26/10/2023 01:11
(05/09/2021 19:10)JR_Junior Escreveu: O cara posta uma parada com 3 mil erros e tchau.para corrigir é bem simples
Código:
/*
Inclusão para haver múltiplos elevadores no game
Versão 1.0 - Inicial
*/
#if defined _elevator_locky
#endinput
#endif
#if !defined _samp_included
#error "Inclua a_samp primeiramente"
#endif
#if !defined _streamer_included
#error "Inclua o plugin streamer"
#endif
#define _elevator_locky
#if !defined _ELEVATOR_MOVE_SPEED
#define _ELEVATOR_MOVE_SPEED 5.0
#endif
#if !defined MAX_ELEVATORS
#define MAX_ELEVATORS 5
#endif
#if !defined MAX_FLOOR_ELEVATOR
#define MAX_FLOOR_ELEVATOR 22
#endif
enum _elevator_enum
{
_ElevatorObj,
_ElevatorPortR,
_ElevatorPortL,
Float:_ElevatorFloor[MAX_FLOOR_ELEVATOR],
_ElevatorArea,
_ElevatorOnFloor,
_ElevatorDoorArea[MAX_FLOOR_ELEVATOR],
_ElevatorDoorPortR[MAX_FLOOR_ELEVATOR],
_ElevatorDoorPortL[MAX_FLOOR_ELEVATOR],
bool:_ElevatorDoorOpened[MAX_FLOOR_ELEVATOR],
_ElevatorName[32]
}
static _ElevatorData[MAX_ELEVATORS][_elevator_enum];
static _ElevatorFloorName[MAX_ELEVATORS][MAX_FLOOR_ELEVATOR][32];
/*
native AddElevator(Float:posx, Float:posy, Float:posz, Float:ang, ElevatorName[] = "", Interior = -1, VirtualWorld = -1);
native IsValidElevator(elevatorid);
native DestroyElevator(elevatorid);
native GetElevatorName(elevatorid, &ElevatorName[], &size);
native GetElevatorPos(elevatorid, Float:x, Float:y, Float:z);
native GetElevatorOnFloor(elevatorid);
native AddFloorToElevator(elevatorid, Float:fz, floorname[], bool:IsOpen = false);
native CallElevatorToFloor(elevatorid, floorid);
native OpenPortsElevator(elevatorid);
native ClosePortsElevator(elevatorid);
native SelectFloorOnElevator(elevatorid, floorid);
native GetMaxFloorElevator(elevatorid);
native GetFloorNameForElevator(floorid, elevatorid, &floorname[], &size);
native IsPlayerInElevator(playerid, elevatorid);
native GetPlayerFrontElevator(playerid, elevatorid);
native GetElevatorPoolSize();
*/
stock IsValidElevator(elevatorid) return IsValidDynamicObject(_ElevatorData[elevatorid][_ElevatorObj]);
stock GetElevatorPoolSize()
{
new Counter=-1;
for(new i; i < MAX_FLOOR_ELEVATOR; i++)
if(IsValidElevator(elevatorid))
Counter++;
return Counter;
}
stock IsPlayerInElevator(playerid, elevatorid) return IsPlayerInDynamicArea(playerid, _ElevatorData[elevatorid][_ElevatorArea]);
stock GetPlayerFrontElevator(playerid, elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
for(new doors; doors < MAX_FLOOR_ELEVATOR; doors++)
{
if(_ElevatorData[elevatorid][_ElevatorDoorArea][doors] != 0 && IsPlayerInDynamicArea(playerid, _ElevatorData[elevatorid][_ElevatorDoorArea][doors]))
return doors;
}
return -1;
}
stock GetElevatorPos(elevatorid, &Float:x, &Float:y, &Float:z)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidElevator(elevatorid)) return 0;
return GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
}
stock GetElevatorOnFloor(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidElevator(elevatorid)) return 0;
return _ElevatorData[elevatorid][_ElevatorOnFloor];
}
stock AddElevator(Float:x, Float:y, Float:z, Float:a, const ElevatorName[] = "", Interior = -1, VirtualWorld = -1)
{
new Obj = CreateDynamicObject(18755, x, y, z, 0.0, 0.0, a, VirtualWorld, Interior), Ports[2], Area, elevid=-1;
Ports[0] = CreateDynamicObject(18757, x, y, z, 0.0, 0.0, a, VirtualWorld, Interior);
Ports[1] = CreateDynamicObject(18756, x, y, z, 0.0, 0.0, a, VirtualWorld, Interior);
