Erro de include callbacks - filipimelo - 09/06/2023
Ao tentar compilar a include callbacks, do emmet, do site do GitHub, recebo diversas mensagens de erros que não sei resolver, alguém poderia me ajudar a corrigir esses erros?
baixei daqui: https://github.com/emmet-jones/New-SA-MP-callbacks
Os erros:
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(160) : error 017: undefined symbol "MAX_PLAYERS"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(184) : error 070: rational number support was not enabled
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(262) : error 070: rational number support was not enabled
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(330) : error 017: undefined symbol "GetPlayerPoolSize"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(332) : error 017: undefined symbol "IsPlayerInVehicle"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(338) : error 017: undefined symbol "INVALID_PLAYER_ID"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(326) : symbol is never used: "vehicleid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(376) : error 017: undefined symbol "GetVehicleVelocity"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(378) : error 017: undefined symbol "floatsqroot"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(378) : warning 213: tag mismatch
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(366) : symbol is never used: "vehicleid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(391) : error 017: undefined symbol "GetVehiclePos"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(381) : symbol is never used: "vehicleid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(421) : error 017: undefined symbol "GetPlayerAnimationIndex"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(419) : symbol is never used: "playerid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(426) : error 017: undefined symbol "GetPlayerWeapon"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(424) : symbol is never used: "playerid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(432) : error 017: undefined symbol "GetPlayerAnimationIndex"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(438) : error 017: undefined symbol "GetPlayerKeys"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(440) : error 017: undefined symbol "KEY_JUMP"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(436) : symbol is never used: "lr"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(434) : symbol is never used: "ud"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(429) : symbol is never used: "playerid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(465) : error 017: undefined symbol "NetStats_GetConnectedTime"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(463) : symbol is never used: "playerid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(485) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(481) : symbol is never used: "playerid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(497) : error 017: undefined symbol "GetPlayerAnimationIndex"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(504) : error 017: undefined symbol "IsVehicleStreamedIn"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(506) : error 017: undefined symbol "GetPlayerPos"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(507) : error 017: undefined symbol "GetPlayerFacingAngle"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(509) : error 070: rational number support was not enabled
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(509) : warning 213: tag mismatch
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(510) : error 070: rational number support was not enabled
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(510) : warning 213: tag mismatch
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(512) : error 070: rational number support was not enabled
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(494) : symbol is never used: "playerid"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(611) : warning 235: public function lacks forward declaration (symbol "OnPlayerDisconnect")
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(615) : error 017: undefined symbol "KillTimer"
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(618) : loose indentation
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(623) : loose indentation
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(632) : error 070: rational number support was not enabled
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(632) : warning 213: tag mismatch
C:\Program Files (x86)\Rockstar Games\GM KEZZ\Pawn Windows\include\newcallbacks.inc(633) : error 017: undefined symbol "INVALID_VEHICLE_ID"
Compilation aborted.
Pawn compiler 3.2.3664 Copyright (c) 1997-2016, ITB CompuPhase
26 Errors.
A include:
Código: /*
New SA-MP callbacks by Emmet_
Description:
An include which offers a wide selection of callbacks for scripters to use.
Start Date:
01/26/2014 @ 11:58 AM.
Last Update:
02/29/2016 @ 12:00 AM
Callbacks:
OnPlayerPause(playerid)
Description: Called when a player is paused.
OnPlayerResume(playerid, time)
Description: Called when a player has resumed.
OnPlayerHoldingKey(playerid, keys)
Description: Called when a player begins holding a specific key.
OnPlayerReleaseKey(playerid, keys)
Description: Called when a player releases a key.
OnPlayerFall(playerid, Float:damage)
Description: Called when a player falls and loses damage.
OnPlayerPacketLoss(playerid, Float:newpacket, Float:oldpacket)
Description: Called when a player experiences packet loss.
OnPlayerUseVending(playerid, type)
Description: Called when a player uses a vending machine.
OnPlayerCrashVehicle(playerid, vehicleid, Float:damage)
Description: Called when a player crashes a vehicle.
OnPlayerFPSChange(playerid, oldfps, newfps)
Description: Called when a player's FPS rate changes.
OnPlayerJackVehicle(playerid, targetid, vehicleid)
Description: Called when a player jacks another player's vehicle.
OnPlayerEmptyWeapon(playerid, weaponid)
Description: Called when a player depletes all ammo in a weapon.
OnPlayerFriendlyFire(playerid, targetid, weaponid)
Description: Called when a player shoots at a teammate.
OnPlayerTargetPlayer(playerid, targetid, weaponid)
Description: Called when a player targets a player with their weapon.
OnPlayerHideCursor(playerid, hovercolor)
Description: Called when a player cancels textdraw selection.
OnPlayerAntiReload(playerid, weaponid)
Description: Called when a player shoots without reloading their weapon.
OnPlayerAnimationPlay(playerid, animlib[], animname[])
Description: Called when an animation is played.
OnPlayerReloadWeapon(playerid, weaponid, ammo)
Description: Called when a player reloads their weapon.
OnPlayerActionChange(playerid, oldaction, newaction)
Description: Called when a player's action change (see action list).
OnPlayerRamPlayer(playerid, driverid, vehicleid, Float:damage)
Description: Called when a player rams another player.
OnPlayerSprayAtVehicle(playerid, vehicleid)
Description: Called wehn a player is spraying at a vehicle.
OnPlayerStartBurn(playerid)
Description: Called when a player is burning from fire.
OnPlayerStopBurn(playerid)
Description: Called when a player stops burning.
OnPlayerStartAim(playerid, weaponid)
Description: Called when a player is aiming a weapon.
OnPlayerStopAim(playerid)
Description: Called when a player stops aiming.
OnPlayerUseCamera(playerid)
Description: Called when a player snaps a picture with a camera (weapon ID: 43).
OnPlayerJump(playerid)
Description: Called when a player jumps (SHIFT key).
OnPlayerUseGarage(playerid, vehicleid, type)
Description: Called when a player uses a Pay'n'Spray or bomb shop.
OnVehicleCreated(vehicleid, color1, color2)
Description: Called when a vehicle is created by the server.
Definitions:
POTENTIAL_CRASH_DAMAGE
Description: The maximum amount of damage a vehicle must take before being ruled as a crash.
MAX_ACCUMULATED_SHOTS
Description: The maximum amount of shots the player fired without reloading before calling OnPlayerAntiReload.
