Quanto Uso a include
<fixes> junco com a <FCNPC> o server da um crash
e removendo uma delas o server iniciar normal!
<fixes> junco com a <FCNPC> o server da um crash
e removendo uma delas o server iniciar normal!
Código:
=========================== FCNPC Exception Handler ============================
Address: 0x401696
Registers:
EAX: 0x248d280 - EBX: 0x7108f4d8 - ECX: 0x7241202a - EDX: 0x66ff34c8
ESI: 0x248d280 - EDI: 0x18fe14 - EBP: 0x49b4a1 - ESP: 0x18fea4
Stack:
0x0: 0x4ab4a0 - 0x4: 0x18ff7c - 0x8: 0x4ab0e1 - 0xC: 0xffffffff - 0x10: 0x49cca6 - 0x14: 0x1
0x18: 0x311210 - 0x1C: 0x311250 - 0x20: 0x94
Information:
System: Windows
SA-MP: 0.3.7 R2
FCNPC: 2.0.4
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x466570
FUNC_CPlayer__Kill: 0x484620
FUNC_CPlayer__EnterVehicle: 0x484c70
FUNC_CPlayer__ExitVehicle: 0x484d90
FUNC_CPlayer__SpawnForWorld: 0x486d30
FUNC_GetVehicleModelInfo: 0x488240
FUNC_CConsole__GetIntVariable: 0x48b5b0
FUNC_ClientJoin_RPC: 0x4918f0
Pointers:
VAR_ServerAuthentication: 0x4f5fe8
VAR_NetVersion: 0xfd9
Offsets:
OFFSET_RemoteSystemManager: 0x33c
OFFSET_RemoteSystemSize: 0xcb8
OFFSET_RemoteSystem__ConnectMode: 0xcb0
OFFSET_RemoteSystem__Unknown: 0xcb5
Callbacks:
FUNC_CGameMode__OnPlayerGiveDamage: 0x46ed70
FUNC_CGameMode__OnPlayerTakeDamage: 0x46ecf0
FUNC_CGameMode__OnPlayerWeaponShot: 0x46f360
FUNC_CGameMode__OnPlayerStreamIn: 0x46e8e0
FUNC_CGameMode__OnPlayerStreamOut: 0x46e950
FUNC_CGameMode__OnGameModeExit: 0x46d7b0
=========================== FCNPC Exception Handler ============================
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