Area = CreateDynamicRectangle(-1.79897, -2.13561, 2.04287, 2.02911, VirtualWorld, Interior);
AttachDynamicAreaToObject(Area, Obj, STREAMER_OBJECT_TYPE_DYNAMIC, INVALID_PLAYER_ID, 0.0021, 0.1012, -1.9275);
for(elevid=1; elevid < MAX_ELEVATORS; elevid++)
{
if(_ElevatorData[elevid][_ElevatorObj] == 0)
{
_ElevatorData[elevid][_ElevatorObj] = Obj;
_ElevatorData[elevid][_ElevatorPortR] = Ports[0];
_ElevatorData[elevid][_ElevatorPortL] = Ports[1];
_ElevatorData[elevid][_ElevatorArea] = Area;
format(_ElevatorData[elevid][_ElevatorName], 32, ElevatorName);
break;
}
}
OpenPortsElevator(elevid);
return elevid;
}
stock DestroyElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidDynamicObject(_ElevatorData[elevatorid][_ElevatorObj])) return 0;
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorObj]);
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR]);
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL]);
DestroyDynamicArea(_ElevatorData[elevatorid][_ElevatorArea]);
_ElevatorData[elevatorid][_ElevatorFloor] = 0.0;
for(new i; i < MAX_FLOOR_ELEVATOR; i++) {
_ElevatorFloorName[elevatorid][i] = "";
DestroyDynamicArea(_ElevatorData[elevatorid][_ElevatorDoorArea][i]);
_ElevatorData[elevatorid][_ElevatorDoorArea][i] = 0;
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortR][i]);
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortL][i]);
}
_ElevatorData[elevatorid][_ElevatorObj] = _ElevatorData[elevatorid][_ElevatorPortR] = _ElevatorData[elevatorid][_ElevatorPortL] = 0;
return 1;
}
stock GetElevatorName(elevatorid, ElevatorName[], size)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
return format(ElevatorName, size, _ElevatorData[elevatorid][_ElevatorName]);
}
stock AddFloorToElevator(elevatorid, Float:fz, const floorname[], bool:IsOpen = false)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
for(new i; i < MAX_FLOOR_ELEVATOR; i++)
{
if(_ElevatorData[elevatorid][_ElevatorFloor][i] == 0.00)
{
_ElevatorData[elevatorid][_ElevatorFloor][i] = fz;
format(_ElevatorFloorName[elevatorid][i], 32, floorname);
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, VirtualWorld, Interior;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorObj], rx, ry, rz);
VirtualWorld = Streamer_GetIntData(STREAMER_TYPE_OBJECT, _ElevatorData[elevatorid][_ElevatorObj], E_STREAMER_WORLD_ID);
Interior = Streamer_GetIntData(STREAMER_TYPE_OBJECT, _ElevatorData[elevatorid][_ElevatorObj], E_STREAMER_INTERIOR_ID);
// -3.8183, 0.1608, -1.9275
_ElevatorData[elevatorid][_ElevatorDoorArea][i] = CreateDynamicSphere(x + (-3.5 * floatsin(-(rz - 90.0), degrees)), y + (-3.5 * floatcos(-(rz - 90.0), degrees)), fz - 1.92, 2.0, VirtualWorld, Interior);
_ElevatorData[elevatorid][_ElevatorDoorPortR][i] = CreateDynamicObject(18757, x + (0.26 * floatsin(-(rz + 90.0), degrees)), y + (0.26 * floatcos(-(rz + 90.0), degrees)), fz, 0.0, 0.0, rz, VirtualWorld, Interior);
_ElevatorData[elevatorid][_ElevatorDoorPortL][i] = CreateDynamicObject(18756, x + (0.26 * floatsin(-(rz + 90.0), degrees)), y + (0.26 * floatcos(-(rz + 90.0), degrees)), fz, 0.0, 0.0, rz, VirtualWorld, Interior);
if(IsOpen)
{
CallElevatorToFloor(elevatorid, i);
}
break;
}
}
return 1;
}
stock OpenDoorForFloor(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
if(_ElevatorData[elevatorid][_ElevatorDoorOpened]) return 0;
