    invText[playerid][0] = CreatePlayerTextDraw(playerid, 15.0688,117.6324, "box");
    PlayerTextDrawLetterSize(playerid, invText[playerid][0], 0.000000, 30.863327);
    PlayerTextDrawTextSize(playerid, invText[playerid][0], 475.000000, 0.000000);
    PlayerTextDrawAlignment(playerid, invText[playerid][0], 1);
    PlayerTextDrawColor(playerid, invText[playerid][0], -1);
    PlayerTextDrawUseBox(playerid, invText[playerid][0], 1);
    PlayerTextDrawBoxColor(playerid, invText[playerid][0], 234);
    PlayerTextDrawSetShadow(playerid, invText[playerid][0], 0);
    PlayerTextDrawSetOutline(playerid, invText[playerid][0], 0);
    PlayerTextDrawBackgroundColor(playerid, invText[playerid][0], -1);
    PlayerTextDrawFont(playerid, invText[playerid][0], 1);
    PlayerTextDrawSetProportional(playerid, invText[playerid][0], 1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][0], 0);

    for(new i; i < 75; i++)
    {
        invPreview[playerid][i] = CreatePlayerTextDraw(playerid,xxx,yyy, "preview");
        PlayerTextDrawBackgroundColor(playerid,invPreview[playerid][i], 471604479);
        PlayerTextDrawFont(playerid,invPreview[playerid][i], 5);
        PlayerTextDrawLetterSize(playerid,invPreview[playerid][i], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,invPreview[playerid][i], -1);
        PlayerTextDrawSetOutline(playerid,invPreview[playerid][i], 1);
        PlayerTextDrawSetProportional(playerid,invPreview[playerid][i], 1);
        PlayerTextDrawUseBox(playerid,invPreview[playerid][i], 1);
        PlayerTextDrawBoxColor(playerid,invPreview[playerid][i], 0x00000000);
        PlayerTextDrawTextSize(playerid,invPreview[playerid][i], 91.000000, 78.000000);
        PlayerTextDrawSetPreviewModel(playerid, invPreview[playerid][i], 18631);
        PlayerTextDrawSetPreviewRot(playerid, invPreview[playerid][i], -16.000000, 0.000000, -55.000000, 1.000000);
        PlayerTextDrawSetSelectable(playerid,invPreview[playerid][i], true);

        invName[playerid][i] = CreatePlayerTextDraw(playerid,xxx2,yyy2, "Skin 29 ~b~~h~1");
        PlayerTextDrawAlignment(playerid,invName[playerid][i], 3);
        PlayerTextDrawBackgroundColor(playerid,invName[playerid][i], 255);
        PlayerTextDrawFont(playerid,invName[playerid][i], 1);
        PlayerTextDrawLetterSize(playerid,invName[playerid][i], 0.189998, 0.899999);
        PlayerTextDrawColor(playerid,invName[playerid][i], -1);
        PlayerTextDrawSetOutline(playerid,invName[playerid][i], 0);
        PlayerTextDrawSetProportional(playerid,invName[playerid][i], 1);
        PlayerTextDrawSetShadow(playerid,invName[playerid][i], 0);
        PlayerTextDrawSetSelectable(playerid,invName[playerid][i], 0);

        ppp++;
        xxx += 92;
        xxx2 += 91;

        if(ppp == 5) xxx = 18, yyy = 216, xxx2 = 109, yyy2 = 284;
        if(ppp == 10) xxx = 18, yyy = 295, xxx2 = 109, yyy2 = 364;
        if(ppp == 15) ppp = 0, xxx = 18, yyy = 137, xxx2 = 109, yyy2 = 204;
    }

    invText[playerid][1] = CreatePlayerTextDraw(playerid, 22.181833, 382.299011, "<<<_");
    PlayerTextDrawLetterSize(playerid, invText[playerid][1], 0.237422, 1.395833);
    PlayerTextDrawTextSize(playerid, invText[playerid][1], 43.139976, 10.000000);
    PlayerTextDrawAlignment(playerid, invText[playerid][1], 1);
    PlayerTextDrawColor(playerid, invText[playerid][1], -1);
    PlayerTextDrawUseBox(playerid, invText[playerid][1], 1);
    PlayerTextDrawBoxColor(playerid, invText[playerid][1], -2139062202);
    PlayerTextDrawSetShadow(playerid, invText[playerid][1], 0);
    PlayerTextDrawSetOutline(playerid, invText[playerid][1], 0);
    PlayerTextDrawBackgroundColor(playerid, invText[playerid][1], 255);
    PlayerTextDrawFont(playerid, invText[playerid][1], 3);
    PlayerTextDrawSetProportional(playerid, invText[playerid][1], 1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][1], 0);
    PlayerTextDrawSetSelectable(playerid, invText[playerid][1], true);

    invText[playerid][2] = CreatePlayerTextDraw(playerid, 54.481529, 382.199005, "_>>>");
    PlayerTextDrawLetterSize(playerid, invText[playerid][2], 0.222429, 1.389997);
    PlayerTextDrawTextSize(playerid, invText[playerid][2], 75.000000, 10.000000);
    PlayerTextDrawAlignment(playerid, invText[playerid][2], 1);
    PlayerTextDrawColor(playerid, invText[playerid][2], -1);
    PlayerTextDrawUseBox(playerid, invText[playerid][2], 1);
    PlayerTextDrawBoxColor(playerid, invText[playerid][2], -2139062203);
    PlayerTextDrawSetShadow(playerid, invText[playerid][2], 0);
    PlayerTextDrawSetOutline(playerid, invText[playerid][2], 0);
    PlayerTextDrawBackgroundColor(playerid, invText[playerid][2], 255);
    PlayerTextDrawFont(playerid, invText[playerid][2], 3);
    PlayerTextDrawSetProportional(playerid, invText[playerid][2], 1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][2], 0);
    PlayerTextDrawSetSelectable(playerid, invText[playerid][2], true);