*/
/*
native IsPlayerPaused(playerid);
native IsPlayerBurning(playerid);
native IsPlayerAiming(playerid);
native IsPlayerSwimming(playerid);
native IsPlayerSkydiving(playerid);
native IsPlayerJumping(playerid);
native IsPlayerNearVending(playerid);
native IsPlayerNearGarage(playerid, type);
native IsPlayerSprayingVehicle(playerid, vehicleid);
native GetPlayerFPS(playerid);
native GetPlayerAction(playerid);
native GetPlayerPausedTime(playerid);
native GetConnectedTime(playerid);
native GetPlayerPacketLoss(playerid);
*/
#if !defined POTENTIAL_CRASH_DAMAGE
#define POTENTIAL_CRASH_DAMAGE 55.0
#endif
#if !defined MAX_ACCUMULATED_SHOTS
#define MAX_ACCUMULATED_SHOTS 5
#endif
#define PLAYER_ACTION_NONE 0
#define PLAYER_ACTION_SHOOTING 1
#define PLAYER_ACTION_SWIMMING 2
#define PLAYER_ACTION_SKYDIVING 3
#define VENDING_TYPE_SPRUNK 1
#define VENDING_TYPE_CANDY 2
#define GARAGE_BOMBSHOP 1
#define GARAGE_PAYNSPRAY 2
// --------------------------------------------------
// Enumerators
// --------------------------------------------------
enum _:e_PLAYER_TICK_ENUM {
e_PLAYER_TICK,
e_PLAYER_LAST_UPDATE,
e_PLAYER_LAST_SHOT,
e_PLAYER_LAST_JUMP,
e_PLAYER_BURN_TICK,
e_PLAYER_VENDING_TICK
};
enum e_PLAYER_DATA {
e_PLAYER_FLAGS:e_bFlags,
Float:e_fPacket,
e_iHoldTimer,
e_iFrames,
e_iDrunk,
e_iMoney,
e_iTargetID,
e_iAction,
e_iAnimIndex,
e_iHoverColor,
e_iShotsFired[12],
e_iLastGun,
e_iLastAmmo,
e_iVehicleID
};
enum e_VEHICLE_DATA {
e_iPanels,
e_iDoors,
e_iLights,
Float:e_fHealth,
Float:e_fSpeed
};
enum e_PLAYER_FLAGS (<<= 1) {
e_bUpdate = 1,
e_bPaused,
e_bHoldKey,
e_bSelectTD,
e_bAnimSet,
e_bKeyPress,
e_bReloading,
e_bBurning,
e_bAiming
};
static
s_aPlayerInfo[MAX_PLAYERS][e_PLAYER_DATA],
s_aPlayerTickInfo[MAX_PLAYERS][e_PLAYER_TICK_ENUM],
s_aVehicleInfo[MAX_VEHICLES][e_VEHICLE_DATA];
// --------------------------------------------------
// Arrays
// --------------------------------------------------
enum e_VENDING_MACHINES {
e_VENDING_MACHINE_TYPE,
Float:e_VENDING_MACHINE_X,
Float:e_VENDING_MACHINE_Y,
Float:e_VENDING_MACHINE_Z,
};
enum e_VEHICLE_GARAGES {
e_VEHICLE_GARAGE_TYPE,
Float:e_VEHICLE_GARAGE_X,
Float:e_VEHICLE_GARAGE_Y,
Float:e_VEHICLE_GARAGE_Z
};
static
s_aVendingMachines[75][e_VENDING_MACHINES] = {
{VENDING_TYPE_SPRUNK, 2326.0273, -1645.9480, 14.8270},
{VENDING_TYPE_SPRUNK, 2060.1038, -1898.4542, 13.5538},
{VENDING_TYPE_SPRUNK, 1729.8389, -1943.8608, 13.5687},
{VENDING_TYPE_SPRUNK, 1929.5480, -1772.3799, 13.5469},
{VENDING_TYPE_SPRUNK, 1788.3971, -1369.2784, 15.7578},
{VENDING_TYPE_SPRUNK, 2352.9934, -1357.0977, 24.3984},
{VENDING_TYPE_SPRUNK, 1153.9095, -1460.9143, 15.7969},
{VENDING_TYPE_SPRUNK, 200.2008, -107.6411, 1.5513},
{VENDING_TYPE_SPRUNK, 1278.5946, 372.2171, 19.5547},
{VENDING_TYPE_SPRUNK, 2320.0242, 2532.0378, 10.8203},
{VENDING_TYPE_SPRUNK, 2086.5876, 2071.3574, 11.0579},
{VENDING_TYPE_SPRUNK, 1519.3347, 1055.2349, 10.8203},
{VENDING_TYPE_SPRUNK, 2503.1370, 1244.5089, 10.8203},
{VENDING_TYPE_SPRUNK, 373.8246, -178.9297, 1000.6328},
{VENDING_TYPE_SPRUNK, 2575.9084, -1284.4164, 1060.9844},
{VENDING_TYPE_SPRUNK, 495.9450, -23.5309, 1000.6797},
{VENDING_TYPE_SPRUNK, 501.8352, -2.2189, 1000.6797},
{VENDING_TYPE_SPRUNK, 2224.4141, -1153.4738, 1025.7969},
{VENDING_TYPE_SPRUNK, 2156.6990, 1606.7858, 999.9718},
{VENDING_TYPE_SPRUNK, 2209.1143, 1607.1713, 999.9691},
{VENDING_TYPE_SPRUNK, 2222.9924, 1606.8201, 999.9758},
{VENDING_TYPE_SPRUNK, -14.7329, 1176.1732, 19.5634},
{VENDING_TYPE_SPRUNK, -862.8334, 1537.4231, 22.5870},
{VENDING_TYPE_SPRUNK, -252.9273, 2597.9426, 62.8582},
{VENDING_TYPE_SPRUNK, -2419.5483, 985.9162, 45.2969},
{VENDING_TYPE_SPRUNK, -2419.5837, 984.5789, 45.2969},
{VENDING_TYPE_SPRUNK, -1349.3037, 492.3072, 11.1953},
{VENDING_TYPE_SPRUNK, -1981.6035, 142.6650, 27.6875},
{VENDING_TYPE_SPRUNK, -2005.6317, -490.8682, 35.5313},
{VENDING_TYPE_SPRUNK, -2034.4124, -490.8690, 35.5313},
{VENDING_TYPE_SPRUNK, -2063.2695, -490.8681, 35.5313},
{VENDING_TYPE_SPRUNK, -2092.0920, -490.8683, 35.5313},
{VENDING_TYPE_SPRUNK, -2119.7566, -423.4371, 35.5313},
{VENDING_TYPE_SPRUNK, -2119.4058, -422.2168, 35.5313},
{VENDING_TYPE_SPRUNK, -2097.2969, -397.5224, 35.5313},
{VENDING_TYPE_SPRUNK, -2068.5955, -397.5209, 35.5313},
{VENDING_TYPE_SPRUNK, -2039.8862, -397.5221, 35.5313},
{VENDING_TYPE_SPRUNK, -2011.1857, -397.5218, 35.5313},
{VENDING_TYPE_SPRUNK, -32.5050, -185.9060, 1003.5469},
{VENDING_TYPE_SPRUNK, -16.1550, -90.8514, 1003.5469},
{VENDING_TYPE_SPRUNK, -15.1533, -139.4374, 1003.5469},
{VENDING_TYPE_SPRUNK, -35.7115, -139.4262, 1003.5469},
{VENDING_TYPE_SPRUNK, -19.0527, -57.0465, 1003.5469},
{VENDING_TYPE_CANDY, -75.2803, 1227.9558, 19.7359},
{VENDING_TYPE_CANDY, -252.9929, 2599.7952, 62.8582},
{VENDING_TYPE_CANDY, -1455.1244, 2592.4136, 55.8359},
{VENDING_TYPE_CANDY, -1349.3669, 493.8326, 11.1953},
{VENDING_TYPE_CANDY, -2229.1858, 287.1634, 35.3203},
{VENDING_TYPE_CANDY, -33.9020, -186.0259, 1003.5469},
