Portal SAMP
[Mapa] FAVELA GROVE - Versão de Impressão

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+---- Tópico: [Mapa] FAVELA GROVE (/showthread.php?tid=87)

Páginas: 1 2


FAVELA GROVE - Gomes - 29/09/2020

FAVELA NA RUA DA GROVE

Bom, eu ia utilizar este mapa em um dos meus projetos que acabei desistindo e agora resolvi postar aqui o mapa, é uma favela que se encontra na rua da Grove Street. Imagens e Codigo abaixo. 



Imagens:
https://www.imagemhost.com.br/image/lxk0L
https://www.imagemhost.com.br/image/lxwCB
https://www.imagemhost.com.br/image/lxzdV
https://www.imagemhost.com.br/image/lxXPK



Codigo:

Código:
//===============================Remove Building's===============================//
RemoveBuildingForPlayer(playerid, 3662, 2154.3984, -1580.9453, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 3662, 2147.1016, -1601.7266, 16.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3662, 2182.3359, -1604.1797, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 5633, 2089.3594, -1643.9297, 18.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2125.2031, -1608.5000, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2158.7969, -1621.1953, 14.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2168.1641, -1624.4141, 14.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2173.1797, -1626.0469, 14.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2178.2344, -1627.4688, 15.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2144.5156, -1615.8672, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2149.4375, -1617.8672, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2164.2656, -1614.1719, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2135.1719, -1611.9922, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2130.2266, -1610.1719, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2131.0938, -1606.9453, 12.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2115.3438, -1605.1328, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1501, 2142.5078, -1604.0703, 13.3359, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2147.1016, -1601.7266, 16.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2154.3984, -1580.9453, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1501, 2149.7891, -1583.3125, 13.3359, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2172.4844, -1596.8359, 13.6641, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2135.8672, -1566.7109, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2182.3359, -1604.1797, 16.8203, 0.25);


//===============================Create Object's===============================//
CreateObject(3655, 2120.63086, -1599.63928, 15.63770,  0.00000, 0.00000, -109.00000);
CreateObject(3655, 2131.96436, -1603.55469, 15.63770,  0.00000, 0.00000, -109.00000);
CreateObject(3655, 2185.74683, -1622.21960, 16.10970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2174.14014, -1619.27563, 16.10970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2134.84985, -1591.20142, 16.34130,  0.00000, 0.00000, -17.00000);
CreateObject(3655, 2138.35547, -1579.73364, 16.34130,  0.00000, 0.00000, -17.00000);
CreateObject(3655, 2178.59473, -1607.77515, 16.16970,  0.00000, 0.00000, 161.00000);
CreateObject(3655, 2182.50024, -1596.40771, 16.16970,  0.00000, 0.00000, 161.00000);
CreateObject(3655, 2174.22437, -1618.87817, 23.62970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2185.85107, -1621.79626, 23.62970,  0.00000, 0.00000, -104.00000);
CreateObject(14407, 2188.01782, -1607.17529, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(3095, 2188.18896, -1615.03162, 19.20480,  0.00000, 0.00000, -16.00000);
CreateObject(14407, 2192.71826, -1608.51489, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(14407, 2190.40674, -1607.83264, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(3655, 2132.09033, -1603.16809, 23.33770,  0.00000, 0.00000, -109.00000);
CreateObject(1594, 2177.96924, -1609.05188, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2183.60767, -1605.75989, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2175.29370, -1603.36768, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2182.69385, -1596.51270, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(3655, 2163.08374, -1616.10925, 16.10970,  0.00000, 0.00000, -108.00000);
CreateObject(3655, 2143.53394, -1608.09167, 15.63770,  0.00000, 0.00000, -113.00000);
CreateObject(3655, 2163.19189, -1615.72375, 23.62970,  0.00000, 0.00000, -108.00000);
CreateObject(3655, 2143.75977, -1607.59705, 23.33770,  0.00000, 0.00000, -113.00000);
CreateObject(19419, 2154.65845, -1620.02783, 12.64930,  0.00000, -3.00000, -18.00000);
CreateObject(19419, 2153.14795, -1619.53491, 12.56930,  0.00000, -3.00000, -18.00000);
CreateObject(19419, 2151.62744, -1619.04016, 12.50930,  0.00000, -2.00000, -18.00000);
CreateObject(19419, 2150.14331, -1618.49548, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(19419, 2148.67163, -1617.86707, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(19419, 2147.19971, -1617.24402, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(3092, 2155.87573, -1621.39648, 16.82370,  0.00000, 0.00000, 160.00000);
CreateObject(3092, 2145.32983, -1616.57849, 16.82370,  0.00000, 0.00000, 160.00000);
CreateObject(18691, 2145.21313, -1616.80872, 12.54818,  0.00000, 0.00000, 0.00000);
CreateObject(18691, 2155.92944, -1621.44519, 12.79313,  0.00000, 0.00000, 0.00000);
CreateObject(2985, 2176.87158, -1594.69458, 19.75200,  0.00000, 0.00000, 207.00000);
CreateObject(19833, 2166.02661, -1603.94519, 13.34430,  0.00000, 0.00000, -156.00000);
CreateObject(19833, 2166.10620, -1604.12927, 13.82430,  -39.00000, 0.00000, -156.00000);
CreateObject(19967, 2155.23096, -1621.53870, 12.73880,  0.00000, 0.00000, -36.00000);
CreateObject(12843, 2161.06152, -1585.98047, 13.35500,  0.00000, 0.00000, -20.00000);
CreateObject(3095, 2161.67651, -1585.70300, 12.82430,  0.00000, 0.00000, -20.00000);
CreateObject(3095, 2156.07495, -1583.65259, 12.80430,  0.00000, 0.00000, -20.00000);
CreateObject(18846, 2152.15771, -1614.54102, 28.34640,  0.00000, 0.00000, 0.00000);
CreateObject(3853, 2147.19238, -1617.53796, 16.35200,  0.00000, 0.00000, 160.00000);
CreateObject(3038, 2155.79077, -1617.19104, 25.55090,  0.00000, 0.00000, -108.00000);
CreateObject(3038, 2147.98438, -1614.55884, 25.55090,  0.00000, 0.00000, -108.00000);