    invText[playerid][3] = CreatePlayerTextDraw(playerid, 224.301498, 384.349182, "Organizar");
    PlayerTextDrawLetterSize(playerid, invText[playerid][3], 0.177450, 0.917499);
    PlayerTextDrawTextSize(playerid, invText[playerid][3], 265.000000, 10.000000);
    PlayerTextDrawAlignment(playerid, invText[playerid][3], 1);
    PlayerTextDrawColor(playerid, invText[playerid][3], -2139062017);
    PlayerTextDrawUseBox(playerid, invText[playerid][3], 1);
    PlayerTextDrawBoxColor(playerid, invText[playerid][3], -2139062217);
    PlayerTextDrawSetShadow(playerid, invText[playerid][3], 0);
    PlayerTextDrawSetOutline(playerid, invText[playerid][3], 0);
    PlayerTextDrawBackgroundColor(playerid, invText[playerid][3], 255);
    PlayerTextDrawFont(playerid, invText[playerid][3], 2);
    PlayerTextDrawSetProportional(playerid, invText[playerid][3], 1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][3], 0);
    PlayerTextDrawSetSelectable(playerid, invText[playerid][3], true);

    invText[playerid][4] = CreatePlayerTextDraw(playerid, 414.310455, 381.132507, "Pagina_1-5");
    PlayerTextDrawLetterSize(playerid, invText[playerid][4], 0.348931, 1.436665);
    PlayerTextDrawAlignment(playerid, invText[playerid][4], 1);
    PlayerTextDrawColor(playerid, invText[playerid][4], -2139062017);
    PlayerTextDrawSetShadow(playerid, invText[playerid][4], 0);
    PlayerTextDrawSetOutline(playerid, invText[playerid][4], 0);
    PlayerTextDrawBackgroundColor(playerid, invText[playerid][4], 255);
    PlayerTextDrawFont(playerid, invText[playerid][4], 1);
    PlayerTextDrawSetProportional(playerid, invText[playerid][4], 1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][4], 0);

    invText[playerid][5] = CreatePlayerTextDraw(playerid, 20.239273, 121.333007, "Inventario de: %d Itens: %s/75");
    PlayerTextDrawLetterSize(playerid, invText[playerid][5], 0.319882, 1.284996);
    PlayerTextDrawAlignment(playerid, invText[playerid][5], 1);
    PlayerTextDrawColor(playerid, invText[playerid][5], -1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][5], 0);
    PlayerTextDrawSetOutline(playerid, invText[playerid][5], 0);
    PlayerTextDrawBackgroundColor(playerid, invText[playerid][5], 255);
    PlayerTextDrawFont(playerid, invText[playerid][5], 1);
    PlayerTextDrawSetProportional(playerid, invText[playerid][5], 1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][5], 0);

    invText[playerid][6] = CreatePlayerTextDraw(playerid, 434.888183, 123.399559, "Fechar");
    PlayerTextDrawLetterSize(playerid, invText[playerid][6], 0.236017, 0.911664);
    PlayerTextDrawTextSize(playerid, invText[playerid][6], 472.000000, 10.000000);
    PlayerTextDrawAlignment(playerid, invText[playerid][6], 1);
    PlayerTextDrawColor(playerid, invText[playerid][6], -1);
    PlayerTextDrawUseBox(playerid, invText[playerid][6], 1);
    PlayerTextDrawBoxColor(playerid, invText[playerid][6], -2139062231);
    PlayerTextDrawSetShadow(playerid, invText[playerid][6], 0);
    PlayerTextDrawSetOutline(playerid, invText[playerid][6], 0);
    PlayerTextDrawBackgroundColor(playerid, invText[playerid][6], 255);
    PlayerTextDrawFont(playerid, invText[playerid][6], 2);
    PlayerTextDrawSetProportional(playerid, invText[playerid][6], 1);
    PlayerTextDrawSetShadow(playerid, invText[playerid][6], 0);
    PlayerTextDrawSetSelectable(playerid, invText[playerid][6], true);

    invBox[playerid][0] = CreatePlayerTextDraw(playerid,47.000000, 175.000000, "_");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][0], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][0], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][0], 0.193378, 12.805830);
    PlayerTextDrawColor(playerid,invBox[playerid][0], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][0], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][0], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][0], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][0], 1);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][0], 0x00000099);
    PlayerTextDrawTextSize(playerid,invBox[playerid][0], 143.000000, 0.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][0], 0);

    invBox[playerid][1] = CreatePlayerTextDraw(playerid,48.000000, 175.000000, "Escolha uma opcao");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][1], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][1], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][1], 0.193378, 0.905830);
    PlayerTextDrawColor(playerid,invBox[playerid][1], -2139062169);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][1], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][1], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][1], 0);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][1], 0);

    invBox[playerid][2] = CreatePlayerTextDraw(playerid,126.000000, 174.000000, "~r~X");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][2], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][2], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][2], 0.356041, 1.098331);
    PlayerTextDrawColor(playerid,invBox[playerid][2], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][2], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][2], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][2], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][2], 0);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][2], 255);
    PlayerTextDrawTextSize(playerid,invBox[playerid][2], 580.507568, 10.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][2], 1);