{VENDING_TYPE_CANDY, -17.5500, -90.9689, 1003.5469},
{VENDING_TYPE_CANDY, -16.4742, -139.5535, 1003.5469},
{VENDING_TYPE_CANDY, -36.1270, -57.1352, 1003.5469},
{VENDING_TYPE_CANDY, 1634.0918, -2238.2810, 13.5078},
{VENDING_TYPE_CANDY, 2480.8667, -1958.5234, 13.5830},
{VENDING_TYPE_CANDY, 2140.2676, -1161.4753, 23.9922},
{VENDING_TYPE_CANDY, 2153.8462, -1015.7134, 62.8837},
{VENDING_TYPE_CANDY, 662.4010, -551.4146, 16.3359},
{VENDING_TYPE_CANDY, 2271.7383, -77.2105, 26.5812},
{VENDING_TYPE_CANDY, 2845.7246, 1294.2957, 11.3906},
{VENDING_TYPE_CANDY, 1398.8699, 2223.3665, 11.0234},
{VENDING_TYPE_CANDY, 1659.4425, 1722.1097, 10.8281},
{VENDING_TYPE_CANDY, 2647.6428, 1128.9147, 11.1797},
{VENDING_TYPE_CANDY, 374.8246, 188.2364, 1008.3893},
{VENDING_TYPE_CANDY, 361.5366, 159.3573, 1008.3828},
{VENDING_TYPE_CANDY, 351.6461, 206.0936, 1008.3828},
{VENDING_TYPE_CANDY, 371.5602, 177.7127, 1019.9844},
{VENDING_TYPE_CANDY, 331.9078, 177.7589, 1019.9912},
{VENDING_TYPE_CANDY, 330.6430, 177.7591, 1019.9912},
{VENDING_TYPE_CANDY, 378.2992, -178.8477, 1000.6328},
{VENDING_TYPE_CANDY, 316.2407, -140.3572, 999.6016},
{VENDING_TYPE_CANDY, 500.6049, -2.1070, 1000.6797},
{VENDING_TYPE_CANDY, 2156.5854, 1607.8103, 999.9692},
{VENDING_TYPE_CANDY, 2202.4285, 1617.7483, 999.9766},
{VENDING_TYPE_CANDY, 2209.2668, 1620.4711, 999.9827},
{VENDING_TYPE_CANDY, 2223.1074, 1602.5835, 999.9734}
},
s_aVehicleGarages[][e_VEHICLE_GARAGES] = {
{GARAGE_PAYNSPRAY, -100.0488, 1117.3574, 19.7417},
{GARAGE_PAYNSPRAY, -1420.5437, 2585.5051, 55.8433},
{GARAGE_PAYNSPRAY, -2425.8203, 1022.0131, 50.3977},
{GARAGE_PAYNSPRAY, -1904.3649, 284.2363, 41.0469},
{GARAGE_PAYNSPRAY, 2065.1960, -1831.4946, 13.5469},
{GARAGE_PAYNSPRAY, 1025.0665, -1024.4612, 32.1016},
{GARAGE_PAYNSPRAY, 720.1285, -457.2187, 16.3359},
{GARAGE_PAYNSPRAY, 487.4250, -1739.0385, 10.8542},
{GARAGE_PAYNSPRAY, 1974.4723, 2162.3350, 11.0703},
{GARAGE_BOMBSHOP, 1849.0271, -1856.3948, 13.3828},
{GARAGE_BOMBSHOP, 2005.9357, 2312.9939, 10.8203}
}
;
// --------------------------------------------------
// Callbacks
// --------------------------------------------------
forward OnPlayerPause(playerid);
forward OnPlayerResume(playerid, time);
forward OnPlayerHoldingKey(playerid, keys);
forward OnPlayerReleaseKey(playerid, keys, time);
forward OnPlayerFall(playerid, Float:damage);
forward OnPlayerPacketLoss(playerid, Float:oldloss, Float:newloss);
forward OnPlayerCrashVehicle(playerid, vehicleid, Float:damage);
forward OnPlayerUseVending(playerid, type);
forward OnPlayerFPSChange(playerid, oldfps, newfps);
forward OnPlayerJackVehicle(playerid, targetid, vehicleid);
forward OnPlayerEmptyWeapon(playerid, weaponid);
forward OnPlayerFriendlyFire(playerid, targetid, weaponid);
forward OnPlayerTargetPlayer(playerid, targetid, weaponid);
forward OnPlayerHideCursor(playerid, hovercolor);
forward OnPlayerAntiReload(playerid, weaponid);
forward OnPlayerAnimationPlay(playerid, animlib[], animname[]);
forward OnPlayerReloadWeapon(playerid, weaponid, ammo);
forward OnPlayerActionChange(playerid, oldaction, newaction);
forward OnPlayerRamPlayer(playerid, driverid, vehicleid, Float:damage);
forward OnPlayerSprayAtVehicle(playerid, vehicleid);
forward OnPlayerStartBurn(playerid);
forward OnPlayerStopBurn(playerid);
forward OnPlayerStartAim(playerid, weaponid);
forward OnPlayerStopAim(playerid);
forward OnPlayerUseCamera(playerid);
forward OnPlayerJump(playerid);
forward OnPlayerUseGarage(playerid, vehicleid, type);
forward OnVehicleCreated(vehicleid, color1, color2);
// --------------------------------------------------
// Internal functions
// --------------------------------------------------
stock static Callback_GetFlag(playerid, e_PLAYER_FLAGS:flag)
{
return s_aPlayerInfo[playerid][e_bFlags] & flag;
}
stock static Callback_SetFlag(playerid, e_PLAYER_FLAGS:flag, status)
{
if(status)
return s_aPlayerInfo[playerid][e_bFlags] |= flag;
else
return s_aPlayerInfo[playerid][e_bFlags] &= ~flag;
}
stock static Callback_GetDriver(vehicleid)
{
// Returns the driver of a vehicle (obvious).
for(new i = 0, l = GetPlayerPoolSize(); i <= l; i ++)
{
if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
return i;
}
}
return INVALID_PLAYER_ID;
}
stock static Callback_GetMaxClip(weaponid)
{
// Returns the clip capacity for the specified weapon (required by OnPlayerAntiReload).
switch(weaponid)
{
case 22:
return 34;
case 23:
return 17;
case 24, 27:
return 7;
case 28, 32:
return 100;
case 29, 30:
return 30;
case 26:
return 4;
case 31:
return 50;
}
return 0;
}
stock static Float:Callback_GetSpeed(vehicleid)
{
// This is only for basic speed calculations. No need to get the real speed.
new
Float:fX,
Float:fY,
Float:fZ
;
GetVehicleVelocity(vehicleid, fX, fY, fZ);
return (floatsqroot((fX * fX) + (fY * fY) + (fZ * fZ)) * 100);
}
stock static Callback_IsVehicleInPoint(vehicleid, Float:range, Float:x, Float:y, Float:z)
{
// Checks if a vehicle is in range of a point.