new Float:x1, Float:y1, Float:z1, Float:rx1, Float:ry1, Float:rz1, Float:x2, Float:y2, Float:z2, Float:rx2, Float:ry2, Float:rz2;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1, y1, z1);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], rx1, ry1, rz1);
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2, y2, z2);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], rx2, ry2, rz2);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1 + (1.75 * floatsin(-(rz1 - 360.0), degrees)), y1 + (1.75 * floatcos(-(rz1 - 360.0), degrees)), z1, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2 + (1.75 * floatsin(-(rz2 - 180.0), degrees)), y2 + (1.75 * floatcos(-(rz2 - 180.0), degrees)), z2, _ELEVATOR_MOVE_SPEED);
_ElevatorData[elevatorid][_ElevatorDoorOpened] = true;
return 1;
}
stock CloseDoorForFloor(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
if(!_ElevatorData[elevatorid][_ElevatorDoorOpened]) return 0;
new Float:x1, Float:y1, Float:z1, Float:rx1, Float:ry1, Float:rz1, Float:x2, Float:y2, Float:z2, Float:rx2, Float:ry2, Float:rz2;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1, y1, z1);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], rx1, ry1, rz1);
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2, y2, z2);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], rx2, ry2, rz2);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1 - (1.75 * floatsin(-(rz1 - 360.0), degrees)), y1 - (1.75 * floatcos(-(rz1 - 360.0), degrees)), z1, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2 - (1.75 * floatsin(-(rz2 - 180.0), degrees)), y2 - (1.75 * floatcos(-(rz2 - 180.0), degrees)), z2, _ELEVATOR_MOVE_SPEED);
_ElevatorData[elevatorid][_ElevatorDoorOpened] = false;
return 1;
}
stock CallElevatorToFloor(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidElevator(elevatorid)) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorObj])) return 0;
ClosePortsElevator(elevatorid);
CloseDoorForFloor(elevatorid, _ElevatorData[elevatorid][_ElevatorOnFloor]);
return SetTimerEx("Timer_CallElevator", 1000, false, "dd", elevatorid, floorid);
}
forward Timer_CallElevator(elevatorid, floorid);
public Timer_CallElevator(elevatorid, floorid)
{
new Float:x, Float:y, Float:z;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorObj], x, y, _ElevatorData[elevatorid][_ElevatorFloor][floorid], _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR], x, y, _ElevatorData[elevatorid][_ElevatorFloor][floorid] - 0.04, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL], x, y, _ElevatorData[elevatorid][_ElevatorFloor][floorid] - 0.04, _ELEVATOR_MOVE_SPEED);
_ElevatorData[elevatorid][_ElevatorOnFloor] = floorid;
return CallLocalFunction("OnElevatorCalled", "dd", elevatorid, floorid);
}
stock OpenPortsElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorObj], rx, ry, rz);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR], x + (1.75 * floatsin(-(rz - 360.0), degrees)), y + (1.75 * floatcos(-(rz - 360.0), degrees)), z - 0.0001, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL], x + (1.75 * floatsin(-(rz - 180.0), degrees)), y + (1.75 * floatcos(-(rz - 180.0), degrees)), z - 0.0001, _ELEVATOR_MOVE_SPEED);
return 1;
}
stock ClosePortsElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorObj], rx, ry, rz);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR], x, y, z, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL], x, y, z, _ELEVATOR_MOVE_SPEED);
return 1;
}
stock GetMaxFloorElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
new Counter;
