Código:
#include a_samp
new PlayerText:Textdraw0;
new PlayerText:Textdraw1;
new PlayerText:Textdraw2;
new PlayerText:Textdraw3;
new PlayerText:Textdraw4;
new PlayerText:Textdraw5;
new PlayerText:Textdraw6;
new PlayerText:Textdraw7;
public OnPlayerConnect(playerid)
{
SetTimer("vitals",1000,1);
// Criando TextDraws
Textdraw0 = CreatePlayerTextDraw(playerid,510.000000, 240.000000, "Player:");
PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
PlayerTextDrawFont(playerid,Textdraw0, 2);
PlayerTextDrawLetterSize(playerid,Textdraw0, 0.300000, 1.000000);
PlayerTextDrawColor(playerid, Textdraw0, -1);
PlayerTextDrawSetOutline(playerid, Textdraw0, 0);
PlayerTextDrawSetProportional(playerid, Textdraw0, 1);
PlayerTextDrawSetShadow(playerid, Textdraw0, 1);
Textdraw1 = CreatePlayerTextDraw(playerid,510.000000, 250.000000, "Grana:");
PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
PlayerTextDrawFont(playerid, Textdraw1, 2);
PlayerTextDrawLetterSize(playerid, Textdraw1, 0.300000, 1.000000);
PlayerTextDrawColor(playerid, Textdraw1, -1);
PlayerTextDrawSetOutline(playerid, Textdraw1, 0);
PlayerTextDrawSetProportional(playerid, Textdraw1, 1);
PlayerTextDrawSetShadow(playerid, Textdraw1, 1);
Textdraw2 = CreatePlayerTextDraw(playerid,510.000000, 260.000000, "Score:");
PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255);
PlayerTextDrawFont(playerid, Textdraw2, 2);
PlayerTextDrawLetterSize(playerid, Textdraw2, 0.300000, 1.000000);
PlayerTextDrawColor(playerid, Textdraw2, -1);
PlayerTextDrawSetOutline(playerid, Textdraw2, 0);
PlayerTextDrawSetProportional(playerid, Textdraw2, 1);
PlayerTextDrawSetShadow(playerid, Textdraw2, 1);
Textdraw3 = CreatePlayerTextDraw(playerid,510.000000, 270.000000, "Arma id:");
PlayerTextDrawBackgroundColor(playerid, Textdraw3, 255);
PlayerTextDrawFont(playerid, Textdraw3, 2);
PlayerTextDrawLetterSize(playerid, Textdraw3, 0.300000, 1.000000);
PlayerTextDrawColor(playerid, Textdraw3, -1);
PlayerTextDrawSetOutline(playerid, Textdraw3, 0);
PlayerTextDrawSetProportional(playerid, Textdraw3, 1);
PlayerTextDrawSetShadow(playerid, Textdraw3, 1);
// Criando as novas Textdraws para ping, jogadores online e kills
Textdraw4 = CreatePlayerTextDraw(playerid,510.000000, 280.000000, "Ping:");
PlayerTextDrawBackgroundColor(playerid, Textdraw4, 255);
PlayerTextDrawFont(playerid, Textdraw4, 2);
PlayerTextDrawLetterSize(playerid, Textdraw4, 0.300000, 1.000000);
PlayerTextDrawColor(playerid, Textdraw4, -1);
PlayerTextDrawSetOutline(playerid, Textdraw4, 0);
PlayerTextDrawSetProportional(playerid, Textdraw4, 1);
PlayerTextDrawSetShadow(playerid, Textdraw4, 1);
Textdraw5 = CreatePlayerTextDraw(playerid,510.000000, 290.000000, "Players Online:");
PlayerTextDrawBackgroundColor(playerid, Textdraw5, 255);
PlayerTextDrawFont(playerid, Textdraw5, 2);
PlayerTextDrawLetterSize(playerid, Textdraw5, 0.300000, 1.000000);
PlayerTextDrawColor(playerid, Textdraw5, -1);
PlayerTextDrawSetOutline(playerid, Textdraw5, 0);
PlayerTextDrawSetProportional(playerid, Textdraw5, 1);
PlayerTextDrawSetShadow(playerid, Textdraw5, 1);