new
Float:fX,
Float:fY,
Float:fZ
;
GetVehiclePos(vehicleid, fX, fY, fZ);
fX -= x;
fY -= y;
fZ -= z;
return ((fX * fX) + (fY * fY) + (fZ * fZ)) < (range * range);
}
// --------------------------------------------------
// External functions
// --------------------------------------------------
stock IsPlayerPaused(playerid)
{
return Callback_GetFlag(playerid, e_bPaused);
}
stock IsPlayerBurning(playerid)
{
return Callback_GetFlag(playerid, e_bBurning);
}
stock IsPlayerAiming(playerid)
{
return Callback_GetFlag(playerid, e_bAiming);
}
stock IsPlayerSwimming(playerid)
{
return (1538 <= GetPlayerAnimationIndex(playerid) <= 1544);
}
stock IsPlayerSkydiving(playerid)
{
return (GetPlayerWeapon(playerid) == 46 && GetPlayerAnimationIndex(playerid) == 1134);
}
stock IsPlayerJumping(playerid)
{
new
index = GetPlayerAnimationIndex(playerid),
keys,
ud,
lr
;
GetPlayerKeys(playerid, keys, ud, lr);
return (keys & KEY_JUMP) && (1196 <= index <= 1198);
}
stock GetPlayerFPS(playerid)
{
return s_aPlayerInfo[playerid][e_iFrames];
}
stock GetPlayerPausedTime(playerid)
{
return (GetConnectedTime(playerid) - s_aPlayerTickInfo[playerid][e_PLAYER_TICK]);
}
stock Float:GetPlayerPacketLoss(playerid)
{
return s_aPlayerInfo[playerid][e_fPacket];
}
stock GetPlayerAction(playerid)
{
return s_aPlayerInfo[playerid][e_iAction];
}
stock GetConnectedTime(playerid)
{
return NetStats_GetConnectedTime(playerid);
}
stock IsPlayerNearVending(playerid, type)
{
for(new i = 0; i < sizeof(s_aVehicleGarages); i ++)
{
if(s_aVendingMachines[i][e_VENDING_MACHINE_TYPE] == type && IsPlayerInRangeOfPoint(playerid, 2.0, s_aVendingMachines[i][e_VENDING_MACHINE_X], s_aVendingMachines[i][e_VENDING_MACHINE_Y], s_aVendingMachines[i][e_VENDING_MACHINE_Z]))
{
return 1;
}
}
return 0;
}
stock IsPlayerNearGarage(playerid, type)
{
for(new i = 0; i < sizeof(s_aVehicleGarages); i ++)
{
if(s_aVehicleGarages[i][e_VEHICLE_GARAGE_TYPE] == type && IsPlayerInRangeOfPoint(playerid, 8.0, s_aVehicleGarages[i][e_VEHICLE_GARAGE_X], s_aVehicleGarages[i][e_VEHICLE_GARAGE_Y], s_aVehicleGarages[i][e_VEHICLE_GARAGE_Z]))
{
return 1;
}
}
return 0;
}
stock IsPlayerSprayingVehicle(playerid, vehicleid)
{
new
index = GetPlayerAnimationIndex(playerid),
Float:x,
Float:y,
Float:z,
Float:a
;
if(IsVehicleStreamedIn(vehicleid, playerid))
{
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
x += 2.0 * floatsin(-a, degrees);
y += 2.0 * floatcos(-a, degrees);
if(Callback_IsVehicleInPoint(vehicleid, 2.0, x, y, z))
{
return (1160 <= index <= 1163) || index == 1167 || index == 640;
}
}
return 0;
}
// --------------------------------------------------
// Native hooks
// --------------------------------------------------
stock CB_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
{
new
vehicleid = CreateVehicle(modelid, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
if(vehicleid != INVALID_VEHICLE_ID)
{
CallLocalFunction("OnVehicleCreated", "iii", vehicleid, color1, color2);
}
return vehicleid;
}
stock CB_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:rotation, color1, color2)
{
new
vehicleid = AddStaticVehicle(modelid, x, y, z, rotation, color1, color2);
if(vehicleid != INVALID_VEHICLE_ID)
{
CallLocalFunction("OnVehicleCreated", "iii", vehicleid, color1, color2);
}
return vehicleid;
}
stock CB_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
{
new
vehicleid = AddStaticVehicleEx(modelid, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
if(vehicleid != INVALID_VEHICLE_ID)
{
CallLocalFunction("OnVehicleCreated", "iii", vehicleid, color1, color2);
}
return vehicleid;
}
stock CB_ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0)
{
new
ret = ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
if(ret)
{
SetTimerEx("Callback_CheckAnimation", 100, false, "i", playerid);
}
return ret;
}
stock CB_SelectTextDraw(playerid, hovercolor)
{
new
ret = SelectTextDraw(playerid, hovercolor);
if(ret)
{
s_aPlayerInfo[playerid][e_iHoverColor] = hovercolor;
Callback_SetFlag(playerid, e_bSelectTD, true);
}
return ret;
}
stock CB_CancelSelectTextDraw(playerid)
{
new
ret = CancelSelectTextDraw(playerid);
if(ret)
{
s_aPlayerInfo[playerid][e_iHoverColor] = 0;
Callback_SetFlag(playerid, e_bSelectTD, false);
}
return ret;
}
// --------------------------------------------------
// SA-MP Callbacks
// --------------------------------------------------
public OnPlayerDisconnect(playerid, reason)
{
if(Callback_GetFlag(playerid, e_bHoldKey))
{
KillTimer(s_aPlayerInfo[playerid][e_iHoldTimer]);
}
for(new i = 0; i < e_PLAYER_TICK_ENUM; i ++)
{
s_aPlayerTickInfo[playerid][i] = 0;
}
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_NONE;
s_aPlayerInfo[playerid][e_iLastGun] = 0;
s_aPlayerInfo[playerid][e_iLastAmmo] = 0;
s_aPlayerInfo[playerid][e_iFrames] = 0;
s_aPlayerInfo[playerid][e_iDrunk] = 0;
s_aPlayerInfo[playerid][e_iMoney] = 0;
s_aPlayerInfo[playerid][e_iTargetID] = 0;
s_aPlayerInfo[playerid][e_iAnimIndex] = 0;
s_aPlayerInfo[playerid][e_iHoverColor] = 0;
s_aPlayerInfo[playerid][e_fPacket] = 0.0;
s_aPlayerInfo[playerid][e_iVehicleID] = INVALID_VEHICLE_ID;
s_aPlayerInfo[playerid][e_bFlags] = e_PLAYER_FLAGS:0;
for(new i = 0; i < 12; i ++)
{
s_aPlayerInfo[playerid][e_iShotsFired][i] = 0;
}
#if defined CB_OnPlayerDisconnect
return CB_OnPlayerDisconnect(playerid, reason);
#else
return 1;
#endif
}
public OnFilterScriptInit()
{
SetTimer("Callback_TabCheck", 600, true);
#if defined CB_OnFilterScriptInit
return CB_OnFilterScriptInit();
#else
return 1;
#endif
}
public OnGameModeInit()
{
SetTimer("Callback_TabCheck", 600, true);
#if defined CB_OnGameModeInit
return CB_OnGameModeInit();
#else
return 1;
#endif
}
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
new
capacity = Callback_GetMaxClip(weaponid),
teamid = GetPlayerTeam(playerid);
if((teamid != NO_TEAM && hittype == BULLET_HIT_TYPE_PLAYER) && GetPlayerTeam(hitid) == teamid)
{
CallLocalFunction("OnPlayerFriendlyFire", "iii", playerid, hitid, weaponid);
}
if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET && GetPlayerAmmo(playerid) == 1)
{