    invBox[playerid][3] = CreatePlayerTextDraw(playerid,54.000000, 190.000000, "usar_item");//y + 15
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][3], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][3], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][3], 0.292708, 1.004999);
    PlayerTextDrawColor(playerid,invBox[playerid][3], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][3], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][3], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][3], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][3], 1);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][3], 0x1c1c1bFF);
    PlayerTextDrawTextSize(playerid,invBox[playerid][3], 137.000000, 10.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][3], 1);

    invBox[playerid][4] = CreatePlayerTextDraw(playerid,54.000000, 206.000000, "combinar");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][4], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][4], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][4], 0.292708, 1.004999);
    PlayerTextDrawColor(playerid,invBox[playerid][4], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][4], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][4], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][4], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][4], 1);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][4], 0x1c1c1bFF);
    PlayerTextDrawTextSize(playerid,invBox[playerid][4], 137.000000, 10.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][4], 1);

    invBox[playerid][5] = CreatePlayerTextDraw(playerid,54.000000, 223.000000, "mover");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][5], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][5], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][5], 0.292708, 1.004999);
    PlayerTextDrawColor(playerid,invBox[playerid][5], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][5], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][5], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][5], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][5], 1);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][5], 0x1c1c1bFF);
    PlayerTextDrawTextSize(playerid,invBox[playerid][5], 137.000000, 10.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][5], 1);

    invBox[playerid][6] = CreatePlayerTextDraw(playerid,54.000000, 239.000000, "vender_item");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][6], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][6], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][6], 0.292708, 1.004999);
    PlayerTextDrawColor(playerid,invBox[playerid][6], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][6], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][6], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][6], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][6], 1);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][6], 0x1c1c1bFF);
    PlayerTextDrawTextSize(playerid,invBox[playerid][6], 137.000000, 10.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][6], 1);

    invBox[playerid][7] = CreatePlayerTextDraw(playerid,54.000000, 255.000000, "descartar");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][7], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][7], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][7], 0.292708, 1.004999);
    PlayerTextDrawColor(playerid,invBox[playerid][7], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][7], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][7], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][7], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][7], 1);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][7], 0x1c1c1bFF);
    PlayerTextDrawTextSize(playerid,invBox[playerid][7], 137.000000, 10.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][7], 1);

    invBox[playerid][8] = CreatePlayerTextDraw(playerid,54.000000, 271.000000, "separar");
    PlayerTextDrawBackgroundColor(playerid,invBox[playerid][8], 255);
    PlayerTextDrawFont(playerid,invBox[playerid][8], 1);
    PlayerTextDrawLetterSize(playerid,invBox[playerid][8], 0.292708, 1.004999);
    PlayerTextDrawColor(playerid,invBox[playerid][8], -1);
    PlayerTextDrawSetOutline(playerid,invBox[playerid][8], 0);
    PlayerTextDrawSetProportional(playerid,invBox[playerid][8], 1);
    PlayerTextDrawSetShadow(playerid,invBox[playerid][8], 0);
    PlayerTextDrawUseBox(playerid,invBox[playerid][8], 1);
    PlayerTextDrawBoxColor(playerid,invBox[playerid][8], 0x1c1c1bFF);
    PlayerTextDrawTextSize(playerid,invBox[playerid][8], 137.000000, 10.000000);
    PlayerTextDrawSetSelectable(playerid,invBox[playerid][8], 1);

    // Conce
    textConcePlayer[playerid][0] = CreatePlayerTextDraw(playerid, 245.000000, 392.000000, "Comprar");
    PlayerTextDrawFont(playerid, textConcePlayer[playerid][0], 1);
    PlayerTextDrawLetterSize(playerid, textConcePlayer[playerid][0], 0.254166, 1.300001);
    PlayerTextDrawTextSize(playerid, textConcePlayer[playerid][0], 282.500000, 9.500000);
    PlayerTextDrawSetOutline(playerid, textConcePlayer[playerid][0], 0);
    PlayerTextDrawSetShadow(playerid, textConcePlayer[playerid][0], 1);
    PlayerTextDrawAlignment(playerid, textConcePlayer[playerid][0], 1);
    PlayerTextDrawColor(playerid, textConcePlayer[playerid][0], -1378294017);
    PlayerTextDrawBackgroundColor(playerid, textConcePlayer[playerid][0], 255);
    PlayerTextDrawBoxColor(playerid, textConcePlayer[playerid][0], 9109759);
    PlayerTextDrawUseBox(playerid, textConcePlayer[playerid][0], 1);
    PlayerTextDrawSetProportional(playerid, textConcePlayer[playerid][0], 1);
    PlayerTextDrawSetSelectable(playerid, textConcePlayer[playerid][0], 1);

    textConcePlayer[playerid][1] = CreatePlayerTextDraw(playerid, 347.000000, 392.000000, "Cancelar");
    PlayerTextDrawFont(playerid, textConcePlayer[playerid][1], 1);
    PlayerTextDrawLetterSize(playerid, textConcePlayer[playerid][1], 0.300000, 1.349999);
    PlayerTextDrawTextSize(playerid, textConcePlayer[playerid][1], 386.500000, 16.500000);
    PlayerTextDrawSetOutline(playerid, textConcePlayer[playerid][1], 0);
    PlayerTextDrawSetShadow(playerid, textConcePlayer[playerid][1], 1);
    PlayerTextDrawAlignment(playerid, textConcePlayer[playerid][1], 1);
    PlayerTextDrawColor(playerid, textConcePlayer[playerid][1], -1378294017);
    PlayerTextDrawBackgroundColor(playerid, textConcePlayer[playerid][1], 255);
    PlayerTextDrawBoxColor(playerid, textConcePlayer[playerid][1], 9109759);
    PlayerTextDrawUseBox(playerid, textConcePlayer[playerid][1], 1);
    PlayerTextDrawSetProportional(playerid, textConcePlayer[playerid][1], 1);
    PlayerTextDrawSetSelectable(playerid, textConcePlayer[playerid][1], 1);