Creditos: Gomes


RE: FAVELA GROVE - Theuzzin - 29/09/2020

(29/09/2020 17:54)Gomes Escreveu: FAVELA NA RUA DA GROVE

Bom, eu ia utilizar este mapa em um dos meus projetos que acabei desistindo e agora resolvi postar aqui o mapa, é uma favela que se encontra na rua da Grove Street. Imagens e Codigo abaixo. 



Imagens:
https://www.imagemhost.com.br/image/lxk0L
https://www.imagemhost.com.br/image/lxwCB
https://www.imagemhost.com.br/image/lxzdV
https://www.imagemhost.com.br/image/lxXPK



Codigo:

Código:
//===============================Remove Building's===============================//
RemoveBuildingForPlayer(playerid, 3662, 2154.3984, -1580.9453, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 3662, 2147.1016, -1601.7266, 16.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3662, 2182.3359, -1604.1797, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 5633, 2089.3594, -1643.9297, 18.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2125.2031, -1608.5000, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2158.7969, -1621.1953, 14.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2168.1641, -1624.4141, 14.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2173.1797, -1626.0469, 14.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2178.2344, -1627.4688, 15.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2144.5156, -1615.8672, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2149.4375, -1617.8672, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2164.2656, -1614.1719, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2135.1719, -1611.9922, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2130.2266, -1610.1719, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2131.0938, -1606.9453, 12.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2115.3438, -1605.1328, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1501, 2142.5078, -1604.0703, 13.3359, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2147.1016, -1601.7266, 16.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2154.3984, -1580.9453, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1501, 2149.7891, -1583.3125, 13.3359, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2172.4844, -1596.8359, 13.6641, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2135.8672, -1566.7109, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2182.3359, -1604.1797, 16.8203, 0.25);