CallLocalFunction("OnPlayerEmptyWeapon", "ii", playerid, weaponid);
}
if((WEAPON_COLT45 <= weaponid <= WEAPON_TEC9) && weaponid != WEAPON_SHOTGUN)
{
new
index = (weaponid - WEAPON_COLT45);
s_aPlayerInfo[playerid][e_iShotsFired][index]++;
if(s_aPlayerInfo[playerid][e_iShotsFired][index] - capacity >= MAX_ACCUMULATED_SHOTS)
{
CallLocalFunction("OnPlayerAntiReload", "ii", playerid, weaponid);
s_aPlayerInfo[playerid][e_iShotsFired][index] = 0;
}
}
if(s_aPlayerInfo[playerid][e_iAction] != PLAYER_ACTION_SHOOTING)
{
CallLocalFunction("OnPlayerActionChange", "iii", playerid, s_aPlayerInfo[playerid][e_iAction], PLAYER_ACTION_SHOOTING);
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_SHOOTING;
}
s_aPlayerTickInfo[playerid][e_PLAYER_LAST_SHOT] = GetConnectedTime(playerid);
#if defined CB_OnPlayerWeaponShot
return CB_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
#else
return 1;
#endif
}
public OnPlayerUpdate(playerid)
{
new
weaponid = GetPlayerWeapon(playerid),
level = GetPlayerDrunkLevel(playerid),
Float:health,
animlib[32],
animname[32];
if(IsPlayerSkydiving(playerid) && s_aPlayerInfo[playerid][e_iAction] != PLAYER_ACTION_SKYDIVING)
{
CallLocalFunction("OnPlayerActionChange", "iii", playerid, s_aPlayerInfo[playerid][e_iAction], PLAYER_ACTION_SKYDIVING);
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_SKYDIVING;
}
else if(!IsPlayerSkydiving(playerid) && s_aPlayerInfo[playerid][e_iAction] == PLAYER_ACTION_SKYDIVING)
{
CallLocalFunction("OnPlayerActionChange", "iii", playerid, s_aPlayerInfo[playerid][e_iAction], PLAYER_ACTION_NONE);
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_SKYDIVING;
}
else if(IsPlayerSwimming(playerid) && s_aPlayerInfo[playerid][e_iAction] != PLAYER_ACTION_SWIMMING)
{
CallLocalFunction("OnPlayerActionChange", "iii", playerid, s_aPlayerInfo[playerid][e_iAction], PLAYER_ACTION_SWIMMING);
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_SWIMMING;
}
else if(!IsPlayerSwimming(playerid) && s_aPlayerInfo[playerid][e_iAction] == PLAYER_ACTION_SWIMMING)
{
CallLocalFunction("OnPlayerActionChange", "iii", playerid, s_aPlayerInfo[playerid][e_iAction], PLAYER_ACTION_NONE);
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_NONE;
}
else if(s_aPlayerInfo[playerid][e_iAction] == PLAYER_ACTION_SHOOTING && (GetConnectedTime(playerid) - s_aPlayerTickInfo[playerid][e_PLAYER_LAST_SHOT]) > 1200)
{
CallLocalFunction("OnPlayerActionChange", "iii", playerid, s_aPlayerInfo[playerid][e_iAction], PLAYER_ACTION_NONE);
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_NONE;
}
if((GetConnectedTime(playerid) - s_aPlayerTickInfo[playerid][e_PLAYER_BURN_TICK]) >= 1500 && Callback_GetFlag(playerid, e_bBurning))
{
Callback_SetFlag(playerid, e_bBurning, false);
CallLocalFunction("OnPlayerStopBurn", "i", playerid);
}
switch(GetPlayerState(playerid))
{
case PLAYER_STATE_ONFOOT:
{
if(!s_aPlayerInfo[playerid][e_iTargetID] && GetPlayerTargetPlayer(playerid) == INVALID_PLAYER_ID)
{
s_aPlayerInfo[playerid][e_iTargetID] = INVALID_PLAYER_ID;
}
else if(GetPlayerTargetPlayer(playerid) != s_aPlayerInfo[playerid][e_iTargetID])
{
CallLocalFunction("OnPlayerTargetPlayer", "iii", playerid, s_aPlayerInfo[playerid][e_iTargetID], GetPlayerWeapon(playerid));
s_aPlayerInfo[playerid][e_iTargetID] = GetPlayerTargetPlayer(playerid);
}
if(!Callback_GetFlag(playerid, e_bReloading) && (WEAPON_COLT45 <= weaponid <= WEAPON_SNIPER) && GetPlayerWeaponState(playerid) == WEAPONSTATE_RELOADING)
{
Callback_SetFlag(playerid, e_bReloading, true);
CallLocalFunction("OnPlayerReloadWeapon", "iii", playerid, weaponid, GetPlayerAmmo(playerid));
}
else if(GetPlayerWeaponState(playerid) != WEAPONSTATE_RELOADING)
{
Callback_SetFlag(playerid, e_bReloading, false);
}
for(new i = 0; i < sizeof(s_aVendingMachines); i ++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, s_aVendingMachines[i][e_VENDING_MACHINE_X], s_aVendingMachines[i][e_VENDING_MACHINE_Y], s_aVendingMachines[i][e_VENDING_MACHINE_Z]))
{
if(GetPlayerAnimationIndex(playerid) == 1660 && (GetConnectedTime(playerid) - s_aPlayerTickInfo[playerid][e_PLAYER_VENDING_TICK]) > 3500)
{
CallLocalFunction("OnPlayerUseVending", "ii", playerid, s_aVendingMachines[i][e_VENDING_MACHINE_TYPE]);
s_aPlayerTickInfo[playerid][e_PLAYER_VENDING_TICK] = GetConnectedTime(playerid);
return 1;
}
}
}
if((GetConnectedTime(playerid) - s_aPlayerTickInfo[playerid][e_PLAYER_LAST_JUMP] >= 1000) && IsPlayerJumping(playerid))
{
CallLocalFunction("OnPlayerJump", "i", playerid);
s_aPlayerTickInfo[playerid][e_PLAYER_LAST_JUMP] = GetConnectedTime(playerid);
}
}
case PLAYER_STATE_DRIVER:
{
new
money = GetPlayerMoney(playerid);
if(s_aPlayerInfo[playerid][e_iMoney] != money)
{
if(GetPlayerCameraMode(playerid) == 15)
{
switch(s_aPlayerInfo[playerid][e_iMoney] - money)
{
case 100:
{
if(IsPlayerNearGarage(playerid, GARAGE_PAYNSPRAY))
{
CallLocalFunction("OnPlayerUseGarage", "iii", playerid, GetPlayerVehicleID(playerid), GARAGE_PAYNSPRAY);
}
}
case 500:
{
if(IsPlayerNearGarage(playerid, GARAGE_BOMBSHOP))
{
CallLocalFunction("OnPlayerUseGarage", "iii", playerid, GetPlayerVehicleID(playerid), GARAGE_BOMBSHOP);
}
}
}
}
s_aPlayerInfo[playerid][e_iMoney] = money;
}
new
vehicleid = GetPlayerVehicleID(playerid),
panels,
doors,
lights,
tires
;
GetVehicleHealth(vehicleid, health);
if(s_aVehicleInfo[vehicleid][e_fHealth] > health && floatabs(s_aVehicleInfo[vehicleid][e_fHealth] - health) >= POTENTIAL_CRASH_DAMAGE && floatabs(s_aVehicleInfo[vehicleid][e_fSpeed] - Callback_GetSpeed(vehicleid)) >= 5.0)
{
GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
if(s_aVehicleInfo[vehicleid][e_iPanels] != panels || s_aVehicleInfo[vehicleid][e_iDoors] != doors || s_aVehicleInfo[vehicleid][e_iLights] != lights)
{
CallLocalFunction("OnPlayerCrashVehicle", "iif", playerid, vehicleid, floatsub(s_aVehicleInfo[vehicleid][e_fHealth], health));
}
GetVehicleDamageStatus(vehicleid, s_aVehicleInfo[vehicleid][e_iPanels], s_aVehicleInfo[vehicleid][e_iDoors], s_aVehicleInfo[vehicleid][e_iLights], tires);
}
s_aVehicleInfo[vehicleid][e_fHealth] = health;
s_aVehicleInfo[vehicleid][e_fSpeed] = Callback_GetSpeed(vehicleid);
