05/01/2024 19:15
(Esta mensagem foi modificada pela última vez a: 05/01/2024 19:17 por xbruno1000x.)
A filterscript abaixo permite a edição de cameras in-game. Basta digitar /cameditor para iniciar.
Créditos: Drebin
Ela é uma filterscript de 2012, mas nunca havia sido postada aqui no fórum, apesar de ser muito útil.
Código:
/*
_____ _ _
| __ \ | | (_)
| | | |_ __ ___| |__ _ _ __
| | | | '__/ _ \ '_ \| | '_ \
| |__| | | | __/ |_) | | | | |
|_____/|_| \___|_.__/|_|_| |_|
©2012
v 1.1
*/
#define FILTERSCRIPT
#include <a_samp>
#define MOVE_SPEED 100.0
#define ACCEL_RATE 0.03
#define CAMERA_MODE_NONE 0
#define CAMERA_MODE_FLY 1
#define MOVE_FORWARD 1
#define MOVE_BACK 2
#define MOVE_LEFT 3
#define MOVE_RIGHT 4
#define MOVE_FORWARD_LEFT 5
#define MOVE_FORWARD_RIGHT 6
#define MOVE_BACK_LEFT 7
#define MOVE_BACK_RIGHT 8
#define DIALOG_MENU 1678
#define DIALOG_MOVE_SPEED 1679
#define DIALOG_ROT_SPEED 1680
#define DIALOG_EXPORTNAME 1681
#define DIALOG_CLOSE_NEW 1682
const Float:fScale = 5.0;
new MenuTimer;
new Float:fPX, Float:fPY, Float:fPZ,
Float:fVX, Float:fVY, Float:fVZ,
Float:object_x, Float:object_y, Float:object_z;
new bool:IsCreating[MAX_PLAYERS] = false;
new bool:IsReSettingStart[MAX_PLAYERS] = false;
new bool:IsReSettingEnd[MAX_PLAYERS] = false;
new bool:SettingFirstLoc[MAX_PLAYERS] = false;
new bool:SettingLastLoc[MAX_PLAYERS] = false;
new bool:IsCamMoving[MAX_PLAYERS] = false;
enum noclipenum
{
cameramode,
flyobject,
mode,
lrold,
udold,
lastmove,
Float:accelmul
}
new noclipdata[MAX_PLAYERS][noclipenum];
enum Coordinates
{
Float:StartX,
Float:StartY,
Float:StartZ,
Float:EndX,
Float:EndY,
Float:EndZ,
Float:StartLookX,
Float:StartLookY,
Float:StartLookZ,
Float:EndLookX,
Float:EndLookY,
Float:EndLookZ,
MoveSpeed,
RotSpeed
}
new coordInfo[MAX_PLAYERS][Coordinates];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" CamEditor by Drebin");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
for(new x; x<MAX_PLAYERS; x++)
{
if(noclipdata[x][cameramode] == CAMERA_MODE_FLY) CancelFlyMode(x);
}
return 1;
}
#endif
public OnPlayerConnect(playerid)
{
noclipdata[playerid][cameramode] = CAMERA_MODE_NONE;
noclipdata[playerid][lrold] = 0;
noclipdata[playerid][udold] = 0;
noclipdata[playerid][mode] = 0;
noclipdata[playerid][lastmove] = 0;
noclipdata[playerid][accelmul] = 0.0;
IsCreating[playerid] = false;
IsReSettingStart[playerid] = false;
IsReSettingEnd[playerid] = false;
SettingFirstLoc[playerid] = false;
SettingLastLoc[playerid] = false;
IsCamMoving[playerid] = false;
coordInfo[playerid][MoveSpeed] = 1000;
coordInfo[playerid][RotSpeed] = 1000;
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsCreating[playerid] == false) SendClientMessage(playerid, -1, "Type /cameditor to open the camera movement editor");
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/cameditor", true))
{
if(IsCamMoving[playerid] == false)
{
if(GetPVarType(playerid, "FlyMode"))
{
CancelFlyMode(playerid);
IsCreating[playerid] = false;
}
else FlyMode(playerid);
}
return 1;
}
if(!strcmp(cmdtext, "/closecameditor", true))
{
if(IsCreating[playerid])
{
CancelFlyMode(playerid);
IsCreating[playerid] = false;
noclipdata[playerid][cameramode] = CAMERA_MODE_NONE;
noclipdata[playerid][lrold] = 0;
noclipdata[playerid][udold] = 0;
noclipdata[playerid][mode] = 0;
noclipdata[playerid][lastmove] = 0;
noclipdata[playerid][accelmul] = 0.0;
IsCreating[playerid] = false;
IsReSettingStart[playerid] = false;
IsReSettingEnd[playerid] = false;
SettingFirstLoc[playerid] = false;
SettingLastLoc[playerid] = false;
IsCamMoving[playerid] = false;
coordInfo[playerid][MoveSpeed] = 1000;
coordInfo[playerid][RotSpeed] = 1000;
SendClientMessage(playerid, -1, "You exited the camera movement editor.");
}
else SendClientMessage(playerid, -1, "You are currently not using the camera movement editor.");
return 1;
}