for(new i; i < MAX_FLOOR_ELEVATOR; i++)
if(_ElevatorData[elevatorid][_ElevatorFloor][i] != 0.00)
Counter++;
return Counter;
}
stock GetFloorNameForElevator(floorid, elevatorid, floorname[], size)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
format(floorname, size, _ElevatorFloorName[elevatorid][floorid]);
return 1;
}
stock SelectFloorOnElevator(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
if(!IsValidElevator(elevatorid)) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorObj])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorPortR])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorPortL])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid])) return 0;
CloseDoorForFloor(elevatorid, _ElevatorData[elevatorid][_ElevatorOnFloor]);
CallElevatorToFloor(elevatorid, floorid);
ClosePortsElevator(elevatorid);
return 1;
}
// hook
public OnDynamicObjectMoved(objectid)
{
for(new elevatorid; elevatorid < MAX_ELEVATORS; elevatorid++)
{
if(objectid == _ElevatorData[elevatorid][_ElevatorObj])
{
OpenPortsElevator(elevatorid);
OpenDoorForFloor(elevatorid, _ElevatorData[elevatorid][_ElevatorOnFloor]);
return CallLocalFunction("OnElevatorStoped", "d", elevatorid);
}
}
return CallLocalFunction("_elevator_OnDynObjMoved", "d", objectid);
}
forward _elevator_OnDynObjMoved(objectid);
#if defined _ALS_OnDynamicObjectMoved
#undef OnDynamicObjectMoved
#else
#define _ALS_OnDynamicObjectMoved
#endif
#define OnDynamicObjectMoved _elevator_OnDynObjMoved
public OnPlayerEnterDynamicArea(playerid, areaid)
{
for(new elevatorid; elevatorid < MAX_ELEVATORS; elevatorid++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorArea])
{
return CallLocalFunction("OnPlayerEnterElevator", "dd", playerid, elevatorid);
}
for(new floor; floor < MAX_FLOOR_ELEVATOR; floor++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorDoorArea][floor])
{
return CallLocalFunction("OnPlayerIsFrontElevator", "ddd", playerid, elevatorid, floor);
}
}
}
return CallLocalFunction("_elevator_OnPlayerEnterDynArea", "dd", playerid, areaid);
}
forward _elevator_OnPlayerEnterDynArea(playerid, areaid);
#if defined _ALS_OnPlayerEnterDynamicArea
#undef OnPlayerEnterDynamicArea
#else
#define _ALS_OnPlayerEnterDynamicArea
#endif
#define OnPlayerEnterDynamicArea _elevator_OnPlayerEnterDynArea
public OnPlayerLeaveDynamicArea(playerid, areaid)
{
for(new elevatorid; elevatorid < MAX_ELEVATORS; elevatorid++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorArea])
{
return CallLocalFunction("OnPlayerLeaveElevator", "dd", playerid, elevatorid);
}
for(new floor; floor < MAX_FLOOR_ELEVATOR; floor++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorDoorArea][floor])
{
return CallLocalFunction("OnPlayerLeaveFrontElevator", "ddd", playerid, elevatorid, floor);
}
}
}
return CallLocalFunction("_elevator_OnPlayerLeaveDynArea", "dd", playerid, areaid);
}
forward _elevator_OnPlayerLeaveDynArea(playerid, areaid);
#if defined _ALS_OnPlayerLeaveDynamicArea
#undef OnPlayerLeaveDynamicArea
#else
#define _ALS_OnPlayerLeaveDynamicArea
#endif
#define OnPlayerLeaveDynamicArea _elevator_OnPlayerLeaveDynArea
forward OnElevatorCalled(elevatorid, floorid);
forward OnElevatorStoped(elevatorid);
forward OnPlayerEnterElevator(playerid, elevatorid);
forward OnPlayerIsFrontElevator(playerid, elevatorid, floor);
forward OnPlayerLeaveElevator(playerid, elevatorid);
forward OnPlayerLeaveFrontElevator(playerid, elevatorid, floor);