}
}
new
difference = s_aPlayerInfo[playerid][e_iDrunk] - level;
if(GetPlayerDrunkLevel(playerid) < 100)
{
SetPlayerDrunkLevel(playerid, 2000);
}
else if(s_aPlayerInfo[playerid][e_iDrunk] != level)
{
if((0 <= difference <= 200) && s_aPlayerInfo[playerid][e_iFrames] != difference)
{
if(s_aPlayerInfo[playerid][e_iFrames] < 0)
{
s_aPlayerInfo[playerid][e_iFrames] = 0;
}
CallLocalFunction("OnPlayerFPSChange", "iii", playerid, s_aPlayerInfo[playerid][e_iFrames], difference);
}
s_aPlayerInfo[playerid][e_iFrames] = difference;
s_aPlayerInfo[playerid][e_iDrunk] = level;
}
new
Float:packet = NetStats_PacketLossPercent(playerid);
if(floatcmp(packet, 0.0) != 0 && floatcmp(packet, s_aPlayerInfo[playerid][e_fPacket]) != 0)
{
CallLocalFunction("OnPlayerPacketLoss", "iff", playerid, s_aPlayerInfo[playerid][e_fPacket], packet);
s_aPlayerInfo[playerid][e_fPacket] = packet;
}
if(Callback_GetFlag(playerid, e_bAnimSet) && s_aPlayerInfo[playerid][e_iAnimIndex] != GetPlayerAnimationIndex(playerid))
{
Callback_SetFlag(playerid, e_bAnimSet, false);
GetAnimationName(s_aPlayerInfo[playerid][e_iAnimIndex], animlib, sizeof(animlib), animname, sizeof(animname));
if(strlen(animlib) > 0 && strlen(animname) > 0)
{
CallLocalFunction("OnPlayerAnimationPlay", "iss", playerid, animlib, animname);
}
}
new
ammo = GetPlayerAmmo(playerid);
if(s_aPlayerInfo[playerid][e_iLastAmmo] != ammo)
{
if(GetPlayerWeapon(playerid) == WEAPON_CAMERA && s_aPlayerInfo[playerid][e_iLastAmmo] > ammo)
{
CallLocalFunction("OnPlayerUseCamera", "i", playerid);
}
else if(GetPlayerWeapon(playerid) == WEAPON_SPRAYCAN && s_aPlayerInfo[playerid][e_iLastAmmo] > ammo)
{
for(new i = 1, l = GetVehiclePoolSize(); i <= l; i ++)
{
if(IsPlayerSprayingVehicle(playerid, i))
{
CallLocalFunction("OnPlayerSprayAtVehicle", "ii", playerid, i);
break;
}
}
}
s_aPlayerInfo[playerid][e_iLastAmmo] = ammo;
}
if(s_aPlayerInfo[playerid][e_iLastGun] != weaponid)
{
new
lastweapon = s_aPlayerInfo[playerid][e_iLastGun];
if((WEAPON_COLT45 <= lastweapon <= WEAPON_TEC9) && lastweapon != WEAPON_SHOTGUN)
{
s_aPlayerInfo[playerid][e_iShotsFired][lastweapon - WEAPON_COLT45] = 0;
}
s_aPlayerInfo[playerid][e_iLastGun] = weaponid;
}
else
{
if((WEAPON_COLT45 <= weaponid <= WEAPON_TEC9) && weaponid != WEAPON_SHOTGUN && GetPlayerWeaponState(playerid) == WEAPONSTATE_RELOADING)
{
s_aPlayerInfo[playerid][e_iShotsFired][weaponid - WEAPON_COLT45] = 0;
}
}
if(!Callback_GetFlag(playerid, e_bUpdate))
{
Callback_SetFlag(playerid, e_bUpdate, true);
}
s_aPlayerTickInfo[playerid][e_PLAYER_LAST_UPDATE] = GetConnectedTime(playerid);
#if defined CB_OnPlayerUpdate
return CB_OnPlayerUpdate(playerid);
#else
return 1;
#endif
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new
vehicleid = GetPlayerVehicleID(playerid);
switch(newstate)
{
case PLAYER_STATE_DRIVER:
{
GetVehicleHealth(vehicleid, s_aVehicleInfo[vehicleid][e_fHealth]);
s_aPlayerInfo[playerid][e_iVehicleID] = vehicleid;
}
case PLAYER_STATE_WASTED:
{
s_aPlayerInfo[playerid][e_iAction] = PLAYER_ACTION_NONE;
}
case PLAYER_STATE_ONFOOT:
{
if(oldstate == PLAYER_STATE_DRIVER && GetVehicleModel(s_aPlayerInfo[playerid][e_iVehicleID]))
{
new
driverid = Callback_GetDriver(s_aPlayerInfo[playerid][e_iVehicleID]);
if(driverid != INVALID_PLAYER_ID)
{
CallLocalFunction("OnPlayerJackVehicle", "iii", driverid, playerid, s_aPlayerInfo[playerid][e_iVehicleID]);
}
s_aPlayerInfo[playerid][e_iVehicleID] = INVALID_VEHICLE_ID;
}
}
}
#if defined CB_OnPlayerStateChange
return CB_OnPlayerStateChange(playerid, newstate, oldstate);
#else
return 1;
#endif
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new
weaponid = GetPlayerWeapon(playerid);
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING && GetPlayerState(playerid) != PLAYER_STATE_SPAWNED && GetPlayerState(playerid) != PLAYER_STATE_WASTED)
{
if(!Callback_GetFlag(playerid, e_bHoldKey))
{
Callback_SetFlag(playerid, e_bHoldKey, true);
s_aPlayerTickInfo[playerid][e_PLAYER_TICK] = GetConnectedTime(playerid);
s_aPlayerInfo[playerid][e_iHoldTimer] = SetTimerEx("Callback_HoldTimer", 200, true, "ii", playerid, newkeys);
}
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if((WEAPON_COLT45 <= weaponid <= WEAPON_CAMERA) && weaponid != WEAPON_BOMB)
{
if(!Callback_GetFlag(playerid, e_bAiming) && (newkeys & KEY_HANDBRAKE) & KEY_HANDBRAKE)
{
Callback_SetFlag(playerid, e_bAiming, true);
CallLocalFunction("OnPlayerStartAim", "ii", playerid, weaponid);
}
else if((newkeys & KEY_HANDBRAKE) != KEY_HANDBRAKE && (oldkeys & KEY_HANDBRAKE) == KEY_HANDBRAKE)
{
Callback_SetFlag(playerid, e_bAiming, false);
CallLocalFunction("OnPlayerStopAim", "i", playerid);
}
}
}
}
#if defined CB_OnPlayerKeyStateChange
return CB_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#else
return 1;
#endif
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == Text:INVALID_TEXT_DRAW && Callback_GetFlag(playerid, e_bSelectTD))
{
Callback_SetFlag(playerid, e_bSelectTD, false);
CallLocalFunction("OnPlayerHideCursor", "ii", playerid, s_aPlayerInfo[playerid][e_iHoverColor]);
}
#if defined CB_OnPlayerClickTextDraw
return CB_OnPlayerClickTextDraw(playerid, clickedid);
#else
return 0;
#endif
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if(weaponid == WEAPON_COLLISION && issuerid == INVALID_PLAYER_ID && amount >= 4.95)
{
CallLocalFunction("OnPlayerFall", "if", playerid, amount);
}
if(weaponid == WEAPON_VEHICLE && issuerid != INVALID_PLAYER_ID)
{
CallLocalFunction("OnPlayerRamPlayer", "iiif", playerid, issuerid, GetPlayerVehicleID(issuerid), amount);
}
if(weaponid == WEAPON_FLAMETHROWER)
{
if(!Callback_GetFlag(playerid, e_bBurning))
{
Callback_SetFlag(playerid, e_bBurning, true);
CallLocalFunction("OnPlayerStartBurn", "i", playerid);
}
s_aPlayerTickInfo[playerid][e_PLAYER_BURN_TICK] = GetConnectedTime(playerid);
}
#if defined CB_OnPlayerTakeDamage
return CB_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
#else
return 1;
#endif
}
// --------------------------------------------------
// Timers
// --------------------------------------------------
forward Callback_CheckAnimation(playerid);