return 0;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
{
if(IsCreating[playerid] == true)
{
if(SettingFirstLoc[playerid] == true)
{
const Float:fScale = 5.0;
GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
object_x = fPX + floatmul(fVX, fScale);
object_y = fPY + floatmul(fVY, fScale);
object_z = fPZ + floatmul(fVZ, fScale);
coordInfo[playerid][StartX] = fPX;
coordInfo[playerid][StartY] = fPY;
coordInfo[playerid][StartZ] = fPZ;
coordInfo[playerid][StartLookX] = object_x;
coordInfo[playerid][StartLookY] = object_y;
coordInfo[playerid][StartLookZ] = object_z;
if(IsReSettingStart[playerid] == true)
{
SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} Start position {8EFF8E}re-set.");
ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Next step?","Preview\nChange Start\nChange End\nChange Speed\nSave","Ok","Cancel");
IsReSettingStart[playerid] = false;
IsReSettingEnd[playerid] = false;
SettingFirstLoc[playerid] = false;
SettingLastLoc[playerid] = false;
}
else
{
SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} Start position {8EFF8E}set.");
SendClientMessage(playerid, -1, "Now use {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}to save the camera's position as the {F58282}end {FFFFFF}position.");
SettingLastLoc[playerid] = true;
SettingFirstLoc[playerid] = false;
}
}
else if(SettingLastLoc[playerid] == true)
{
const Float:fScale = 5.0;
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}movement{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n\n\nNote: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Movement Speed", string,"Ok","Cancel");
GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
object_x = fPX + floatmul(fVX, fScale);
object_y = fPY + floatmul(fVY, fScale);
object_z = fPZ + floatmul(fVZ, fScale);
coordInfo[playerid][EndX] = fPX;
coordInfo[playerid][EndY] = fPY;
coordInfo[playerid][EndZ] = fPZ;
coordInfo[playerid][EndLookX] = object_x;
coordInfo[playerid][EndLookY] = object_y;
coordInfo[playerid][EndLookZ] = object_z;
if(IsReSettingEnd[playerid] == true)
{
SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} End position {8EFF8E}re-set.");
ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Next step?","Preview\nChange Start\nChange End\nChange Speed\nSave","Ok","Cancel");
IsReSettingStart[playerid] = false;
IsReSettingEnd[playerid] = false;
SettingFirstLoc[playerid] = false;
SettingLastLoc[playerid] = false;
}
else
{
SendClientMessage(playerid, -1, "{8EFF8E}>{FFFFFF} End position {8EFF8E}set.");
SettingLastLoc[playerid] = false;
}
}
}
}
return 1;
}
public OnPlayerUpdate(playerid)
{
if(noclipdata[playerid][cameramode] == CAMERA_MODE_FLY)
{
new keys,ud,lr;
GetPlayerKeys(playerid,keys,ud,lr);
if(noclipdata[playerid][mode] && (GetTickCount() - noclipdata[playerid][lastmove] > 100))
{
MoveCamera(playerid);
}
if(noclipdata[playerid][udold] != ud || noclipdata[playerid][lrold] != lr)
{
if((noclipdata[playerid][udold] != 0 || noclipdata[playerid][lrold] != 0) && ud == 0 && lr == 0){
StopPlayerObject(playerid, noclipdata[playerid][flyobject]);
noclipdata[playerid][mode] = 0;
noclipdata[playerid][accelmul] = 0.0;
}
else
{
noclipdata[playerid][mode] = GetMoveDirectionFromKeys(ud, lr);
MoveCamera(playerid);
}
}
noclipdata[playerid][udold] = ud; noclipdata[playerid][lrold] = lr;
return 0;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_MENU:
{
if(response)
{
switch(listitem)
{
case 0: //Preview
{
PreviewMovement(playerid);
}
case 1: //Change start
{
DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
IsReSettingEnd[playerid] = false;
SettingLastLoc[playerid] = false;
IsReSettingStart[playerid] = true;
SettingFirstLoc[playerid] = true;
noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, coordInfo[playerid][StartX], coordInfo[playerid][StartY], coordInfo[playerid][StartZ], 0.0, 0.0, 0.0);
