05/08/2023 12:42
if(GetPlayerDistanceFromPoint(playerid, i) <= distplayer)
Falta o X, Y Z.. e o "i" não existe, ali seria o X.
static Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(GetPlayerDistanceFromPoint(playerid, x, y, z) <= distplayer)
Falta o X, Y Z.. e o "i" não existe, ali seria o X.
static Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(GetPlayerDistanceFromPoint(playerid, x, y, z) <= distplayer)