public Callback_CheckAnimation(playerid)
{
s_aPlayerInfo[playerid][e_iAnimIndex] = GetPlayerAnimationIndex(playerid);
Callback_SetFlag(playerid, e_bAnimSet, true);
}
forward Callback_HoldTimer(playerid, key);
public Callback_HoldTimer(playerid, key)
{
new
keys,
ud,
lr;
GetPlayerKeys(playerid, keys, ud, lr);
if(keys & key)
{
Callback_SetFlag(playerid, e_bKeyPress, true);
CallLocalFunction("OnPlayerHoldingKey", "ii", playerid, key);
}
else
{
if(Callback_GetFlag(playerid, e_bKeyPress))
{
CallLocalFunction("OnPlayerReleaseKey", "iii", playerid, key, GetConnectedTime(playerid) - s_aPlayerTickInfo[playerid][e_PLAYER_TICK]);
}
KillTimer(s_aPlayerInfo[playerid][e_iHoldTimer]);
Callback_SetFlag(playerid, e_bKeyPress, false);
Callback_SetFlag(playerid, e_bHoldKey, false);
}
}
forward Callback_TabCheck();
public Callback_TabCheck()
{
for(new i = 0, l = GetPlayerPoolSize(); i <= l; i ++)
{
switch(GetPlayerState(i))
{
case PLAYER_STATE_ONFOOT, PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
{
if(Callback_GetFlag(i, e_bUpdate))
{
if(Callback_GetFlag(i, e_bPaused))
{
CallLocalFunction("OnPlayerResume", "ii", i, GetConnectedTime(i) - s_aPlayerTickInfo[i][e_PLAYER_TICK]);
}
Callback_SetFlag(i, e_bUpdate, false);
Callback_SetFlag(i, e_bPaused, false);
}
if(!Callback_GetFlag(i, e_bPaused) && (GetConnectedTime(i) - s_aPlayerTickInfo[i][e_PLAYER_LAST_UPDATE]) >= 4000)
{
CallLocalFunction("OnPlayerPause", "i", i);
s_aPlayerTickInfo[i][e_PLAYER_TICK] = GetConnectedTime(i);
Callback_SetFlag(i, e_bPaused, true);
}
}
}
}
}
// --------------------------------------------------
// Native hooks
// --------------------------------------------------
#if defined _ALS_CreateVehicle
#undef CreateVehicle
#else
#define _ALS_CreateVehicle
#endif
#if defined _ALS_AddStaticVehicle
#undef AddStaticVehicle
#else
#define _ALS_AddStaticVehicle
#endif
#if defined _ALS_AddStaticVehicleEx
#undef AddStaticVehicleEx
#else
#define _ALS_AddStaticVehicleEx
#endif
#if defined _ALS_ApplyAnimation
#undef ApplyAnimation
#else
#define _ALS_ApplyAnimation
#endif
#if defined _ALS_SelectTextDraw
#undef SelectTextDraw
#else
#define _ALS_SelectTextDraw
#endif
#if defined _ALS_CancelSelectTextDraw
#undef CancelSelectTextDraw
#else
#define _ALS_CancelSelectTextDraw
#endif
#define CreateVehicle CB_CreateVehicle
#define AddStaticVehicle CB_AddStaticVehicle
#define AddStaticVehicleEx CB_AddStaticVehicleEx
#define ApplyAnimation CB_ApplyAnimation
#define SelectTextDraw CB_SelectTextDraw
#define CancelSelectTextDraw CB_CancelSelectTextDraw
// --------------------------------------------------
// Callback hooks
// --------------------------------------------------
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#if defined _ALS_OnPlayerWeaponShot
#undef OnPlayerWeaponShot
#else
#define _ALS_OnPlayerWeaponShot
#endif
#if defined _ALS_OnPlayerClickTextDraw
#undef OnPlayerClickTextDraw
#else
#define _ALS_OnPlayerClickTextDraw
#endif
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnFilterScriptInit CB_OnFilterScriptInit
#define OnGameModeInit CB_OnGameModeInit
#define OnPlayerDisconnect CB_OnPlayerDisconnect
#define OnPlayerUpdate CB_OnPlayerUpdate
#define OnPlayerStateChange CB_OnPlayerStateChange
#define OnPlayerKeyStateChange CB_OnPlayerKeyStateChange
#define OnPlayerWeaponShot CB_OnPlayerWeaponShot
#define OnPlayerClickTextDraw CB_OnPlayerClickTextDraw
#define OnPlayerTakeDamage CB_OnPlayerTakeDamage
#if defined CB_OnPlayerUpdate
forward CB_OnPlayerUpdate(playerid);
#endif
#if defined CB_OnFilterScriptInit
forward CB_OnFilterScriptInit();
#endif
#if defined CB_OnGameModeInit
forward CB_OnGameModeInit();
#endif
#if defined CB_OnPlayerDisconnect
forward CB_OnPlayerDisconnect(playerid, reason);
#endif
#if defined CB_OnPlayerStateChange
forward CB_OnPlayerStateChange(playerid, newstate, oldstate);
#endif
#if defined CB_OnPlayerKeyStateChange
forward CB_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#endif
#if defined CB_OnPlayerWeaponShot
forward CB_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif
#if defined CB_OnPlayerClickTextDraw
forward CB_OnPlayerClickTextDraw(playerid, Text:clickedid);
#endif
#if defined CB_OnPlayerTakeDamage
forward CB_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
#endif
RE: Erro de include callbacks - xbruno1000x - 09/06/2023
Você está tentando compilar a include? É só jogar num bloco de notas e salvar com .inc no final. Essa include só compila se tiver a a_samp junto, de preferência dentro de um gamemode.
RE: Erro de include callbacks - filipimelo - 09/06/2023
(09/06/2023 17:25)xbruno1000x Escreveu: Você está tentando compilar a include? É só jogar num bloco de notas e salvar com .inc no final. Essa include só compila se tiver a a_samp junto, de preferência dentro de um gamemode.
Boa tarde. Desculpe minha inocência sou novato e estou estudando pawno mas não sei quase nada...
Sim estava, não sabia que include tinha essa exigência, mas oque acontece que na verdade queria resolver um erro que está dando quando tento compilar o gamemode:
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\gamemodes\GM.pwn(3) : fatal error 100: cannot read from file: "newcallbacks"
Compilation aborted.
Pawn compiler 3.2.3664 Copyright (c) 1997-2016, ITB CompuPhase
1 Error.
Vou abrir outro tópico então pra tentar resolver esse problema.
RE: Erro de include callbacks - White_Blue - 09/06/2023
(09/06/2023 17:38)filipimelo Escreveu: (09/06/2023 17:25)xbruno1000x Escreveu: Você está tentando compilar a include? É só jogar num bloco de notas e salvar com .inc no final. Essa include só compila se tiver a a_samp junto, de preferência dentro de um gamemode.
Boa tarde. Desculpe minha inocência sou novato e estou estudando pawno mas não sei quase nada...
Sim estava, não sabia que include tinha essa exigência, mas oque acontece que na verdade queria resolver um erro que está dando quando tento compilar o gamemode:
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\gamemodes\GM.pwn(3) : fatal error 100: cannot read from file: "newcallbacks"
Compilation aborted.
