19/11/2022 14:56
Código:
stock IsPlayerInWater(playerid)
{
new Float:Z;
GetPlayerPos(playerid, Z, Z, Z);
if(Z < 0.7) {
switch(GetPlayerAnimationIndex(playerid)) {
case 1543, 1538, 1539:
return 1;
}
}
if(GetPlayerDistanceFromPoint(playerid, -965, 2438, 42) <= 700 && Z < 45)
return 1;
new Float:water_places[][] =
{
{25.0, 2313.0, -1417.0, 23.0},
{15.0, 1280.0, -773.0, 1082.0},
{15.0, 1279.0, -804.0, 86.0},
{20.0, 1094.0, -674.0, 111.0},
{26.0, 194.0, -1232.0, 76.0},
{25.0, 2583.0, 2385.0, 15.0},
{25.0, 225.0, -1187.0, 73.0},
{50.0, 1973.0, -1198.0, 17.0},
{140.0, 1923.0, 1592.0, 10.0}
};
for(new t = 0; t < sizeof(water_places); t++) {
if(GetPlayerDistanceFromPoint(playerid, water_places[t][1], water_places[t][2], water_places[t][3]) <= water_places[t][0])
return 1;
}
return 0;
}