    textConcePlayer[playerid][2] = CreatePlayerTextDraw(playerid, 273.000000, 336.000000, "LandStalker");
    PlayerTextDrawFont(playerid, textConcePlayer[playerid][2], 1);
    PlayerTextDrawLetterSize(playerid, textConcePlayer[playerid][2], 0.458333, 1.400000);
    PlayerTextDrawTextSize(playerid, textConcePlayer[playerid][2], 370.500000, 26.000000);
    PlayerTextDrawSetOutline(playerid, textConcePlayer[playerid][2], 0);
    PlayerTextDrawSetShadow(playerid, textConcePlayer[playerid][2], 1);
    PlayerTextDrawAlignment(playerid, textConcePlayer[playerid][2], 1);
    PlayerTextDrawColor(playerid, textConcePlayer[playerid][2], -1);
    PlayerTextDrawBackgroundColor(playerid, textConcePlayer[playerid][2], 255);
    PlayerTextDrawBoxColor(playerid, textConcePlayer[playerid][2], 1296911871);
    PlayerTextDrawUseBox(playerid, textConcePlayer[playerid][2], 1);
    PlayerTextDrawSetProportional(playerid, textConcePlayer[playerid][2], 1);
    PlayerTextDrawSetSelectable(playerid, textConcePlayer[playerid][2], 0);

    textConcePlayer[playerid][3] = CreatePlayerTextDraw(playerid, 266.000000, 358.000000, "$100000000");
    PlayerTextDrawFont(playerid, textConcePlayer[playerid][3], 1);
    PlayerTextDrawLetterSize(playerid, textConcePlayer[playerid][3], 0.458333, 1.400000);
    PlayerTextDrawTextSize(playerid, textConcePlayer[playerid][3], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, textConcePlayer[playerid][3], 0);
    PlayerTextDrawSetShadow(playerid, textConcePlayer[playerid][3], 1);
    PlayerTextDrawAlignment(playerid, textConcePlayer[playerid][3], 1);
    PlayerTextDrawColor(playerid, textConcePlayer[playerid][3], -1);
    PlayerTextDrawBackgroundColor(playerid, textConcePlayer[playerid][3], 255);
    PlayerTextDrawBoxColor(playerid, textConcePlayer[playerid][3], 50);
    PlayerTextDrawUseBox(playerid, textConcePlayer[playerid][3], 0);
    PlayerTextDrawSetProportional(playerid, textConcePlayer[playerid][3], 1);
    PlayerTextDrawSetSelectable(playerid, textConcePlayer[playerid][3], 0);
    
    TextdrawKitReparo[0][playerid] = CreatePlayerTextDraw(playerid,271.000000, 383.000000, "~b~Consertando Veiculo:");
    PlayerTextDrawBackgroundColor(playerid,TextdrawKitReparo[0][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawKitReparo[0][playerid], 2);
    PlayerTextDrawLetterSize(playerid,TextdrawKitReparo[0][playerid], 0.240000, 1.100000);
    PlayerTextDrawColor(playerid,TextdrawKitReparo[0][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawKitReparo[0][playerid], 1);
    PlayerTextDrawSetProportional(playerid,TextdrawKitReparo[0][playerid], 1);
    PlayerTextDrawSetSelectable(playerid,TextdrawKitReparo[0][playerid], 0);

    TextdrawReparo[0][playerid] = CreatePlayerTextDraw(playerid,271.000000, 383.000000, "~w~Reparando ~g~Veiculo...");
    PlayerTextDrawBackgroundColor(playerid,TextdrawReparo[0][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawReparo[0][playerid], 2);
    PlayerTextDrawLetterSize(playerid,TextdrawReparo[0][playerid], 0.240000, 1.100000);
    PlayerTextDrawColor(playerid,TextdrawReparo[0][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawReparo[0][playerid], 1);
    PlayerTextDrawSetProportional(playerid,TextdrawReparo[0][playerid], 1);
    PlayerTextDrawSetSelectable(playerid,TextdrawReparo[0][playerid], 0);

    TextdrawBlindagem[0][playerid] = CreatePlayerTextDraw(playerid,271.000000, 383.000000, "~w~Blindando ~g~Veiculo...");
    PlayerTextDrawBackgroundColor(playerid,TextdrawBlindagem[0][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawBlindagem[0][playerid], 2);
    PlayerTextDrawLetterSize(playerid,TextdrawBlindagem[0][playerid], 0.240000, 1.100000);
    PlayerTextDrawColor(playerid,TextdrawBlindagem[0][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawBlindagem[0][playerid], 1);
    PlayerTextDrawSetProportional(playerid,TextdrawBlindagem[0][playerid], 1);
    PlayerTextDrawSetSelectable(playerid,TextdrawBlindagem[0][playerid], 0);

    TextdrawLojaRoupa[0][playerid] = CreatePlayerTextDraw(playerid,265.000000, 85.000000, "_");
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[0][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[0][playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[0][playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[0][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[0][playerid], 0);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[0][playerid], 1);
    PlayerTextDrawSetShadow(playerid,TextdrawLojaRoupa[0][playerid], 1);
    PlayerTextDrawUseBox(playerid,TextdrawLojaRoupa[0][playerid], 1);
    PlayerTextDrawBoxColor(playerid,TextdrawLojaRoupa[0][playerid], 153);
    PlayerTextDrawTextSize(playerid,TextdrawLojaRoupa[0][playerid], 131.000000, 172.000000);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[0][playerid], 0);

