Citar:Código:if(IsPlayerAdmin(playerid)) { format(string, sizeof(string), "[ADM]%s(%d) diz: %s", NomePlayer(playerid), playerid,text); SendClientMessageInRange(35.0, playerid, string,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA); SetPlayerChatBubble(playerid, text, [color=#333333][size=small][font=Monaco, Consolas, Courier, monospace]0xFFAEB9AA[/font][/size][/color], 35.0, 10000); } Code em OnPlayerText.
if(IsPlayerAdmin(playerid)) { format(string, sizeof(string), "[ADM]%s(%d) diz: %s", NomePlayer(playerid), playerid,text); SendClientMessageInRange(35.0, playerid, string,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA,0xFFAEB9AA); SetPlayerChatBubble(playerid, text, [color=#333333][size=small][font=Monaco, Consolas, Courier, monospace]0xFFAEB9AA[/font][/size][/color], 35.0, 10000); }
(18/09/2021 08:11)ivansamp Escreveu: E Um chat local com tegs mn
public OnPlayerText(playerid, text[]) { new string[150]; if(PlayerInfo[playerid][pAdmin] == 1) { format(string, sizeof(string), "%d: [Moderador]%s", playerid, text); ProxDetector(30.0, playerid, string, COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE); return 0; } if(PlayerInfo[playerid][pAdmin] == 2) { format(string, sizeof(string), "%d:Administrador %s", playerid, text); ProxDetector(30.0, playerid, string, COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE,COLOR_DBLUE); return 0; } return 1; }
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); forward ProxDetectorS(Float:radi, playerid, targetid); public ProxDetectorS(Float:radi, playerid, targetid) { if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); GetPlayerPos(targetid, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } return 0; } public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); //radi = 2.0; //Trigger Radius for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(!BigEar[i]) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } }//not connected return 1; }