Textdraw6 = CreatePlayerTextDraw(playerid,510.000000, 300.000000, "skin:");
PlayerTextDrawBackgroundColor(playerid, Textdraw6, 255);
PlayerTextDrawFont(playerid, Textdraw6, 2);
PlayerTextDrawLetterSize(playerid, Textdraw6, 0.300000, 1.000000);
PlayerTextDrawColor(playerid, Textdraw6, -1);
PlayerTextDrawSetOutline(playerid, Textdraw6, 0);
PlayerTextDrawSetProportional(playerid, Textdraw6, 1);
PlayerTextDrawSetShadow(playerid, Textdraw6, 1);
Textdraw7 = CreatePlayerTextDraw(playerid,510.000000, 310.000000, "saude");
PlayerTextDrawBackgroundColor(playerid,Textdraw7, 255);
PlayerTextDrawFont(playerid,Textdraw7, 2);
PlayerTextDrawLetterSize(playerid,Textdraw7, 0.300000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw7, -1);
PlayerTextDrawSetOutline(playerid,Textdraw7, 0);
PlayerTextDrawSetProportional(playerid,Textdraw7, 1);
PlayerTextDrawSetShadow(playerid,Textdraw7, 1);
AtualizarTextdraws(playerid); // Chama a função para atualizar os valores dinâmicos
}
forward GetPlayerCount();
public GetPlayerCount()
{
new count = 0;
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
count++;
}
}
return count;
}
forward AtualizarTextdraws(playerid);
public AtualizarTextdraws(playerid)
{
new nome[MAX_PLAYER_NAME];
new grana[32], score[32], arma_id[32], players_online[32], ping[32], skin_id[32], saude[32];
GetPlayerName(playerid, nome, sizeof(nome));
format(nome, sizeof(nome), "Nome: %s(%d)", nome, playerid);
format(grana, sizeof(grana), "Grana: %d", GetPlayerMoney(playerid));
format(score, sizeof(score), "Score: %d", GetPlayerScore(playerid));
format(arma_id, sizeof(arma_id), "Arma id: %d", GetPlayerWeapon(playerid));
format(ping, sizeof(ping), "Ping: %d", GetPlayerPing(playerid));
format(players_online, sizeof(players_online), "Online:%d", GetPlayerCount()); // Corrigido para usar GetPlayerCount()
format(skin_id, sizeof(skin_id), "Skin ID: %d", GetPlayerSkin(playerid)); // Obtenha o ID da skin do jogador
//colocar aq para formata a saude do player
PlayerTextDrawSetString(playerid, Textdraw0, nome); // Nome do jogador
PlayerTextDrawSetString(playerid, Textdraw1, grana); // Grana do jogador
PlayerTextDrawSetString(playerid, Textdraw2, score); // Score do jogador
PlayerTextDrawSetString(playerid, Textdraw3, arma_id); // ID da arma do jogador
PlayerTextDrawSetString(playerid, Textdraw4, ping); // Ping do jogador
PlayerTextDrawSetString(playerid, Textdraw5, players_online); // Número de jogadores online
PlayerTextDrawSetString(playerid, Textdraw6, skin_id); // ID da skin do jogado
PlayerTextDrawSetString(playerid, Textdraw7, saude);
// Mostrar os TextDraws ao jogador
PlayerTextDrawShow(playerid, Textdraw0);
PlayerTextDrawShow(playerid, Textdraw1);
PlayerTextDrawShow(playerid, Textdraw2);
PlayerTextDrawShow(playerid, Textdraw3);
PlayerTextDrawShow(playerid, Textdraw4);
PlayerTextDrawShow(playerid, Textdraw5);
PlayerTextDrawShow(playerid, Textdraw6);
PlayerTextDrawShow(playerid, Textdraw7);
}
public OnPlayerSpawn(playerid)
{
SetTimerEx("AtualizarTextdraws", 1000, true, "i", playerid);
}