TogglePlayerSpectating(playerid, true);
AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);
SetPVarInt(playerid, "FlyMode", 1);
noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
SendClientMessage(playerid, -1, "Use {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}to set a new {F58282}start {FFFFFF}position.");
}
case 2: //Change end
{
DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
IsReSettingStart[playerid] = false;
SettingFirstLoc[playerid] = false;
IsReSettingEnd[playerid] = true;
SettingLastLoc[playerid] = true;
IsCreating[playerid] = true;
SetCameraBehindPlayer(playerid);
noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, coordInfo[playerid][EndX], coordInfo[playerid][EndY], coordInfo[playerid][EndZ], 0.0, 0.0, 0.0);
TogglePlayerSpectating(playerid, true);
AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);
SetPVarInt(playerid, "FlyMode", 1);
noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
SendClientMessage(playerid, -1, "Use {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}to set a new {F58282}end {FFFFFF}position.");
}
case 3: //Change speed
{
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}movement{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n\n\nNote: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Movement Speed", string,"Ok","Cancel");
}
case 4: //Export
{
ShowPlayerDialog(playerid, DIALOG_EXPORTNAME, DIALOG_STYLE_INPUT, "Save movement","Enter a name for the movement","Ok","Cancel");
}
}
}
else
{
CancelFlyMode(playerid);
SendClientMessage(playerid, -1, "You exited the camera movement editor.");
IsCreating[playerid] = false;
}
}
case DIALOG_MOVE_SPEED:
{
if(response)
{
if(strlen(inputtext))
{
if(IsNumeric(inputtext))
{
coordInfo[playerid][MoveSpeed] = strval(inputtext);
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}rotation{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n\n\n{F58282}Note: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_ROT_SPEED, DIALOG_STYLE_INPUT, "Rotation Speed", string,"Ok","Cancel");
IsReSettingStart[playerid] = false;
IsReSettingEnd[playerid] = false;
}
else
{
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}movement{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n{FF0000}NUMBERS ONLY\n\n{F58282}Note: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Movement Speed", string,"Ok","Cancel");
}
}
else
{
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}movement{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n{FF0000}You need to enter a value\n\n{F58282}Note: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Movement Speed", string,"Ok","Cancel");
}
}
else
{
ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Next step?","Preview\nChange Start\nChange End\nChange Speed\nSave","Ok","Cancel");
}
}
case DIALOG_ROT_SPEED:
{
if(response)
{
if(strlen(inputtext))
{
if(IsNumeric(inputtext))
{
coordInfo[playerid][RotSpeed] = strval(inputtext);
ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Next step?","Preview\nChange Start\nChange End\nChange Speed\nSave","Ok","Cancel");
IsReSettingStart[playerid] = false;
IsReSettingEnd[playerid] = false;
}
else
{
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}rotation{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n{FF0000}NUMBERS ONLY!\n\n{F58282}Note: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_ROT_SPEED, DIALOG_STYLE_INPUT, "Rotation Speed", string,"Ok","Cancel");
}
}
else
{
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}rotation{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n{FF0000}You need to enter a value\n\n{F58282}Note: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_ROT_SPEED, DIALOG_STYLE_INPUT, "Rotation Speed", string,"Ok","Cancel");
}
}
else
{
new string[512];
