boa tarde. eu to com um problema que quando eu morro o player vai para outro spawn ao invez do spawn do mundo que ele morreu no caso
tipo tu morre no mundo academy como policial ao invez de nascer novamente no spawn policial nasce no spawn drift.. e assim esta nos outros mundos..
codigo:
tipo tu morre no mundo academy como policial ao invez de nascer novamente no spawn policial nasce no spawn drift.. e assim esta nos outros mundos..
codigo:
Código PHP:
onPlayerSpawnEx(playerid) {
TogglePlayerSpectating(playerid, 0);
SetPlayerSkin(playerid, PlayerInfo[playerid][skin]);
SendClientMessage(playerid, Vermelho, "| ZONE - INFO | {FFFFFF}Desative o chat global {FFFF00}/Chatoff {FFFFFF}e ative usando o mesmo comando!");
switch(PlayerInfo[playerid][modo])
{
case 0:
{
SetSpawnInfo(playerid,0,PlayerInfo[playerid][skin],1550.8917,-1675.4390,15.6071,97.6708,0,0,0,0,0,0); //spawn policia
SetPlayerVirtualWorld(playerid,1001);
}
case 1:
{
SetSpawnInfo(playerid, 0,PlayerInfo[playerid][skin],1158.3031,-2036.9834,69.0078,269.8741,0,0,0,0,0,0); //spawn bandido
SetPlayerVirtualWorld(playerid,1001);
}
case 2:
{
SetSpawnInfo(playerid, 0,PlayerInfo[playerid][skin],357.7206,2019.4861,22.6406,125.4410,0,0,0,0,0,0); //Spawn PVP
SetPlayerVirtualWorld(playerid,1002);
}
case 3:
{
SetSpawnInfo(playerid, 0,PlayerInfo[playerid][skin], -305.2488,1528.8973,75.3594,183.5718,0,0,0,0,0,0); //Spawn Drift
SetPlayerVirtualWorld(playerid,1003);
new interior = GetPlayerInterior(playerid);
LinkVehicleToInterior(PegarCarro[playerid],interior);
SetVehicleVirtualWorld(PegarCarro[playerid] ,GetPlayerVirtualWorld(playerid));
PutPlayerInVehicle(playerid,PegarCarro[playerid], 0);
OptDrift(playerid);
}
case 4:SetSpawnInfo(playerid, 0,PlayerInfo[playerid][skin],384.5423,-2081.4946,7.8359, 6.1472,0,0,0,0,0,0);
}
}
Código PHP:
if(dialogid == DIALOG_PMVSLADRAO)
{
if(response)
{
switch(listitem)
{
case 0:
{
onPlayerSpawnEx(playerid);
switch(PlayerInfo[playerid][modo])
{
case 1:academy-=1;
case 2:pvp-=1;
case 3:drift-=1;
case 4:fuga-=1;
}
fuga+=1;
PlayerInfo[playerid][modo]=1;
PlayerInfo[playerid][cargo]=1;
SendClientMessageToAll(0x9ACD32FF,"| MUNDOS | %s[%d] entrou no Mundo Academy! {FFFFFF}- ( /Mundos )",pName[playerid],playerid);
SetPVarInt(playerid,"FloodModos",gettime()+15);
SendClientMessage(playerid,0x9ACD32FF,"| MUNDOS | {FFFFFF}Agora voce faz parte da Equipe de {1E90FF}Policiais {FFFFFF}do servidor!");
TogglePlayerSpectating(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,1550.8917,-1675.4390,15.6071);
SetPlayerFacingAngle(playerid,97.6708);
SetCameraBehindPlayer(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
RemovePlayerMapIcon(playerid, 55);
RemovePlayerMapIcon(playerid, 55);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,1001);
SetPlayerHealth(playerid, 100);
PlayerInfo[playerid][Reparo] = false;
for(new gt = 0; gt < 4; gt++)TextDrawHideForPlayer(playerid,TextPVP[gt]);
PlayerTextDrawHide(playerid,PTextPVP[playerid][0]);
PlayerTextDrawHide(playerid,PTextPVP[playerid][1]);
TextDrawHideForPlayer(playerid,InfoDeath);
ResetPlayerWeapons(playerid);
TogglePlayerSpectating(playerid, 0);
}
case 1:
{
onPlayerSpawnEx(playerid);
switch(PlayerInfo[playerid][modo])
{
