04/09/2022 20:41
Gostaria de setar o modelo para os [pArma][0], [pArma][1] e [pArma][2] como poderia fazer?
Código:
if (DATA_INFO[playerid][pArma][0] == 0)
{
PlayerTextDrawSetPreviewModel(playerid, Inv_PTD[playerid][4], 10), PlayerTextDrawShow(playerid, Inv_PTD[playerid][4]);
PlayerTextDrawSetPreviewModel(playerid, Inv_PTD[playerid][5], 10), PlayerTextDrawShow(playerid, Inv_PTD[playerid][5]);
PlayerTextDrawSetPreviewModel(playerid, Inv_PTD[playerid][6], 10), PlayerTextDrawShow(playerid, Inv_PTD[playerid][6]);
}
else if (DATA_INFO[playerid][pArma][0] != 0)
{
PlayerTextDrawSetPreviewModel(playerid, Inv_PTD[playerid][4], GetWeaponModel(DATA_INFO[playerid][pArma][0])), PlayerTextDrawShow(playerid, Inv_PTD[playerid][4]);
PlayerTextDrawSetPreviewModel(playerid, Inv_PTD[playerid][5], GetWeaponModel(DATA_INFO[playerid][pArma][1])), PlayerTextDrawShow(playerid, Inv_PTD[playerid][5]);
PlayerTextDrawSetPreviewModel(playerid, Inv_PTD[playerid][6], GetWeaponModel(DATA_INFO[playerid][pArma][2])), PlayerTextDrawShow(playerid, Inv_PTD[playerid][6]);
}