format(string, sizeof(string), "Please enter the desired {F58282}movement{a9c4e4} time in milliseconds\n\nCurrent movement speed: \t{F58282}%i milliseconds\n{a9c4e4}Current rotation speed: \t{F58282}%i milliseconds\n\n\n{F58282}Note: {a9c4e4}1 second = 1000 milliseconds", coordInfo[playerid][MoveSpeed], coordInfo[playerid][RotSpeed]);
ShowPlayerDialog(playerid, DIALOG_MOVE_SPEED, DIALOG_STYLE_INPUT, "Movement Speed",string,"Ok","Cancel");
}
}
case DIALOG_EXPORTNAME:
{
if(response)
{
if(strlen(inputtext))
{
ExportMovement(playerid, inputtext);
}
else
{
ShowPlayerDialog(playerid, DIALOG_EXPORTNAME, DIALOG_STYLE_INPUT, "Save movement","Enter a name for the movement\n{FF0000}You need to enter a text","Ok","Cancel");
}
}
else
{
ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Next step?","Preview\nChange Start\nChange End\nChange Speed\nSave","Ok","Cancel");
}
}
case DIALOG_CLOSE_NEW:
{
if(response)
{
IsCreating[playerid] = true;
SettingFirstLoc[playerid] = true;
FlyMode(playerid);
}
else
{
SendClientMessage(playerid, -1, "You exited the camera movement editor.");
CancelFlyMode(playerid);
IsCreating[playerid] = false;
}
}
}
return 1;
}
forward ShowPlayerMenu(playerid);
public ShowPlayerMenu(playerid)
{
KillTimer(MenuTimer);
IsCamMoving[playerid] = false;
ShowPlayerDialog(playerid, DIALOG_MENU, DIALOG_STYLE_LIST,"Next step?","Preview\nChange Start\nChange End\nChange Speed\nSave","Ok","Cancel");
return 1;
}
forward PreviewMovement(playerid);
public PreviewMovement(playerid)
{
IsCamMoving[playerid] = true;
DestroyObject(noclipdata[playerid][flyobject]);
SetCameraBehindPlayer(playerid);
if(coordInfo[playerid][MoveSpeed] > coordInfo[playerid][RotSpeed])
MenuTimer = SetTimerEx("ShowPlayerMenu", coordInfo[playerid][MoveSpeed], 0, "i", playerid);
else
MenuTimer = SetTimerEx("ShowPlayerMenu", coordInfo[playerid][RotSpeed], 0, "i", playerid);
InterpolateCameraPos(playerid, coordInfo[playerid][StartX], coordInfo[playerid][StartY], coordInfo[playerid][StartZ], coordInfo[playerid][EndX], coordInfo[playerid][EndY], coordInfo[playerid][EndZ],coordInfo[playerid][MoveSpeed]);
InterpolateCameraLookAt(playerid, coordInfo[playerid][StartLookX],coordInfo[playerid][StartLookY],coordInfo[playerid][StartLookZ],coordInfo[playerid][EndLookX],coordInfo[playerid][EndLookY],coordInfo[playerid][EndLookZ],coordInfo[playerid][RotSpeed]);
return 1;
}
forward ExportMovement(playerid, inputtext[]);
public ExportMovement(playerid, inputtext[])
{
new tagstring[64];
new movestring[512];
new rotstring[512];
new filename[50];
format(filename, 128, "CamEdit_%s.txt", inputtext);
format(tagstring, sizeof(tagstring), "|----------%s----------|\r\n", inputtext);
format(movestring, sizeof(movestring),"InterpolateCameraPos(playerid, %f, %f, %f, %f, %f, %f, %i);\r\n",coordInfo[playerid][StartX], coordInfo[playerid][StartY], coordInfo[playerid][StartZ], coordInfo[playerid][EndX], coordInfo[playerid][EndY], coordInfo[playerid][EndZ],coordInfo[playerid][MoveSpeed]);
format(rotstring,sizeof(rotstring),"InterpolateCameraLookAt(playerid, %f, %f, %f, %f, %f, %f, %i);",coordInfo[playerid][StartLookX],coordInfo[playerid][StartLookY],coordInfo[playerid][StartLookZ],coordInfo[playerid][EndLookX],coordInfo[playerid][EndLookY],coordInfo[playerid][EndLookZ],coordInfo[playerid][RotSpeed]);
new File:File = fopen(filename, io_write);
fwrite(File, tagstring);
fwrite(File, movestring);
fwrite(File, rotstring);
fclose(File);
new myOutpString[256];
format(myOutpString, sizeof(myOutpString), "Camera movements saved under {F58282}%s {a9c4e4}to the scriptfiles folder!\n\nWhat do you want to do next?", filename);
ShowPlayerDialog(playerid, DIALOG_CLOSE_NEW, DIALOG_STYLE_MSGBOX,"What next?",myOutpString,"Create new","Exit");
}
stock GetMoveDirectionFromKeys(ud, lr)
{
new direction = 0;
if(lr < 0)
{
if(ud < 0) direction = MOVE_FORWARD_LEFT;
else if(ud > 0) direction = MOVE_BACK_LEFT;