//===============================Create Object's===============================//
CreateObject(3655, 2120.63086, -1599.63928, 15.63770,  0.00000, 0.00000, -109.00000);
CreateObject(3655, 2131.96436, -1603.55469, 15.63770,  0.00000, 0.00000, -109.00000);
CreateObject(3655, 2185.74683, -1622.21960, 16.10970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2174.14014, -1619.27563, 16.10970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2134.84985, -1591.20142, 16.34130,  0.00000, 0.00000, -17.00000);
CreateObject(3655, 2138.35547, -1579.73364, 16.34130,  0.00000, 0.00000, -17.00000);
CreateObject(3655, 2178.59473, -1607.77515, 16.16970,  0.00000, 0.00000, 161.00000);
CreateObject(3655, 2182.50024, -1596.40771, 16.16970,  0.00000, 0.00000, 161.00000);
CreateObject(3655, 2174.22437, -1618.87817, 23.62970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2185.85107, -1621.79626, 23.62970,  0.00000, 0.00000, -104.00000);
CreateObject(14407, 2188.01782, -1607.17529, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(3095, 2188.18896, -1615.03162, 19.20480,  0.00000, 0.00000, -16.00000);
CreateObject(14407, 2192.71826, -1608.51489, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(14407, 2190.40674, -1607.83264, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(3655, 2132.09033, -1603.16809, 23.33770,  0.00000, 0.00000, -109.00000);
CreateObject(1594, 2177.96924, -1609.05188, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2183.60767, -1605.75989, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2175.29370, -1603.36768, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2182.69385, -1596.51270, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(3655, 2163.08374, -1616.10925, 16.10970,  0.00000, 0.00000, -108.00000);
CreateObject(3655, 2143.53394, -1608.09167, 15.63770,  0.00000, 0.00000, -113.00000);
CreateObject(3655, 2163.19189, -1615.72375, 23.62970,  0.00000, 0.00000, -108.00000);
CreateObject(3655, 2143.75977, -1607.59705, 23.33770,  0.00000, 0.00000, -113.00000);
CreateObject(19419, 2154.65845, -1620.02783, 12.64930,  0.00000, -3.00000, -18.00000);
CreateObject(19419, 2153.14795, -1619.53491, 12.56930,  0.00000, -3.00000, -18.00000);
CreateObject(19419, 2151.62744, -1619.04016, 12.50930,  0.00000, -2.00000, -18.00000);
CreateObject(19419, 2150.14331, -1618.49548, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(19419, 2148.67163, -1617.86707, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(19419, 2147.19971, -1617.24402, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(3092, 2155.87573, -1621.39648, 16.82370,  0.00000, 0.00000, 160.00000);
CreateObject(3092, 2145.32983, -1616.57849, 16.82370,  0.00000, 0.00000, 160.00000);
CreateObject(18691, 2145.21313, -1616.80872, 12.54818,  0.00000, 0.00000, 0.00000);
CreateObject(18691, 2155.92944, -1621.44519, 12.79313,  0.00000, 0.00000, 0.00000);
CreateObject(2985, 2176.87158, -1594.69458, 19.75200,  0.00000, 0.00000, 207.00000);
CreateObject(19833, 2166.02661, -1603.94519, 13.34430,  0.00000, 0.00000, -156.00000);
CreateObject(19833, 2166.10620, -1604.12927, 13.82430,  -39.00000, 0.00000, -156.00000);
CreateObject(19967, 2155.23096, -1621.53870, 12.73880,  0.00000, 0.00000, -36.00000);
CreateObject(12843, 2161.06152, -1585.98047, 13.35500,  0.00000, 0.00000, -20.00000);
CreateObject(3095, 2161.67651, -1585.70300, 12.82430,  0.00000, 0.00000, -20.00000);
CreateObject(3095, 2156.07495, -1583.65259, 12.80430,  0.00000, 0.00000, -20.00000);
CreateObject(18846, 2152.15771, -1614.54102, 28.34640,  0.00000, 0.00000, 0.00000);
CreateObject(3853, 2147.19238, -1617.53796, 16.35200,  0.00000, 0.00000, 160.00000);
CreateObject(3038, 2155.79077, -1617.19104, 25.55090,  0.00000, 0.00000, -108.00000);
CreateObject(3038, 2147.98438, -1614.55884, 25.55090,  0.00000, 0.00000, -108.00000);






Creditos: Gomes

Fico bom, vai melhorando a favela e atualizando o post Smile


RE: FAVELA GROVE - Gomes - 29/09/2020

(29/09/2020 18:23)Theuzzin Escreveu:
(29/09/2020 17:54)Gomes Escreveu: FAVELA NA RUA DA GROVE

Bom, eu ia utilizar este mapa em um dos meus projetos que acabei desistindo e agora resolvi postar aqui o mapa, é uma favela que se encontra na rua da Grove Street. Imagens e Codigo abaixo. 