Pawn compiler 3.2.3664 Copyright (c) 1997-2016, ITB CompuPhase
1 Error.
Vou abrir outro tópico então pra tentar resolver esse problema.
Não precisa compilar a lib, apenas a inclua em sua gamemode. Que quando incluída, o código de todas as includes é automaticamente pré-processado e compilado junto com o código principal da sua gamemode.
O erro 100 "Cannot read from file" como o nome já diz, significa que o arquivo "newcallbacks" não foi encontrado no diretório onde ficam localizadas as includes.
Verifique se a include está no diretório de includes do Pawno(pasta raiz do projeto/Pawno/includes).
RE: Erro de include callbacks - filipimelo - 09/06/2023
Primeiramente obrigado pela ajuda...
Oque acontece é que essa include se encontra no diretório corretamente.
RE: Erro de include callbacks - White_Blue - 09/06/2023
(09/06/2023 18:25)filipimelo Escreveu: Primeiramente obrigado pela ajuda...
Oque acontece é que essa include se encontra no diretório corretamente.
Está com esse mesmo nome que está escrito no erro? Pois a include New-SA-MP-callbacks por padrão vem com o nome de callbacks.inc.
RE: Erro de include callbacks - filipimelo - 09/06/2023
Sim está.
Alterei na GM: de #include <newcallbacks> para #include <callbacks>
E renomeei a include que está localizada na pasta C:\Program Files (x86)\Rockstar Games\GM KEZZ\pawno\include
de newcallbacks para callbacks.
Tentei compilar a GM e o erro persiste:
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\gamemodes\GM.pwn(3) : fatal error 100: cannot read from file: "callbacks"
Compilation aborted.
Pawn compiler 3.2.3664 Copyright (c) 1997-2016, ITB CompuPhase
1 Error.
O mais estranho é que consigo ligar meu GM mesmo com esse erro no GM, será que o banco de dados mysql interfere positivamente de alguma forma pra poder ligar o server?
RE: Erro de include callbacks - White_Blue - 09/06/2023
(09/06/2023 18:39)filipimelo Escreveu: Sim está.
Alterei na GM: de #include <newcallbacks> para #include <callbacks>
E renomeei a include que está localizada na pasta C:\Program Files (x86)\Rockstar Games\GM KEZZ\pawno\include
de newcallbacks para callbacks.
Tentei compilar a GM e o erro persiste:
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\gamemodes\GM.pwn(3) : fatal error 100: cannot read from file: "callbacks"
Compilation aborted.
Pawn compiler 3.2.3664 Copyright (c) 1997-2016, ITB CompuPhase
1 Error.
O mais estranho é que consigo ligar meu GM mesmo com esse erro no GM, será que o banco de dados mysql interfere positivamente de alguma forma pra poder ligar o server?
Não, o banco de dados não "interfere" ao ligar a gamemode, tecnicamente, não era para você estar conseguindo ligar a gamemode, pois quando o script é compilado com erros, normalmente o arquivo .amx(Arquivo que contém o código de máquina que é gerado pelo compilador e que é interpretado pela VM do SA-MP) não é gerado, pois a compilação é abortada(Compilation aborted logo abaixo do erro que o compilador acusou) ou até gera o arquivo .amx, mas gera ele sem nenhum conteúdo, portanto, gerando o erro "Run time error 17: "Invalid/unsupported P-code file format" ao tentar executar o script.
De qualquer forma, verifique se todas as includes estão no diretório correto e se você está usando o executável correto do Pawno (Já vi muita gente se confundir por ter várias gamemodes instaladas e acabar usando o executável do Pawno incorreto gerando erros de include/plugin não encontrado e erros de incompatibilidade de plugins).
RE: Erro de include callbacks - filipimelo - 10/06/2023
(09/06/2023 21:55)White_Blue Escreveu: (09/06/2023 18:39)filipimelo Escreveu: Sim está.
Alterei na GM: de #include <newcallbacks> para #include <callbacks>
E renomeei a include que está localizada na pasta C:\Program Files (x86)\Rockstar Games\GM KEZZ\pawno\include
de newcallbacks para callbacks.
Tentei compilar a GM e o erro persiste:
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\gamemodes\GM.pwn(3) : fatal error 100: cannot read from file: "callbacks"
Compilation aborted.
Pawn compiler 3.2.3664 Copyright (c) 1997-2016, ITB CompuPhase
1 Error.
O mais estranho é que consigo ligar meu GM mesmo com esse erro no GM, será que o banco de dados mysql interfere positivamente de alguma forma pra poder ligar o server?
Não, o banco de dados não "interfere" ao ligar a gamemode, tecnicamente, não era para você estar conseguindo ligar a gamemode, pois quando o script é compilado com erros, normalmente o arquivo .amx(Arquivo que contém o código de máquina que é gerado pelo compilador e que é interpretado pela VM do SA-MP) não é gerado, pois a compilação é abortada(Compilation aborted logo abaixo do erro que o compilador acusou) ou até gera o arquivo .amx, mas gera ele sem nenhum conteúdo, portanto, gerando o erro "Run time error 17: "Invalid/unsupported P-code file format" ao tentar executar o script.
De qualquer forma, verifique se todas as includes estão no diretório correto e se você está usando o executável correto do Pawno (Já vi muita gente se confundir por ter várias gamemodes instaladas e acabar usando o executável do Pawno incorreto gerando erros de include/plugin não encontrado e erros de incompatibilidade de plugins).
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Realmente, tenho outra GM instalada. (Realmente não sei como está rodando tudo normal mesmo com um erro na GM.)
Seguindo sua linha de raciocinío fiz novamente a verificação das includes que estão na pasta pawno/include, constava corretamente.
Usei o executável do pawno ao invés de ir direto no arquivo GM.pwn e abrir ele, eu executei como administrador o executável do pawno, e já deixei essa função ativada, pois o erro havia sido outro quando não executei como administrador. (Deu 1 erro apenas, erro dizendo que não conseguia gravar no arquivo):
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\gamemodes\GM.pwn(0) : fatal error 101: cannot write to file: "GM.amx"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
SOLUÇÃO:
Deixei o executável sempre como administrador e reiniciei o pc.
(Voltou ao erro de include)
Mas tive a ideia de mudar a include #include <callbacks> de linha, da linha 3 pra linha 17 e compilei...
Ficou assim:
Código: #include <a_samp>
#include <progress>
#include <izcmd>
#include <a_mysql>
#include <sscanf2>
#include <streamer>
#include <foreach>
#include <AntiTroll>
#include <mSelection>
#include <mSelection2>
#include <a_zones>
#include <yom_buttons>
#include <vfunc>
#include <crashdetect>
#include <geolocation>
#include <fix_mapas>
#include <callbacks>
//antes a callbacks estava na linha 3 no lugar da #include <izcmd>
E por incrível que pareça isso foi o suficiente para resolver o problema. (Se alguém tiver passando por isso, resolva facilmente fazendo isso).
Agora tenho apenas 2 warnings.
Código: C:\Program Files (x86)\Rockstar Games\GM KEZZ\pawno\include\callbacks.inc(598) : warning 219: local variable "doors" shadows a variable at a preceding level
C:\Program Files (x86)\Rockstar Games\GM KEZZ\pawno\include\callbacks.inc(599) : warning 219: local variable "lights" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
Vou tentar resolver os warnings, são warnings de variáveis (engraçado que é um warning direto da include que estava dando erro), vou estudar sobre variáveis, mas desde já agradeço, muitíssimo obrigado a todos que me ajudaram!!!
Com certeza sem vocês eu não conseguiria chegar a uma solução!!
Obrigado, que Deus abeçoe vocês
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