    TextdrawLojaRoupa[1][playerid] = CreatePlayerTextDraw(playerid,263.000000, 83.000000, "_");
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[1][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[1][playerid], 1);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[1][playerid], 3.169998, 32.200023);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[1][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[1][playerid], 0);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[1][playerid], 1);
    PlayerTextDrawSetShadow(playerid,TextdrawLojaRoupa[1][playerid], 1);
    PlayerTextDrawUseBox(playerid,TextdrawLojaRoupa[1][playerid], 1);
    PlayerTextDrawBoxColor(playerid,TextdrawLojaRoupa[1][playerid], 136);
    PlayerTextDrawTextSize(playerid,TextdrawLojaRoupa[1][playerid], 398.000000, -418.000000);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[1][playerid], 0);

    TextdrawLojaRoupa[2][playerid] = CreatePlayerTextDraw(playerid,263.000000, 331.000000, "_");
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[2][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[2][playerid], 1);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[2][playerid], 0.150000, 4.599997);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[2][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[2][playerid], 0);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[2][playerid], 1);
    PlayerTextDrawSetShadow(playerid,TextdrawLojaRoupa[2][playerid], 1);
    PlayerTextDrawUseBox(playerid,TextdrawLojaRoupa[2][playerid], 1);
    PlayerTextDrawBoxColor(playerid,TextdrawLojaRoupa[2][playerid], 16711833);
    PlayerTextDrawTextSize(playerid,TextdrawLojaRoupa[2][playerid], 398.000000, -146.000000);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[2][playerid], 0);

    TextdrawLojaRoupa[3][playerid] = CreatePlayerTextDraw(playerid,290.000000, 269.000000, "_");
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[3][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[3][playerid], 1);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[3][playerid], 0.349999, 1.200000);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[3][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[3][playerid], 0);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[3][playerid], 1);
    PlayerTextDrawSetShadow(playerid,TextdrawLojaRoupa[3][playerid], 1);
    PlayerTextDrawUseBox(playerid,TextdrawLojaRoupa[3][playerid], 1);
    PlayerTextDrawBoxColor(playerid,TextdrawLojaRoupa[3][playerid], -1094795640);
    PlayerTextDrawTextSize(playerid,TextdrawLojaRoupa[3][playerid], 371.000000, -370.000000);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[3][playerid], 0);

    TextdrawLojaRoupa[4][playerid] = CreatePlayerTextDraw(playerid,266.000000, 265.000000, "LD_BEAT:left");
    PlayerTextDrawAlignment(playerid,TextdrawLojaRoupa[4][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[4][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[4][playerid], 4);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[4][playerid], -0.159999, 9.600004);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[4][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[4][playerid], 0);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[4][playerid], 1);
    PlayerTextDrawSetShadow(playerid,TextdrawLojaRoupa[4][playerid], 1);
    PlayerTextDrawUseBox(playerid,TextdrawLojaRoupa[4][playerid], 1);
    PlayerTextDrawBoxColor(playerid,TextdrawLojaRoupa[4][playerid], 255);
    PlayerTextDrawTextSize(playerid,TextdrawLojaRoupa[4][playerid], 17.000000, 17.000000);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[4][playerid], 1);

    TextdrawLojaRoupa[5][playerid] = CreatePlayerTextDraw(playerid,378.000000, 266.000000, "LD_BEAT:right");
    PlayerTextDrawAlignment(playerid,TextdrawLojaRoupa[5][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[5][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[5][playerid], 4);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[5][playerid], -0.159999, 9.600004);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[5][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[5][playerid], 0);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[5][playerid], 1);
    PlayerTextDrawSetShadow(playerid,TextdrawLojaRoupa[5][playerid], 1);
    PlayerTextDrawUseBox(playerid,TextdrawLojaRoupa[5][playerid], 1);
    PlayerTextDrawBoxColor(playerid,TextdrawLojaRoupa[5][playerid], 255);
    PlayerTextDrawTextSize(playerid,TextdrawLojaRoupa[5][playerid], 17.000000, 17.000000);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[5][playerid], 1);

    TextdrawLojaRoupa[6][playerid] = CreatePlayerTextDraw(playerid,332.000000, 269.000000, "Skin Name");
    PlayerTextDrawAlignment(playerid,TextdrawLojaRoupa[6][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[6][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[6][playerid], 2);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[6][playerid], 0.230000, 1.000000);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[6][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[6][playerid], 1);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[6][playerid], 1);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[6][playerid], 0);

    TextdrawLojaRoupa[7][playerid] = CreatePlayerTextDraw(playerid,330.000000, 87.000000, "$100");
    PlayerTextDrawAlignment(playerid,TextdrawLojaRoupa[7][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[7][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[7][playerid], 2);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[7][playerid], 0.230000, 1.000000);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[7][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[7][playerid], 1);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[7][playerid], 1);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[7][playerid], 0);

    TextdrawLojaRoupa[8][playerid] = CreatePlayerTextDraw(playerid,331.000000, 345.000000, "Comprar");
    PlayerTextDrawAlignment(playerid,TextdrawLojaRoupa[8][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[8][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[8][playerid], 2);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[8][playerid], 0.259999, 1.299999);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[8][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[8][playerid], 1);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[8][playerid], 1);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[8][playerid], 1);
    PlayerTextDrawTextSize(playerid, TextdrawLojaRoupa[8][playerid], 10.000000, 50.000000);

