29/09/2020 12:29
Código:
stock ProxDetectorFade(playerid, Float:max_range, color, const string[], Float:max_ratio = 1.6)
{
new
Float:pos_x,
Float:pos_y,
Float:pos_z,
Float:range,
Float:range_ratio,
Float:range_with_ratio,
clr_r, clr_g, clr_b,
Float:color_r, Float:color_g, Float:color_b;
if (!GetPlayerPos(playerid, pos_x, pos_y, pos_z)) {
return 0;
}
color_r = float(color >> 24 & 0xFF);
color_g = float(color >> 16 & 0xFF);
color_b = float(color >> 8 & 0xFF);
range_with_ratio = max_range * max_ratio;
#if defined foreach
foreach (new i : Player) {
#else
for (new i = GetPlayerPoolSize(); i != -1; i--) {
#endif
if (!IsPlayerStreamedIn(i, playerid)) {
continue;
}
range = GetPlayerDistanceFromPoint(i, pos_x, pos_y, pos_z);
if (range > max_range) {
continue;
}
range_ratio = (range_with_ratio - range) / range_with_ratio;
clr_r = floatround(range_ratio * color_r);
clr_g = floatround(range_ratio * color_g);
clr_b = floatround(range_ratio * color_b);
SendClientMessage(i, (color & 0xFF) | (clr_b << 8) | (clr_g << 16) | (clr_r << 24), string);
}
SendClientMessage(playerid, color, string);
return 1;
}
ProxDetector mais atualizado (só precisa definir uma cor e o resto (fading com a distância) o construtor faz)