03/01/2023 23:02
esse plugin não cria objetos infinitamente, o campo de visão dos objetos deve ser mínimo se estão na superfície e área de renderização também, se tem uma grande quantidade de objetos um perto do outro pode estar estourando o limite de memória do próprio jogo, o limite do samp ou se ta dentro de uma stock sendo chamado não ta sendo carregado
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Floattreamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, areaid = -1, priority = 0)
The streaming distance (streamdistance) refers to how close the player needs to be to the object before it is streamed in by the plugin.
The draw distance (drawdistance) is a parameter used by the game that determines how close the player needs to be to the object before it is rendered on the player's screen.
https://github.com/samp-incognito/samp-s...-(Objects)
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Floattreamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, areaid = -1, priority = 0)
The streaming distance (streamdistance) refers to how close the player needs to be to the object before it is streamed in by the plugin.
The draw distance (drawdistance) is a parameter used by the game that determines how close the player needs to be to the object before it is rendered on the player's screen.
https://github.com/samp-incognito/samp-s...-(Objects)