    TextdrawLojaRoupa[9][playerid] = CreatePlayerTextDraw(playerid,388.000000, 74.000000, "LD_BEAT:cross");
    PlayerTextDrawAlignment(playerid,TextdrawLojaRoupa[9][playerid], 2);
    PlayerTextDrawBackgroundColor(playerid,TextdrawLojaRoupa[9][playerid], 255);
    PlayerTextDrawFont(playerid,TextdrawLojaRoupa[9][playerid], 4);
    PlayerTextDrawLetterSize(playerid,TextdrawLojaRoupa[9][playerid], -0.180000, 9.400003);
    PlayerTextDrawColor(playerid,TextdrawLojaRoupa[9][playerid], -1);
    PlayerTextDrawSetOutline(playerid,TextdrawLojaRoupa[9][playerid], 0);
    PlayerTextDrawSetProportional(playerid,TextdrawLojaRoupa[9][playerid], 1);
    PlayerTextDrawSetShadow(playerid,TextdrawLojaRoupa[9][playerid], 1);
    PlayerTextDrawUseBox(playerid,TextdrawLojaRoupa[9][playerid], 1);
    PlayerTextDrawBoxColor(playerid,TextdrawLojaRoupa[9][playerid], 255);
    PlayerTextDrawTextSize(playerid,TextdrawLojaRoupa[9][playerid], 17.000000, 17.000000);
    PlayerTextDrawSetSelectable(playerid,TextdrawLojaRoupa[9][playerid], 1);

    FomeSedeNEW[playerid][0] = CreatePlayerTextDraw(playerid, 12.000000, 428.000000, "hud:radar_diner");
    PlayerTextDrawFont(playerid, FomeSedeNEW[playerid][0], 4);
    PlayerTextDrawLetterSize(playerid, FomeSedeNEW[playerid][0], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, FomeSedeNEW[playerid][0], 13.000000, 14.500000);
    PlayerTextDrawSetOutline(playerid, FomeSedeNEW[playerid][0], 1);
    PlayerTextDrawSetShadow(playerid, FomeSedeNEW[playerid][0], 0);
    PlayerTextDrawAlignment(playerid, FomeSedeNEW[playerid][0], 1);
    PlayerTextDrawColor(playerid, FomeSedeNEW[playerid][0], -1);
    PlayerTextDrawBackgroundColor(playerid, FomeSedeNEW[playerid][0], 255);
    PlayerTextDrawBoxColor(playerid, FomeSedeNEW[playerid][0], 50);
    PlayerTextDrawUseBox(playerid, FomeSedeNEW[playerid][0], 1);
    PlayerTextDrawSetProportional(playerid, FomeSedeNEW[playerid][0], 1);
    PlayerTextDrawSetSelectable(playerid, FomeSedeNEW[playerid][0], 0);

    FomeSedeNEW[playerid][1] = CreatePlayerTextDraw(playerid, 26.000000, 430.000000, "100%");
    PlayerTextDrawFont(playerid, FomeSedeNEW[playerid][1], 2);
    PlayerTextDrawLetterSize(playerid, FomeSedeNEW[playerid][1], 0.258333, 1.250000);
    PlayerTextDrawTextSize(playerid, FomeSedeNEW[playerid][1], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, FomeSedeNEW[playerid][1], 1);
    PlayerTextDrawSetShadow(playerid, FomeSedeNEW[playerid][1], 0);
    PlayerTextDrawAlignment(playerid, FomeSedeNEW[playerid][1], 1);
    PlayerTextDrawColor(playerid, FomeSedeNEW[playerid][1], -1);
    PlayerTextDrawBackgroundColor(playerid, FomeSedeNEW[playerid][1], 255);
    PlayerTextDrawBoxColor(playerid, FomeSedeNEW[playerid][1], 50);
    PlayerTextDrawUseBox(playerid, FomeSedeNEW[playerid][1], 0);
    PlayerTextDrawSetProportional(playerid, FomeSedeNEW[playerid][1], 1);
    PlayerTextDrawSetSelectable(playerid, FomeSedeNEW[playerid][1], 0);

    FomeSedeNEW[playerid][2] = CreatePlayerTextDraw(playerid, 57.000000, 428.000000, "hud:radar_dateFood");
    PlayerTextDrawFont(playerid, FomeSedeNEW[playerid][2], 4);
    PlayerTextDrawLetterSize(playerid, FomeSedeNEW[playerid][2], 0.600000, 2.000000);
    PlayerTextDrawTextSize(playerid, FomeSedeNEW[playerid][2], 13.000000, 14.500000);
    PlayerTextDrawSetOutline(playerid, FomeSedeNEW[playerid][2], 1);
    PlayerTextDrawSetShadow(playerid, FomeSedeNEW[playerid][2], 0);
    PlayerTextDrawAlignment(playerid, FomeSedeNEW[playerid][2], 1);
    PlayerTextDrawColor(playerid, FomeSedeNEW[playerid][2], -1);
    PlayerTextDrawBackgroundColor(playerid, FomeSedeNEW[playerid][2], 255);
    PlayerTextDrawBoxColor(playerid, FomeSedeNEW[playerid][2], 50);
    PlayerTextDrawUseBox(playerid, FomeSedeNEW[playerid][2], 1);
    PlayerTextDrawSetProportional(playerid, FomeSedeNEW[playerid][2], 1);
    PlayerTextDrawSetSelectable(playerid, FomeSedeNEW[playerid][2], 0);

