[Pedido] Por favor tenta desbugar o velocímetro da gm Rede Play fox - Versão de Impressão +- Portal SAMP (https://portalsamp.com) +-- Fórum: SA-MP (https://portalsamp.com/forumdisplay.php?fid=5) +--- Fórum: Área de suporte (https://portalsamp.com/forumdisplay.php?fid=6) +--- Tópico: [Pedido] Por favor tenta desbugar o velocímetro da gm Rede Play fox (/showthread.php?tid=2560) |
Por favor tenta desbugar o velocímetro da gm Rede Play fox - Joabson Santos - 11/07/2022 Eu queria que vcs mim ajudasse a desbugar o Velocimetro da gm Rede play fox eu vou citar os nomes dos bugs abaixo 1 bug: o primeiro bug é que quando eu pego um carro, tipo o infernus aparece a imagem do subaru no velocímetro e tinha que aparecer a imagem do infernus, resumindo todos veiculos que eu pego só aprece a imagem do subaru 2 bug: o segundo bug é que ele não mostra a porcentagem da lataria do veiculo, quem já jogou na gm do brasil play shox sabe qual é velocímetro que eu tô falando, eu vou mandar o código do velocímetro aqui! Aí vocês se quiserem vcs fazem o teste lá na gm de vcs O CÓDIGO DA TEXTDRAW DO VELOCÍMETRO BUGADO?? EU VOU MANDAR A FOTO DE COMO ELE TA BUGADO O LINK DA FOTO VAI ESTAR LOGO ABAIXO DO CÓDIGO TEXTDRAW DO VELOCÍMETRO stock Mostrarvelocimetro(playerid) { //textplayer velocimetro PlayerVeloci1[playerid][0] = CreatePlayerTextDraw(playerid, 151.669860, 347.683074, "box"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][0], 0.000000, 0.020499); PlayerTextDrawTextSize(playerid, PlayerVeloci1[playerid][0], 254.000000, 0.000000); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][0], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][0], -1); PlayerTextDrawUseBox(playerid, PlayerVeloci1[playerid][0], 1); PlayerTextDrawBoxColor(playerid, PlayerVeloci1[playerid][0], 122); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][0], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][0], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][0], 1); PlayerVeloci1[playerid][1] = CreatePlayerTextDraw(playerid, 257.998260, 316.182861, "box"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][1], 0.000000, 8.282477); PlayerTextDrawTextSize(playerid, PlayerVeloci1[playerid][1], 258.000000, 0.000000); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][1], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][1], -1); PlayerTextDrawUseBox(playerid, PlayerVeloci1[playerid][1], 1); PlayerTextDrawBoxColor(playerid, PlayerVeloci1[playerid][1], 122); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][1], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][1], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][1], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][1], 1); PlayerVeloci1[playerid][2] = CreatePlayerTextDraw(playerid, 150.508041, 335.150512, "Imagem do Veiculo"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][2], 0.257001, 1.139999); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][2], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][2], -1061109505); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][2], 1); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][2], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][2], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][2], 1); PlayerVeloci1[playerid][3] = CreatePlayerTextDraw(playerid, 191.442153, 283.916503, ""); PlayerTextDrawTextSize(playerid, PlayerVeloci1[playerid][3], 90.000000, 90.000000); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][3], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][3], -1); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][3], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][3], 572649728); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][3], 5); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][3], 0); PlayerTextDrawSetPreviewModel(playerid, PlayerVeloci1[playerid][3], 560); PlayerTextDrawSetPreviewRot(playerid, PlayerVeloci1[playerid][3], 327.000000, 360.000000, 302.000000, 1.825513); PlayerTextDrawSetPreviewVehCol(playerid, PlayerVeloci1[playerid][3], 1, 1); PlayerVeloci1[playerid][4] = CreatePlayerTextDraw(playerid, 148.949081, 346.866363, "100"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][4], 0.444999, 2.269999); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][4], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][4], -1); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][4], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][4], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][4], 2); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][4], 1); PlayerVeloci1[playerid][5] = CreatePlayerTextDraw(playerid, 165.463729, 366.033905, "Km/h"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][5], 0.239998, 1.009999); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][5], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][5], -1061109505); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][5], 1); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][5], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][5], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][5], 1); PlayerVeloci1[playerid][6] = CreatePlayerTextDraw(playerid, 195.799804, 362.033386, "100"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][6], 