else direction = MOVE_LEFT;
}
else if(lr > 0)
{
if(ud < 0) direction = MOVE_FORWARD_RIGHT;
else if(ud > 0) direction = MOVE_BACK_RIGHT;
else direction = MOVE_RIGHT;
}
else if(ud < 0) direction = MOVE_FORWARD;
else if(ud > 0) direction = MOVE_BACK;
return direction;
}
//--------------------------------------------------
stock MoveCamera(playerid)
{
new Float:FV[3], Float:CP[3];
GetPlayerCameraPos(playerid, CP[0], CP[1], CP[2]);
GetPlayerCameraFrontVector(playerid, FV[0], FV[1], FV[2]);
if(noclipdata[playerid][accelmul] <= 1) noclipdata[playerid][accelmul] += ACCEL_RATE;
new Float:speed = MOVE_SPEED * noclipdata[playerid][accelmul];
new Float:X, Float:Y, Float:Z;
GetNextCameraPosition(noclipdata[playerid][mode], CP, FV, X, Y, Z);
MovePlayerObject(playerid, noclipdata[playerid][flyobject], X, Y, Z, speed);
noclipdata[playerid][lastmove] = GetTickCount();
return 1;
}
//--------------------------------------------------
stock GetNextCameraPosition(move_mode, Float:CP[3], Float:FV[3], &Float:X, &Float:Y, &Float:Z)
{
#define OFFSET_X (FV[0]*6000.0)
#define OFFSET_Y (FV[1]*6000.0)
#define OFFSET_Z (FV[2]*6000.0)
switch(move_mode)
{
case MOVE_FORWARD:
{
X = CP[0]+OFFSET_X;
Y = CP[1]+OFFSET_Y;
Z = CP[2]+OFFSET_Z;
}
case MOVE_BACK:
{
X = CP[0]-OFFSET_X;
Y = CP[1]-OFFSET_Y;
Z = CP[2]-OFFSET_Z;
}
case MOVE_LEFT:
{
X = CP[0]-OFFSET_Y;
Y = CP[1]+OFFSET_X;
Z = CP[2];
}
case MOVE_RIGHT:
{
X = CP[0]+OFFSET_Y;
Y = CP[1]-OFFSET_X;
Z = CP[2];
}
case MOVE_BACK_LEFT:
{
X = CP[0]+(-OFFSET_X - OFFSET_Y);
Y = CP[1]+(-OFFSET_Y + OFFSET_X);
Z = CP[2]-OFFSET_Z;
}
case MOVE_BACK_RIGHT:
{
X = CP[0]+(-OFFSET_X + OFFSET_Y);
Y = CP[1]+(-OFFSET_Y - OFFSET_X);
Z = CP[2]-OFFSET_Z;
}
case MOVE_FORWARD_LEFT:
{
X = CP[0]+(OFFSET_X - OFFSET_Y);
Y = CP[1]+(OFFSET_Y + OFFSET_X);
Z = CP[2]+OFFSET_Z;
}
case MOVE_FORWARD_RIGHT:
{
X = CP[0]+(OFFSET_X + OFFSET_Y);
Y = CP[1]+(OFFSET_Y - OFFSET_X);
Z = CP[2]+OFFSET_Z;
}
}
}
//--------------------------------------------------
stock CancelFlyMode(playerid)
{
DeletePVar(playerid, "FlyMode");
CancelEdit(playerid);
TogglePlayerSpectating(playerid, false);
DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
noclipdata[playerid][cameramode] = CAMERA_MODE_NONE;
IsReSettingStart[playerid] = false;
IsReSettingEnd[playerid] = false;
SettingFirstLoc[playerid] = false;
SettingLastLoc[playerid] = false;
return 1;
}
//--------------------------------------------------
stock FlyMode(playerid)
{
new Float:X, Float:Y, Float:Z;
IsCreating[playerid] = true;
SettingFirstLoc[playerid] = true;
GetPlayerPos(playerid, X, Y, Z);
noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, X, Y, Z, 0.0, 0.0, 0.0);
TogglePlayerSpectating(playerid, true);
AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);
SetPVarInt(playerid, "FlyMode", 1);
noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
SendClientMessage(playerid, -1, "You entered the camera movement editor.");
SendClientMessage(playerid, -1, "You can use /closecameditor to close it.");
SendClientMessage(playerid, -1, "With {F58282}~k~~GO_FORWARD~, ~k~~GO_BACK~, ~k~~GO_LEFT~ and ~k~~GO_RIGHT~{FFFFFF} you can move the camera.");
SendClientMessage(playerid, -1, "Use {F58282}~k~~PED_FIREWEAPON~ {FFFFFF}to save the camera's position as the {F58282}start {FFFFFF}position.");
return 1;
}
IsNumeric(szInput[]) {
new iChar, i = 0;
while ((iChar = szInput[i++])) if (!('0' <= iChar <= '9')) return 0;
return 1;
}
Créditos: Drebin
Ela é uma filterscript de 2012, mas nunca havia sido postada aqui no fórum, apesar de ser muito útil.
Discente de Sistemas de Informação no Centro Federal de Ensino Tecnológico(CEFET/RJ)
Programador SA-MP desde 2012
Programador SA-MP desde 2012
Não envie dúvidas por inbox, crie um tópico. Sua dúvida pode ser a dúvida de outro alguém, e seu tópico ajudará outras pessoas no futuro.