case 1:academy-=1;
case 2:pvp-=1;
case 3:drift-=1;
case 4:fuga-=1;
}
fuga+=1;
PlayerInfo[playerid][modo]=1;
PlayerInfo[playerid][cargo]=2;
SendClientMessageToAll(0x9ACD32FF,"| MUNDOS | %s[%d] entrou no Mundo Academy! {FFFFFF}- ( /Mundos )",pName[playerid],playerid);
SetPVarInt(playerid,"FloodModos",gettime()+15);
PlayerInfo[playerid][Reparo] = false;
SendClientMessage(playerid,0x9ACD32FF,"| MUNDOS | {FFFFFF}Agora voce faz parte da Equipe de {FF0000}Bandidos(as) {FFFFFF}do servidor!");
SetPlayerPos(playerid,1158.3031,-2036.9834,69.0078);
SetPlayerFacingAngle(playerid,269.8741);
SetCameraBehindPlayer(playerid);
//SetPlayerMapIcon(playerid, 12, 1985.0173,-1896.1637,13.2094, 55, 0, MAPICON_GLOBAL);
//SetPlayerMapIcon(playerid, 12, 2654.9780,-2117.1992,13.1094, 55, 0, MAPICON_GLOBAL);
CreateDynamicMapIcon(1985.0173,-1896.1637,13.2094, 55, 0xFFFFFFAA, 1001, 0, playerid, -1, MAPICON_GLOBAL);
CreateDynamicMapIcon(2654.9780,-2117.1992,13.1094, 55, 0xFFFFFFAA, 1001, 0, playerid, -1, MAPICON_GLOBAL);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid,1001);
SetPlayerHealth(playerid, 100);
PlayerInfo[playerid][Reparo] = false;
for(new gt = 0; gt < 4; gt++)TextDrawHideForPlayer(playerid,TextPVP[gt]);
PlayerTextDrawHide(playerid,PTextPVP[playerid][0]);
PlayerTextDrawHide(playerid,PTextPVP[playerid][1]);
TextDrawHideForPlayer(playerid,InfoDeath);
ResetPlayerWeapons(playerid);
TogglePlayerSpectating(playerid, 0);
}
}
}
}
Código PHP:
if(response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid,DIALOG_PMVSLADRAO,DIALOG_STYLE_LIST,"{FFF000}ESCOLHA A OPCAO DESEJADA:","Quero ser: {1E90FF}Policial\n{FFFFFF}Quero ser: {FF0000}Bandido\n","Selecionar","Voltar");
}
case 1:
{
//SendClientMessage(playerid,Vermelho,"| ZONE - MUNDOS | {FFFFFF}Modo em Desenvolvimento");
Opt(playerid);
}
case 2:
{
//SendClientMessage(playerid,Vermelho,"| ZONE - MUNDOS | {FFFFFF}Modo em Desenvolvimento");
TogglePlayerSpectating(playerid, 0);
OptDrift(playerid);
}
case 3:
{
if(PlayerInfo[playerid][modo] == 4)return SendClientMessage(playerid,Vermelho, "[ ERRO ] Voce ja esta participando desse mundo!");
onPlayerSpawnEx(playerid);
switch(PlayerInfo[playerid][modo])
{
case 1:academy-=1;
case 2:pvp-=1;
case 3:drift-=1;
case 4:fuga-=1;
}
livres+=1;
PlayerInfo[playerid][modo]=4;
PlayerInfo[playerid][cargo]=5;
SendClientMessageToAll(0x9ACD32FF,"| MUNDOS | %s[%d] entrou no Mundo Fuga! {FFFFFF}- ( /Mundos )",pName[playerid],playerid);
TextDrawHideForPlayer(playerid,InfoDeath);
new rrandom = random(sizeof(VehicleColoursTableRGBA));
SetPlayerColor(playerid, VehicleColoursTableRGBA[rrandom]);
SetPlayerPos(playerid,2500.8027,-1666.5984,13.3546);
SetPlayerFacingAngle(playerid, 88.5091);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,1004);
SetPlayerHealth(playerid, 999999999);
PlayerInfo[playerid][Reparo] = true;
SetPVarInt(playerid,"FloodModos",gettime()+15);
RemovePlayerMapIcon(playerid, 55);
RemovePlayerMapIcon(playerid, 55);
for(new gt = 0; gt < 4; gt++)TextDrawHideForPlayer(playerid,TextPVP[gt]);
PlayerTextDrawHide(playerid,PTextPVP[playerid][0]);
PlayerTextDrawHide(playerid,PTextPVP[playerid][1]);
ResetPlayerWeapons(playerid);
TogglePlayerSpectating(playerid, 0);
}
}
}
}