    FomeSedeNEW[playerid][3] = CreatePlayerTextDraw(playerid, 71.000000, 430.000000, "100%");
    PlayerTextDrawFont(playerid, FomeSedeNEW[playerid][3], 2);
    PlayerTextDrawLetterSize(playerid, FomeSedeNEW[playerid][3], 0.258333, 1.250000);
    PlayerTextDrawTextSize(playerid, FomeSedeNEW[playerid][3], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, FomeSedeNEW[playerid][3], 1);
    PlayerTextDrawSetShadow(playerid, FomeSedeNEW[playerid][3], 0);
    PlayerTextDrawAlignment(playerid, FomeSedeNEW[playerid][3], 1);
    PlayerTextDrawColor(playerid, FomeSedeNEW[playerid][3], -1);
    PlayerTextDrawBackgroundColor(playerid, FomeSedeNEW[playerid][3], 255);
    PlayerTextDrawBoxColor(playerid, FomeSedeNEW[playerid][3], 50);
    PlayerTextDrawUseBox(playerid, FomeSedeNEW[playerid][3], 0);
    PlayerTextDrawSetProportional(playerid, FomeSedeNEW[playerid][3], 1);
    PlayerTextDrawSetSelectable(playerid, FomeSedeNEW[playerid][3], 0);

    FomeSedeNEW[playerid][4] = CreatePlayerTextDraw(playerid, 102.000000, 430.000000, "B");
    PlayerTextDrawFont(playerid, FomeSedeNEW[playerid][4], 2);
    PlayerTextDrawLetterSize(playerid, FomeSedeNEW[playerid][4], 0.258333, 1.250000);
    PlayerTextDrawTextSize(playerid, FomeSedeNEW[playerid][4], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, FomeSedeNEW[playerid][4], 1);
    PlayerTextDrawSetShadow(playerid, FomeSedeNEW[playerid][4], 2);
    PlayerTextDrawAlignment(playerid, FomeSedeNEW[playerid][4], 1);
    PlayerTextDrawColor(playerid, FomeSedeNEW[playerid][4], -1);
    PlayerTextDrawBackgroundColor(playerid, FomeSedeNEW[playerid][4], 255);
    PlayerTextDrawBoxColor(playerid, FomeSedeNEW[playerid][4], 50);
    PlayerTextDrawUseBox(playerid, FomeSedeNEW[playerid][4], 0);
    PlayerTextDrawSetProportional(playerid, FomeSedeNEW[playerid][4], 1);
    PlayerTextDrawSetSelectable(playerid, FomeSedeNEW[playerid][4], 0);

    FomeSedeNEW[playerid][5] = CreatePlayerTextDraw(playerid, 108.000000, 432.000000, "B");
    PlayerTextDrawFont(playerid, FomeSedeNEW[playerid][5], 2);
    PlayerTextDrawLetterSize(playerid, FomeSedeNEW[playerid][5], 0.200000, 1.050000);
    PlayerTextDrawTextSize(playerid, FomeSedeNEW[playerid][5], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, FomeSedeNEW[playerid][5], 1);
    PlayerTextDrawSetShadow(playerid, FomeSedeNEW[playerid][5], 2);
    PlayerTextDrawAlignment(playerid, FomeSedeNEW[playerid][5], 1);
    PlayerTextDrawColor(playerid, FomeSedeNEW[playerid][5], -1);
    PlayerTextDrawBackgroundColor(playerid, FomeSedeNEW[playerid][5], 255);
    PlayerTextDrawBoxColor(playerid, FomeSedeNEW[playerid][5], 50);
    PlayerTextDrawUseBox(playerid, FomeSedeNEW[playerid][5], 0);
    PlayerTextDrawSetProportional(playerid, FomeSedeNEW[playerid][5], 1);
    PlayerTextDrawSetSelectable(playerid, FomeSedeNEW[playerid][5], 0);

    FomeSedeNEW[playerid][6] = CreatePlayerTextDraw(playerid, 115.000000, 430.000000, "100%");
    PlayerTextDrawFont(playerid, FomeSedeNEW[playerid][6], 2);
    PlayerTextDrawLetterSize(playerid, FomeSedeNEW[playerid][6], 0.258333, 1.250000);
    PlayerTextDrawTextSize(playerid, FomeSedeNEW[playerid][6], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, FomeSedeNEW[playerid][6], 1);
    PlayerTextDrawSetShadow(playerid, FomeSedeNEW[playerid][6], 0);
    PlayerTextDrawAlignment(playerid, FomeSedeNEW[playerid][6], 1);
    PlayerTextDrawColor(playerid, FomeSedeNEW[playerid][6], -1);
    PlayerTextDrawBackgroundColor(playerid, FomeSedeNEW[playerid][6], 255);
    PlayerTextDrawBoxColor(playerid, FomeSedeNEW[playerid][6], 50);
    PlayerTextDrawUseBox(playerid, FomeSedeNEW[playerid][6], 0);
    PlayerTextDrawSetProportional(playerid, FomeSedeNEW[playerid][6], 1);
    PlayerTextDrawSetSelectable(playerid, FomeSedeNEW[playerid][6], 0);
        // Status do Player
/*    StatusPlayer[playerid][0] = CreatePlayerTextDraw(playerid, 569.000000, 406.000000, "NSC");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][0], 0);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][0], 0.687498, 2.749999);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][0], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][0], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][0], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][0], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][0], -1);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][0], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][0], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][0], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][0], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][0], 0);

    StatusPlayer[playerid][1] = CreatePlayerTextDraw(playerid, 583.000000, 424.000000, "~p~RolePlay");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][1], 0);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][1], 0.291666, 1.949998);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][1], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][1], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][1], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][1], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][1], -16776961);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][1], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][1], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][1], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][1], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][1], 0);*/

/*    StatusPlayer[playerid][2] = CreatePlayerTextDraw(playerid, 583.000000, 396.000000, "]");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][2], 0);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][2], 0.366665, 1.700000);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][2], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][2], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][2], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][2], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][2], -2686721);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][2], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][2], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][2], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][2], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][2], 0);