0.256051, 1.378332); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][6], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][6], -5963521); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][6], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][6], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][6], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][6], 1); PlayerVeloci1[playerid][7] = CreatePlayerTextDraw(playerid, 213.514556, 361.149780, "Litros"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][7], 0.262931, 1.477499); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][7], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][7], -5963521); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][7], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][7], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][7], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][7], 1); PlayerVeloci1[playerid][8] = CreatePlayerTextDraw(playerid, 189.847564, 320.416961, ""); PlayerTextDrawTextSize(playerid, PlayerVeloci1[playerid][8], 112.000000, 85.000000); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][8], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][8], -1); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][8], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][8], 572649728); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][8], 5); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][8], 0); PlayerTextDrawSetPreviewModel(playerid, PlayerVeloci1[playerid][8], 1676); PlayerTextDrawSetPreviewRot(playerid, PlayerVeloci1[playerid][8], 0.000000, 0.000000, 0.000000, 2.925219); PlayerVeloci1[playerid][9] = CreatePlayerTextDraw(playerid, 149.295639, 376.266967, "Lataria:"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][9], 0.274001, 1.115833); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][9], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][9], -1); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][9], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][9], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][9], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][9], 1); PlayerVeloci1[playerid][10] = CreatePlayerTextDraw(playerid, 149.295639, 386.767608, "Blindagem:"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][10], 0.250533, 1.039999); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][10], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][10], -1); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][10], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][10], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][10], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][10], 1); PlayerVeloci1[playerid][11] = CreatePlayerTextDraw(playerid, 193.950347, 387.700347, "0%"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][11], 0.237001, 0.990000); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][11], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][11], -1); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][11], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][11], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][11], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][11], 1); PlayerVeloci1[playerid][12] = CreatePlayerTextDraw(playerid, 183.142852, 377.366668, "100%"); PlayerTextDrawLetterSize(playerid, PlayerVeloci1[playerid][12], 0.212531, 1.005833); PlayerTextDrawAlignment(playerid, PlayerVeloci1[playerid][12], 1); PlayerTextDrawColor(playerid, PlayerVeloci1[playerid][12], -1); PlayerTextDrawSetShadow(playerid, PlayerVeloci1[playerid][12], 0); PlayerTextDrawBackgroundColor(playerid, PlayerVeloci1[playerid][12], 255); PlayerTextDrawFont(playerid, PlayerVeloci1[playerid][12], 1); PlayerTextDrawSetProportional(playerid, PlayerVeloci1[playerid][12], 1); LINK DA FOTO DO VELOCÍMETRO BUGADO https://imgur.com/a/8KVzAeA AGORA EU VOU MANDAR DE COMO ESSE VELOCÍMETRO DESBUGADO! LEMBRANDO A FOTO QUE EU VOU MANDAR DO VELOCÍMETRO DESBUGADO E DA GM DO BRASIL PLAY SHOX, SO QUE EU TENHO ESSE VELOCÍMETRO SO QUE ELE TA BUGADO COMO EU FALEI,VOU MANDAR A FOTO. LINK DA FOTO DO VELOCIMETRO DESBUGADO DO BRASIL PLAY SHOX ???? https://imgur.com/a/9HbeyeU MIM AJUDEM POR FAVOR EU IMPLORO RE: Por favor tenta desbugar o velocímetro da gm Rede Play fox - CoelhaO_LokaO - 11/07/2022 Não vi nada bugado, TEXTDRAW não vai fazer a função sozinha para você, DICA: tem que criar a função de pega id do carro e joga no modelo do carro do falta as funções meu amigo. Não e porque tu crio coloco as textdraw que vai mostrar o carro tem que desenvolver a função para isso. RE: Por favor tenta desbugar o velocímetro da gm Rede Play fox - k2bi_YT - 11/07/2022 Não é a texdraw que ta "bugada", basicamente ao mostrar o velocimetro, deve ter também a função de alterar a imagem do preview da textdraw Procure onde vai estar mais ou menos assim: PlayerTextDrawShow(playerid, PlayerVeloci1[playerid][3]) algo do tipo... Antes de essa função ser chamada (antes de aparecer para o jogador), coloque assim: PlayerTextDrawSetPreviewModel(playerid, PlayerVeloci1[playerid][3], GetPlayerVehicleModel(playerid)); E ai sim logo abaixo você usa o PlayerTextDrawShow(playerid, PlayerVeloci1[playerid][3]) |