Imagens:
https://www.imagemhost.com.br/image/lxk0L
https://www.imagemhost.com.br/image/lxwCB
https://www.imagemhost.com.br/image/lxzdV
https://www.imagemhost.com.br/image/lxXPK



Codigo:

Código:
//===============================Remove Building's===============================//
RemoveBuildingForPlayer(playerid, 3662, 2154.3984, -1580.9453, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 3662, 2147.1016, -1601.7266, 16.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3662, 2182.3359, -1604.1797, 16.8203, 0.25);
RemoveBuildingForPlayer(playerid, 5633, 2089.3594, -1643.9297, 18.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2125.2031, -1608.5000, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2158.7969, -1621.1953, 14.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2168.1641, -1624.4141, 14.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2173.1797, -1626.0469, 14.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2178.2344, -1627.4688, 15.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2144.5156, -1615.8672, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2149.4375, -1617.8672, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2164.2656, -1614.1719, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2135.1719, -1611.9922, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2130.2266, -1610.1719, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2131.0938, -1606.9453, 12.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 2115.3438, -1605.1328, 13.7656, 0.25);
RemoveBuildingForPlayer(playerid, 1501, 2142.5078, -1604.0703, 13.3359, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2147.1016, -1601.7266, 16.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2154.3984, -1580.9453, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1501, 2149.7891, -1583.3125, 13.3359, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2172.4844, -1596.8359, 13.6641, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2135.8672, -1566.7109, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3661, 2182.3359, -1604.1797, 16.8203, 0.25);