    StatusPlayer[playerid][3] = CreatePlayerTextDraw(playerid, 596.000000, 396.000000, "]");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][3], 0);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][3], 0.366665, 1.700000);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][3], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][3], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][3], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][3], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][3], -2686721);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][3], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][3], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][3], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][3], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][3], 0);

    StatusPlayer[playerid][4] = CreatePlayerTextDraw(playerid, 609.000000, 396.000000, "]");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][4], 0);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][4], 0.366665, 1.700000);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][4], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][4], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][4], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][4], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][4], -2686721);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][4], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][4], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][4], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][4], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][4], 0);*/

    StatusPlayer[playerid][5] = CreatePlayerTextDraw(playerid, 10.000000, 428.000000, "FOME: 100");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][5], 2);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][5], 0.191667, 1.799999);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][5], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][5], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][5], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][5], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][5], -16776961);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][5], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][5], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][5], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][5], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][5], 0);

    StatusPlayer[playerid][6] = CreatePlayerTextDraw(playerid, 59.000000, 428.000000, "SEDE: 100");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][6], 2);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][6], 0.191667, 1.799999);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][6], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][6], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][6], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][6], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][6], -16776961);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][6], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][6], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][6], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][6], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][6], 0);

    StatusPlayer[playerid][7] = CreatePlayerTextDraw(playerid, 108.000000, 428.000000, "BEXIGA: 100");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][7], 2);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][7], 0.191667, 1.799999);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][7], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][7], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][7], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][7], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][7], -16776961);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][7], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][7], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][7], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][7], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][7], 0);

    StatusPlayer[playerid][8] = CreatePlayerTextDraw(playerid, 10.000000, 296.000000, "~g~+ ~w~UP: 23:00");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][8], 3);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][8], 0.191667, 1.799999);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][8], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][8], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][8], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][8], 1);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][8], -16776961);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][8], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][8], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][8], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][8], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][8], 0);

    /*StatusPlayer[playerid][9] = CreatePlayerTextDraw(playerid, 576.000000, 4.000000, "~g~$ ~w~1100");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][9], 2);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][9], 0.191667, 1.799999);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][9], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][9], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][9], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][9], 3);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][9], -16776961);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][9], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][9], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][9], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][9], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][9], 0);

    StatusPlayer[playerid][10] = CreatePlayerTextDraw(playerid, 612.000000, 4.000000, "~r~$ ~w~1100");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][10], 2);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][10], 0.191667, 1.799999);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][10], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][10], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][10], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][10], 3);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][10], -16776961);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][10], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][10], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][10], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][10], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][10], 0);

    StatusPlayer[playerid][11] = CreatePlayerTextDraw(playerid, 40.000000, 415.000000, "23:00:00");
    PlayerTextDrawFont(playerid, StatusPlayer[playerid][11], 2);
    PlayerTextDrawLetterSize(playerid, StatusPlayer[playerid][11], 0.125000, 1.200000);
    PlayerTextDrawTextSize(playerid, StatusPlayer[playerid][11], 400.000000, 17.000000);
    PlayerTextDrawSetOutline(playerid, StatusPlayer[playerid][11], 1);
    PlayerTextDrawSetShadow(playerid, StatusPlayer[playerid][11], 0);
    PlayerTextDrawAlignment(playerid, StatusPlayer[playerid][11], 3);
    PlayerTextDrawColor(playerid, StatusPlayer[playerid][11], -1);
    PlayerTextDrawBackgroundColor(playerid, StatusPlayer[playerid][11], 255);
    PlayerTextDrawBoxColor(playerid, StatusPlayer[playerid][11], 50);
    PlayerTextDrawUseBox(playerid, StatusPlayer[playerid][11], 0);
    PlayerTextDrawSetProportional(playerid, StatusPlayer[playerid][11], 1);
    PlayerTextDrawSetSelectable(playerid, StatusPlayer[playerid][11], 0);*/
    return 1;
}



RE: TextDraw aparecendo apos logar - xbruno1000x - 25/04/2022

Área totalmente incorreta para esse tipo de problema. Suporte ao SA-MP Client = problemas com o programa que acessa o SA-MP. Área de suporte = problemas com servidores.

Irei mover para a área correta e peço-lhe que tenha atenção da próxima vez.

Sobre o problema:
Tenta dar um PlayerTextDrawHide nessa textdraw, coloque o código na public OnPlayerSpawn.


RE: TextDraw aparecendo apos logar - Hzim_ - 25/04/2022

(25/04/2022 22:56)xbruno1000x Escreveu: Área totalmente incorreta para esse tipo de problema. Suporte ao SA-MP Client = problemas com o programa que acessa o SA-MP. Área de suporte = problemas com servidores.

Irei mover para a área correta e peço-lhe que tenha atenção da próxima vez.

Sobre o problema:
Tenta dar um PlayerTextDrawHide nessa textdraw, coloque o código na public OnPlayerSpawn.

Opa, dsclp pelo meu erro bruno. Sobre o PlayerTextDrawHide eu coloquei, quando spawna ele some mas dps de 1s ela volta


RE: TextDraw aparecendo apos logar - White_Blue - 26/04/2022

pra isso você não pode spawnar o player antes de ele digitar a senha, ai você mostra a textdraw na callback OnPlayerSpawn


RE: TextDraw aparecendo apos logar - CoelhaO_LokaO - 26/04/2022

COLOCA

CarregarTextdraws(playerid);

APENAS QUANDO CARREGA OS DADOS DO "playerid" CARREGA.

CRIA UM "SetTimerEx" para uma public para mostar as textdraws;

CASO CONTRARIO DEVE SER UM BUG NAS OUTRAS TEXTDRAWS SEM  PlayerTex