Código:
stock config_listInteriors(playerid){
new string[145];
new Float:baseY = 160.000;
new Float:incrementY = 17.000;
format(string, sizeof(string), "%s", int_list[0][nome]);
PlayerTextDrawSetString(playerid, textdraw_CE[playerid][11], string);
format(string, sizeof(string), "%s", int_list[0][tipo]);
PlayerTextDrawSetString(playerid, textdraw_CE[playerid][16], string);
format(string, sizeof(string), "%d", int_list[0][interior]);
PlayerTextDrawSetString(playerid, textdraw_CE[playerid][17], string);
new index = 0;
for(new i = 1; i < sizeof(int_list); i++){
new Float:currentY = baseY + (i * incrementY);
printf("%f", currentY);
printf("%d", index);
textdraw_listInt[playerid][index] = CreatePlayerTextDraw(playerid, 272.000, currentY, "LD_SPAC:white"); // Fundo
PlayerTextDrawTextSize(playerid, textdraw_listInt[playerid][index], 167.000, 15.000);
PlayerTextDrawAlignment(playerid, textdraw_listInt[playerid][index], 1);
PlayerTextDrawColor(playerid, textdraw_listInt[playerid][index], 724450815);
PlayerTextDrawSetShadow(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawSetOutline(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawBackgroundColor(playerid, textdraw_listInt[playerid][index], 255);
PlayerTextDrawFont(playerid, textdraw_listInt[playerid][index], 4);
PlayerTextDrawSetProportional(playerid, textdraw_listInt[playerid][index], 1);
PlayerTextDrawSetSelectable(playerid, textdraw_listInt[playerid][index], 1);
index++;
printf("%d", index);
format(string, sizeof(string), "%s", int_list[nome]);
textdraw_listInt[playerid][index] = CreatePlayerTextDraw(playerid, 275.000, currentY + 4.0, string); // Nome
PlayerTextDrawLetterSize(playerid, textdraw_listInt[playerid][index], 0.140, 0.699);
PlayerTextDrawAlignment(playerid, textdraw_listInt[playerid][index], 1);
PlayerTextDrawColor(playerid, textdraw_listInt[playerid][index], -1);
PlayerTextDrawFont(playerid, textdraw_listInt[playerid][index], 1);
PlayerTextDrawSetShadow(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawSetOutline(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawBackgroundColor(playerid, textdraw_listInt[playerid][index], 150);
PlayerTextDrawSetProportional(playerid, textdraw_listInt[playerid][index], 1);
index++;
printf("%d", index);
format(string, sizeof(string), "%s", int_list[tipo]);
textdraw_listInt[playerid][index] = CreatePlayerTextDraw(playerid, 352.000, currentY + 4.0, string); // Tipo
PlayerTextDrawLetterSize(playerid, textdraw_listInt[playerid][index], 0.140, 0.699);
PlayerTextDrawAlignment(playerid, textdraw_listInt[playerid][index], 2);
PlayerTextDrawColor(playerid, textdraw_listInt[playerid][index], -1);
PlayerTextDrawFont(playerid, textdraw_listInt[playerid][index], 1);
PlayerTextDrawSetShadow(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawSetOutline(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawBackgroundColor(playerid, textdraw_listInt[playerid][index], 150);
PlayerTextDrawSetProportional(playerid, textdraw_listInt[playerid][index], 1);
index++;
printf("%d", index);
format(string, sizeof(string), "%d", int_list[interior]);
textdraw_listInt[playerid][index] = CreatePlayerTextDraw(playerid, 435.000, currentY + 4.0, string); // Interior
PlayerTextDrawLetterSize(playerid, textdraw_listInt[playerid][index], 0.119, 0.699);
PlayerTextDrawAlignment(playerid, textdraw_listInt[playerid][index], 3);
PlayerTextDrawColor(playerid, textdraw_listInt[playerid][index], -1);
PlayerTextDrawFont(playerid, textdraw_listInt[playerid][index], 1);
PlayerTextDrawSetShadow(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawSetOutline(playerid, textdraw_listInt[playerid][index], 0);
PlayerTextDrawBackgroundColor(playerid, textdraw_listInt[playerid][index], 150);
PlayerTextDrawSetProportional(playerid, textdraw_listInt[playerid][index], 1);
index++;
}
return 1;
}