//===============================Create Object's===============================//
CreateObject(3655, 2120.63086, -1599.63928, 15.63770,  0.00000, 0.00000, -109.00000);
CreateObject(3655, 2131.96436, -1603.55469, 15.63770,  0.00000, 0.00000, -109.00000);
CreateObject(3655, 2185.74683, -1622.21960, 16.10970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2174.14014, -1619.27563, 16.10970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2134.84985, -1591.20142, 16.34130,  0.00000, 0.00000, -17.00000);
CreateObject(3655, 2138.35547, -1579.73364, 16.34130,  0.00000, 0.00000, -17.00000);
CreateObject(3655, 2178.59473, -1607.77515, 16.16970,  0.00000, 0.00000, 161.00000);
CreateObject(3655, 2182.50024, -1596.40771, 16.16970,  0.00000, 0.00000, 161.00000);
CreateObject(3655, 2174.22437, -1618.87817, 23.62970,  0.00000, 0.00000, -104.00000);
CreateObject(3655, 2185.85107, -1621.79626, 23.62970,  0.00000, 0.00000, -104.00000);
CreateObject(14407, 2188.01782, -1607.17529, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(3095, 2188.18896, -1615.03162, 19.20480,  0.00000, 0.00000, -16.00000);
CreateObject(14407, 2192.71826, -1608.51489, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(14407, 2190.40674, -1607.83264, 16.54510,  0.00000, 0.00000, -16.00000);
CreateObject(3655, 2132.09033, -1603.16809, 23.33770,  0.00000, 0.00000, -109.00000);
CreateObject(1594, 2177.96924, -1609.05188, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2183.60767, -1605.75989, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2175.29370, -1603.36768, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(1594, 2182.69385, -1596.51270, 20.22810,  0.00000, 0.00000, 0.00000);
CreateObject(3655, 2163.08374, -1616.10925, 16.10970,  0.00000, 0.00000, -108.00000);
CreateObject(3655, 2143.53394, -1608.09167, 15.63770,  0.00000, 0.00000, -113.00000);
CreateObject(3655, 2163.19189, -1615.72375, 23.62970,  0.00000, 0.00000, -108.00000);
CreateObject(3655, 2143.75977, -1607.59705, 23.33770,  0.00000, 0.00000, -113.00000);
CreateObject(19419, 2154.65845, -1620.02783, 12.64930,  0.00000, -3.00000, -18.00000);
CreateObject(19419, 2153.14795, -1619.53491, 12.56930,  0.00000, -3.00000, -18.00000);
CreateObject(19419, 2151.62744, -1619.04016, 12.50930,  0.00000, -2.00000, -18.00000);
CreateObject(19419, 2150.14331, -1618.49548, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(19419, 2148.67163, -1617.86707, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(19419, 2147.19971, -1617.24402, 12.48930,  0.00000, 0.00000, -23.00000);
CreateObject(3092, 2155.87573, -1621.39648, 16.82370,  0.00000, 0.00000, 160.00000);
CreateObject(3092, 2145.32983, -1616.57849, 16.82370,  0.00000, 0.00000, 160.00000);
CreateObject(18691, 2145.21313, -1616.80872, 12.54818,  0.00000, 0.00000, 0.00000);
CreateObject(18691, 2155.92944, -1621.44519, 12.79313,  0.00000, 0.00000, 0.00000);
CreateObject(2985, 2176.87158, -1594.69458, 19.75200,  0.00000, 0.00000, 207.00000);
CreateObject(19833, 2166.02661, -1603.94519, 13.34430,  0.00000, 0.00000, -156.00000);
CreateObject(19833, 2166.10620, -1604.12927, 13.82430,  -39.00000, 0.00000, -156.00000);
CreateObject(19967, 2155.23096, -1621.53870, 12.73880,  0.00000, 0.00000, -36.00000);
CreateObject(12843, 2161.06152, -1585.98047, 13.35500,  0.00000, 0.00000, -20.00000);
CreateObject(3095, 2161.67651, -1585.70300, 12.82430,  0.00000, 0.00000, -20.00000);
CreateObject(3095, 2156.07495, -1583.65259, 12.80430,  0.00000, 0.00000, -20.00000);
CreateObject(18846, 2152.15771, -1614.54102, 28.34640,  0.00000, 0.00000, 0.00000);
CreateObject(3853, 2147.19238, -1617.53796, 16.35200,  0.00000, 0.00000, 160.00000);
CreateObject(3038, 2155.79077, -1617.19104, 25.55090,  0.00000, 0.00000, -108.00000);
CreateObject(3038, 2147.98438, -1614.55884, 25.55090,  0.00000, 0.00000, -108.00000);






Creditos: Gomes

Fico bom, vai melhorando a favela e atualizando o post Smile

Ok, muito obrigado!


RE: FAVELA GROVE - sinux - 29/09/2020

Eu daria rep, mas já basta por hoje limite excedido :R


RE: FAVELA GROVE - Gomes - 29/09/2020

(29/09/2020 22:45)sinux Escreveu: Eu daria rep, mas já basta por hoje limite excedido :R

Poxa  Sad


RE: FAVELA GROVE - ProKillerPa - 01/10/2020

Curti, mas aqueles policias pendurados na parede ficou pesado hahah

Vou aproveitar e deixar uma ideia para uma talvez futura versão, poderia fazer a favela em morro bem íngreme.

Bom trabalho!


RE: FAVELA GROVE - Gomes - 01/10/2020

(01/10/2020 21:48)ProKillerPa Escreveu: Curti, mas aqueles policias pendurados na parede ficou pesado hahah

Vou aproveitar e deixar uma ideia para uma talvez futura versão, poderia fazer a favela em morro bem íngreme.

Bom trabalho!
Muito obrigado, morro íngreme tipo aquele do territorio dos vagos?


RE: FAVELA GROVE - willttoonn - 01/10/2020

Achei bem criativo! Parabéns pelo trabalho!


RE: FAVELA GROVE - Gomes - 02/10/2020

(01/10/2020 22:28)João Pedro Escreveu: Achei bem criativo! Parabéns pelo trabalho!
Obrigado, que honra!


RE: FAVELA GROVE - ChaRaDa_Fox - 02/10/2020

Parabens !!! Muito Criativo